Frame Data File: O-Yoroi
Pilot: Oshiro "Raijin" Noriaki
Frame: IPS-N Vlad
Licenses required to print: SSC Atlas 3, IPS-N Vlad 2, SSC Mourning Cloak 1, SSC Phasma 1, IPS-N Blackbeard 1, HORUS Heruka 1, IPS-N Tortuga 1, EXOTIC
HASE values: 6620
Core Bonuses: Titanomachy Mesh, Sloped Plating, Integrated Weapon, Auto-Stabilizing Hardpoints
Talents: Duelist 3, Skirmisher 2, Technophile 3, Black Thumb 2, Hunter 3, Brawler 2
Pilot License Access: SSC Atlas 3, IPS-N Vlad 3, SSC Mourning Cloak 1, SSC Phasma 1, IPS-N Blackbeard 1, HORUS Heruka 1, IPS-N Tortuga 1, IPS-N Nelson 1, EXOTIC
O-YOROI:
Size: 1
Hp: 26
Armor: 3
Heat Cap: 6
Repair Cap: 7
Speed: 7
Evasion: 14
E-Def: 10
Sensor Range: 5
Save Target: 17
Equipment:
Integrated Mount: Fold Knife
Flex Mount: Fold Knife / Fold Knife
Main Mount: Terashima Blade (+Auto-Stabilizing Hardpoints)
Heavy Mount: Astra Arc Compressor (EXOTIC)
Systems:
Enlightenment-Class NHP
Siege Ram
Dual Fist
Synthetic Muscle Netting
Articulation Sync
Jager Kunst 1
EXOTIC INTEL: Astra Arc Compressor (Omission of Terror)
Heavy, Cannon, Range 15, 1d6+4 Explosive, Arcing
As a Protocol, you may choose to to overdraw this weapon, switching it to the Brahamastra profile until the start of your next turn.
Brahamastra
Range 20, 2d6+4 Explosive, Ordinance, Seeking, Heat 2 (Self), Reliable X.
This weapon requires a Barrage to fire, as a Superheavy.
On Attack - Roll damage; this weapon gains Reliable equal to the single highest die.
Additional Data:
Terashima Blade's Lord's Stance does not prevent thrown attacks with other Melee weapons.
Combat Data:
You're set up to be a terror in melee.
When you enter a grapple Dismemberment kicks in thanks to Synthetic Muscle Netting, so don't be scared to grab heavily armored targets.
You're reasonably fast at Speed 7, and coupled with Jager Kunst, Lunge, and Lockbreaker, you can really get Schmooving if you want to.
The Terashima Blade's stances really let you pick the right tool for the job, so move between them as the situation demands.
Seriously, there's not a bad option - Troll stance is AP (if your target isn't shredded yet) and higher damage (at the cost of accuracy, but that's what the Auto-Stabilized Hardpoints are for), Storm allows you to soften closely grouped targets, Lord's stance gives some nice options to punish attackers who miss, and Wind stance has Threat 2, Reliable 2, Knockback 2 (if you want it), and gives you more movement after you attack.
All that being said, you're also Scary as Hell at range.
Conveniently, an overdrawn Arc Compressor can have it's heat fully managed by a Black Thumb-ing NHP, allowing you to bombard enemy positions with 2d6+4 Explosive Seeking Reliable (1-6, skewed higher) at up to Range 20 every turn, or you can fire it normal style for 1d6+4 Explosive Arcing from up to Range 15 if you feel like doing other things too at no heat cost.
A silly surprising tactic you can break out is to fire a normal Arc Compressor shot, followed up immediately by hitting the same target with the Terashima Blade and Integrated Fold Knife thanks to Lunge and Lockbreaker. Hit them with a gap closer all the way from downtown.
This can snowball into a grapple, ram, Disdainful Blade attack and even improvised attack (thanks to Dual Fist and Sledgehammer) and teleport(s)(from Fold Knives)/additional movement (Wind Stance).
Don't let hostiles ever think they're safe, because they truly are not.