“No matter what it takes! No matter if I could fail, if I lose everything, if I die! I’m going to beat you! I’m going to save the day! That’s what being a hero is all about!” - Takao Grimwald, Way of the Will Monk
There are monks who lack the finesse, calm, and skill of their peers, but prove just as effective through grit and willpower. These monks sacrifice their body to leap to daring heroics with no hesitation, no matter the risk or cost. They have relentless willpower, able to abandon all fear of failure and death, and to keep going even when others may fall. These individuals dedicate themselves to an ultimate attack, one capable of felling their foes in a single blow at the sacrifice of their own health.
When you take this archetype at 3rd level, you learn to push the limits of your body to accomplish your goals, whatever it takes. When you spend a ki point, you can instead choose to use 3 hit points per ki point instead. When you are out a ki points, you can choose to continue to use your health instead of ki points to fuel your ki moves.
Additionally at 3rd level, you unlock the ability to use an ultimate attack. When you gain this ability, choose the damage type, and whether the attack is a ranged attack (60/120) or a melee attack. The type may be cold, fire, force, lightning, necrotic, or radiant. When you make this attack, roll to attack a target with proficiency, using Charisma. On a hit, deal 1d4 if it’s a ranged attack, and 1d6 if it’s a melee attack. You may also use ki points to increase the power of this attack. For every ki point you spend, deal an extra equivalent damage die of the same damage type. When you make this attack, you can make no other attacks on your turn. When you use this ability, you cannot use it again until you finish a long rest.
At 6th level, you learn to shrug off the attacks of your foes so that you can keep on fighting. You gain temporary hit points equal to your Charisma modifier at the end of each of your turns. These temporary hit points can be used for your Going All Out feature.
At 11th level, you learn to push your body even further when the odds are too overwhelming. If you fall below 15 hit points, you can use your ultimate attack as if you spent 10 ki points, and you may roll this attack with advantage.
Never Give Up, Never Surrender
At 17th level, you refuse to fall in combat, not until the fighting is done. When you reach 0 hit points, make a Charisma saving throw with advantage. Add the roll to your level and then take that much temporary health points. Unlike normal temporary hit points, this can stack with your No Matter the Weather feature. If you use your ultimate attack while you are still at 0 hit points, you always hit. Once your temporary hit points are gone, you fall unconscious if you are still at 0 hit points. You can only use this once per rest.