NEW TUTORIAL! Today we're talking about using roughs and rigs together, with the goal of improving 2D rig animation. This is how I personally like to do it
The goal: make rig animation better. You may have seen or heard about this technique, but it is still mysterious for several reasons. 1; each project and animator does it differently, 2; The work in progress material isn't often approved for portfolio use, or 'making of' material , 3; studios/publicity sometimes lie about it 4; it's locked within an expensive software. Anyway, this is how I like to do it, when I get the rare chance. There is still a lot to explore and improve with these techniques, so I want to encourage people to do their own versions
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