i hate that every time i look for color studies and tips to improve my art and make it more dynamic and interesting all that comes up are rudimentary explanations of the color wheel that explain it to me like im in 1st grade and just now discovering my primary colors
“red and green are opposites 🥰” cool now how do i paint a tree with pinks and blues without it looking like a child’s finger painting or incongruous blobs of rainbow vomit
ok i can’t explain it very well but im looking for tips and techniques for rendering art like
with specifically the highlights and colors being hues that compliment each other, don’t distract from the scene, and make it more interesting/visually appealing
gonna drop some sources I have saved on Pinterest! I don't know if these all link back to the original sources so apologies for that
cohesive but still contrasting
This kind of talks about color and composition
This is a bit about landscape specifically
Values & composition
Contrast in composition
Balance in colors & values
This one's more for palette building but I think it's useful and can be applied to the other ones
Cohesion within compositions/lighting
"Chromatic fringe" - I also see people using this with shading, they bring in a transition color that is a different hue than the base color or shadow, it makes it so that less vibrancy is lost and it doesn't get muddy!
This one specifically has a lot of process behind the style of painting you're looking for!
Also one of my favorite artists who makes bright and colorful art like this is Not Sorry Art on TikTok & YouTube, her website is here and it's<3 my fav. She has some videos where you can see her process
With the oranges painting you put as an example, I noticed they painted the lighter values more toward yellow - they also exaggerated the hues of the undertones of the photo, so I'm guessing they either did it in their head or bumped the saturation up to get a closer look! I really love these paintings you shared and I definitely share your desire to paint/draw like that :)
If you'd like 2 Print books that I absolutely reccomend to every visual artist regardless of Media, Color and Light and Imaginative Realism by James Gurney are basically religious texts for artists, even the 3-D people because his understanding and explanation of how light and form work is that damn good.
If you're wondering about Mr. Gurney's chops:
James Gurney is the Dinotopia Guy (that link includes his Dinotopia books, prints and online classes too)
Sorcerer who has trouble focusing so he uses restraints to help keep his magic from becoming too chaotic with his naturally wild and impulsive somatic gestures.
he usually keeps his bound arms under his coat and uses Mage Hands to appear to just have 2 regular arms.
Sorcerer who has trouble focusing so he uses restraints to help keep his magic from becoming too chaotic with his naturally wild and impulsive somatic gestures.
he usually keeps his bound arms under his coat and uses Mage Hands to appear to just have 2 regular arms.
I tend to draw everything with the same soft pillow-like texture, so painting different surfaces is important practice for me ~ If you want to learn more about how I do this, check out my tutorial on painting different surfaces over on patreon!
I have to draw a lot of gold and metal for my work, but wasn't happy with any of the metal tutorials i could find around. I prefer really specific instruction, so after some research i put together what i think works as a generalist's guide/tutorial. Not perfectly accurate, but i hope it's helpful!
i hate that every time i look for color studies and tips to improve my art and make it more dynamic and interesting all that comes up are rudimentary explanations of the color wheel that explain it to me like im in 1st grade and just now discovering my primary colors
“red and green are opposites 🥰” cool now how do i paint a tree with pinks and blues without it looking like a child’s finger painting or incongruous blobs of rainbow vomit
ok i can’t explain it very well but im looking for tips and techniques for rendering art like
with specifically the highlights and colors being hues that compliment each other, don’t distract from the scene, and make it more interesting/visually appealing
gonna drop some sources I have saved on Pinterest! I don't know if these all link back to the original sources so apologies for that
cohesive but still contrasting
This kind of talks about color and composition
This is a bit about landscape specifically
Values & composition
Contrast in composition
Balance in colors & values
This one's more for palette building but I think it's useful and can be applied to the other ones
Cohesion within compositions/lighting
"Chromatic fringe" - I also see people using this with shading, they bring in a transition color that is a different hue than the base color or shadow, it makes it so that less vibrancy is lost and it doesn't get muddy!
This one specifically has a lot of process behind the style of painting you're looking for!
Also one of my favorite artists who makes bright and colorful art like this is Not Sorry Art on TikTok & YouTube, her website is here and it's<3 my fav. She has some videos where you can see her process
With the oranges painting you put as an example, I noticed they painted the lighter values more toward yellow - they also exaggerated the hues of the undertones of the photo, so I'm guessing they either did it in their head or bumped the saturation up to get a closer look! I really love these paintings you shared and I definitely share your desire to paint/draw like that :)
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
Ren'py (and also a link to it if you click here do it):
THE visual novel software. Comic artists, look no further
✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles!
✨Cons: None really <3
Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
Twine:
Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want)
✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch)
✨Cons: You can add pictures, but it's a pain.
Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
Bitsy:
Little topdown games!
✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small!
✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing!
Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
RPGMaker:
To make RPGs! LIKE ME!!!!!
NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post.
✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here!
✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale!
Some games to look at: Ib, Hylics, In Stars and Time (hehe. I made it)
engine.lol:
collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden!
NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff.
So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
Seriously cannot recommend GBStudio enough for beginners, it makes making a gb/gbc game pretty simple, it's also FOSS (free, open source software) and the devs in my experience are very responsive as is the community
A quick and easy to use drag and drop retro game creator for your favourite handheld video game system.
Worth noting that ren'py and gb studio will happily let you add whatever ridiculous code you want on top of their frameworks. GB Studio will straight up dump the entire engine as a CMake project if you want to work in assembler or C, so if you don't like the way something works you can change it.
A while ago, I made a doc filled with pretty much evwry cheap and free resource I could find for game dev, and Im still working on it. Highly reccommend checking it out.