It’s time to take your final bow♦️🃏🎪
First Art Fight attack of the year for @plaguecleric !! Wanted to start with something dramatic and I knew Bonnie would be the perfect fit!!
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It’s time to take your final bow♦️🃏🎪
First Art Fight attack of the year for @plaguecleric !! Wanted to start with something dramatic and I knew Bonnie would be the perfect fit!!
Dragonborn Bard
SOLOMONA / “MONA” (any pronouns)
Kalashtar Bard - College of Spirits
Speaks with the dead. Dates ghosts sometimes. Probably knows what you had for lunch. Genderfluid icon.
D&D OCs - Redesigns - Set 1 #11(edited)
OC Questions - Lost Singer Edition, Pt. 4
I was tagged for this ask game by @mogruith (whose post for Coranzan is here; anyone else, please tag yourselves if you wish). Gonna go with three of the same numbers that my asker picked for their post, and with three substantial answers for Cannor because he'll fit those particular questions better than my other characters. Note that most of my answers for him will reference his home turf (my original homebrew 5e setting), but some can translate to BG3. Goodies (with plenty of supporting links) are under the cut as always:
Is Neeul a "went to college" Bard or is he a "Learned through trial-and-error + pillow talks with spellcasters he hooked up with" Bard?
Neither! I actually have a canon, world-building answer for this, and amazingly, it isn't even horny! (sorry if that's disappointing.)
Neeul's bard spells work by channeling the Legacy or "Spirit" of notable orcs of history. The war songs, chants and ballads that are passed down through his tribe's story-keeper are what make up each of his spells.
It isn't, strictly speaking, directly channeling their spirits the way a cleric [or necromancer] would summon them from the after life. He could, in fact, summon the "spirit" of an orc who is still alive. But the idea is that the story of the Orc's actions and deeds (whether good or bad) get cemented into a powerful Legacy, which the songs then manifest into affecting real change in Neeul's surroundings.
So for example, Heat Metal is a story about an orcish blacksmith whose forge burned hotter than the sun, Dissonant Whispers tells of a chieftain who, plagued by paranoia, abandoned his tribe. So on and so forth.
Interestingly, as is the case with real life, Stories can be more powerful than the Truth. Many of these songs have changed over the years, ranging from details getting lost or exaggerated, up to fiction getting recorded as fact. But nonetheless, these stories are powerful tools and important to Neeul's culture.
Thank you for coming to my OrcTalk!!!
College of Persiflage
"Persiflage is an old and prestigious art among bards, but few gain the mastery of it required to be considered College of Persiflage bards. It requires a mastery of the written word, comedic timing, and audacity that is hard to acquire and devoting yourself to spoofing and parodying the powerful can be a dangerous game to play. It is however a rewarding one, as satire is incredibly popular among the common folk, who see bards of this College as a source of respite and, sometimes, as inspiration for social change."
The first of my batch of subclasses I had originally intended to publish on DMsGuild. Turn enemy fumbles into opportunities for cantrip-based attacks, bolster your allies with your spells, and sharpen your bard's mind with the College of Persiflage!
Sidenote: While the key subclass feature, Heckler's Quip, was obviously designed around vicious mockery, you can also use it well with cantrips like true strike or cantrips you gain through other means, like a racial feature! A kobold with the Draconic Sorcery background feature could for example use fire bolt with this feature!
Another commission that was done, been a while though. I definitely had a fun learning experience with this one, both for pathfinder and bunny anatomy! Did you know they don't have beans?
That's my epic tale, Our champion prevailed, Defeated the villain, Now pour him some ale!
This is my first bard subclass! It was a lot of fun to make and I'm really pleased with the end result. The College of Hunters teaches bards that there is no feat more valiant and worthy of song than a thrilling hunt. These bards are able to inspire their allies to help them take down fearsome foes, and even have the ability to enchant any... "memorabilia" they take from their epic battles. Bardic inspiration always struck me as being too limited in both how you can use it and how many times you can use it, so with this subclass I really tried to change that.
As always, you can grab the high quality PDF version of this subclass on my patron only dropbox (I've also just added a new patron exclusive race there!). And if you haven't pledged to my patreon yet and want to toss a coin to your homebrewer, I would appreciate the support immensely. I hope you're all managing to stay safe and sane, and that you're still finding ways to play D&D despite all the madness in the world right now.
v2: Mark of the Hunt now affects attack and damage rolls to make it more useful, Inspiring Trophy limited to one trophy per character to avoid potential abuse of it, and Legendary Struggle revised so it now gives creatures affected by Call the Hunt temporary hit points equal to bard level.