Been experimenting with some different methods of adding sketchy lineart to models.
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Been experimenting with some different methods of adding sketchy lineart to models.
This is the background to the banner image I posted a few days ago, these peculiar flowers are called "Tacca Chantrieri" but are more commonly referred to as "bat flowers" and it's where the title of my fancomic comes from.
I picked it as a title not only because these flowers are insanely pretty in a kinda haunting way, but also because I read about a belief tied to them that I found fascinating. Which is that if you stare at them too long, you'll go insane.
I found this belief to be very representative of the story and dynamics in my story, where quite a few characters are kinda stuck either in their own trauma, harmful habits, or in an obsessive idea, and it can drive them insane if they keep staying in that same place, staring at the bat flower if you will.
On a more technical note, the video above is me tinkering with the image as a 3D texture so that I can use it in 3D sets to make promo images a lot quicker, and I really wanted those whiskers-like bracteoles to have a golden leaf effect so that's what you're seeing in that. I like how the texture turned out, I love that effect. Another thing I wanted was for this image to give the idea it was painted on a wall a long time ago, so the color is a little ruined and there's a ton of cracks to give a more lived-in feeling to the sets.
Y’all 3D materials hurt my brain. So bad.
I FINALLY sat down with Poser to see if I could built a maquette for one of my characters, and after many trials and tribulations, I got the morphs figured out, so we’ve at least got the proportions and feature placements and junk situated. Getting any kind of hair in place made me want to pull out my own, so guess she’s bald.
But Y’ALL. The materials room is full of nodes and image maps and a thousand other things, and I just want to CHANGE. HER SKIN COLOR. PLEASE.
The video I watched last night to help with the morph question used a different iteration of the program (Poser Pro 11, I think?), and so some of the simple sliders they used aren’t there, and the reference manual is organized SO weirdly, and even though I have her color palette RIGHT THERE to pick from, none of them react the way I’m expecting. And the default models all use image maps for their materials anyway, so trying to go in and change the colors AROUND that make me want? to explode???
I am so close to saving a duplicate of the project and just. Deleting all the fancy materials and settings, and then building from there. No, my ancient fae woman who looks like if nighttime was a person does not need FRECKLES, thank you very much.
(It should not be surprising to anyone that materials and textures is about where I fell off the wagon back when I was trying to learn blender for the first time back in 2011.)
(If any of y’all happen to know how to do the material node thing, or the Poser thing in general that would be much appreciated. I got Poser 12 in bundle with CSP EX1 about a year and a half ago, and this is my first chance to really mess with it)
power jewel
W.I.P
some apples i had 3d modeled and textured as a part of a school assignment.
i did NOT model anything in this image, however i did texture everything except for the unreal default background.
I've been learning substance designer, and figured out a couple things for my little tile personal project today. Really happy with how the tile randomness is working now >:D