This tour was designed to allow those who write and read fanfiction to finally visualize the Last Drop and have a solid map in hand. Specifically, I created it for a personal need, for my fanfiction Everytime It Rains, which you can read by clicking the title. This is part two, where you can see Silco's office in detail. Welcome back from your favorite guide, and enjoy!
Did you get something to drink? I hope so, because it's really packed in here. So, where did we leave off? We were supposed to enter the office, right? Well, sisters, and bros, and non-binary hoes, welcome!
Let's start from the left; I know it's a bit chaotic, but this is where Sevika used to come to drink even when Silco wasn't around, waiting for him faithfully. All those bottles are hers. The rug is from Piltover, you've probably recognized it, along with the iconic Last Drop glasses. That sturdy piece of furniture you see there, closer to his desk, is his safe. No one has the code except for him, me, and now you (it's 937). Since we're here, I might as well open it.
Face down, there's a photo depicting Vander, Silco, and Felicia on the bridge when they were younger—certainly well before Felicia got pregnant, given the length of Silco's hair. That strange map is a map of the mine tunnels, a relic from his past as a miner. And finally, the LP is "Our Love," ironically Vander's favorite song (as Jinx mentions in Jinx Fixes Everything), as well as Felicia's, Silco's, and Jinx's. It's in the safe because Silco treasures that vinyl so much that he doesn't leave it where it could get destroyed; he keeps it protected.
But let's close it up and move on. Here it is, the iconic desk. Since I'm a generous guide, I'll let you circle around it so you can see it from every angle. On top, there's the map of Piltover with the mug that Jinx made for him, while in the drawer, there's a mask to filter out the gray, the smog of Zaun, and a card that I think was used for blackmail. I can't say for sure, but it seems to be part of the man's shady dealings.
Next to his desk, on the right, there are two doors. They're not accessible, but since I doubt he'd want anyone to have such direct access to his office, in my fanfiction at least, there will be a room behind them with a double bed and some of his belongings.
But let's move on to the last piece! The huge map of Piltover and zaun with which he planned the export of Shimmer and weapons, where he kept track of everything that happened.
If you enjoyed or found this little tour useful, let me know, and feel free to check out my headcanons or my longfic! This tour has come to an end, but I might have material to create more in the future!
I never notice the warriors carved into the wall underneath Mel’s window; there is just always something new to see in this insanely detailed show.
I also love how the design of the masks could be a reference to Noxus or to the Solari (based on the character design of the champion Pantheon). Which works with what we know of Mel and her background (she is Noxian) and many fans suspect (her father is from Targon or is connected the Solari).
Or it’s both cultures. If her dad is Solari, Mel could be combining two elements from her parents and their heritages or simply using similar imagery they both have in how she presents her home (an extension of herself).
Which makes sense, as Mel has the Medarda family crest in her father’s gold coloring (allegedly) right there above the carved warriors, which matches her gold crest ring.
This tour is designed to provide those who need it with a complete map of the Last Drop, as well as to help me (and anyone reading my fanfiction, Everytime it Rains) clearly envision the spaces while reading. This tour is incredibly detailed, and I’ll explain both the location and what you’re looking at. Let’s just say I’ll be your personal tour guide! Enjoy!
↠FIRST PART, THE BAR
Let’s start with the entrance! The door is massive, asymmetrical in true Zaun style, made of stained glass and steel. To the right of the door is the Last Drop’s electric meter, while on the left stands the iconic, battered jukebox. In these photos, it looks especially worse for wear because they were taken after the fight between Vi and Sevika.
And we can finally turn around to take in the Last Drop in its entirety! For accuracy, I’ve included both a screenshot from “Jinx Fixes Everything” and an image from Nikolai Lebedev’s ArtStation portfolio.
There are about four fairly large round tables scattered across the central area of the room. The floor is herringbone wood, and the lighting is spread out. While I didn’t take the photos myself, the LED lights are dispersed across the ceiling. On the second floor, you can still spot a yellowish-greenish sign featuring the Last Drop’s symbol, and the “columns” are adorned with blue lights.
If you’re looking for warm lighting, the yellow neon lights and the ones behind the bar are switched on; the cooler lights are positioned along the side walls of the venue.
Before moving on to show you what’s around the main rectangle, I’d like to point out that the staircase to the left of the bar leads to the upper floor. Next to it is a small corridor that takes you to arcade machines and the pool table seen in several scenes.
"What’s on the sides of the rectangle? What do you mean?"
Yeah, I wasn’t sure how else to describe it, but while the public and chaotic section where people dance is the central rectangle, to the right and left of that area are two booths on each side. These booths have fixed tables and heavy curtains that can be closed to ensure maximum privacy.
This is where customers strike deals—we see it in Act 1 when the two Bilgewater pirates threaten Huck. Since the Last Drop came under Silco’s control, the first booth now displays pictures of him (and two other chembarons, though theirs are small and insignificant), commemorating the venue’s inauguration.
So, if you’re looking for privacy, this is the perfect spot.
But follow me—before I take you to Silco’s office, I’ll bring you to another place I’m sure none of you expected to see. Through the door to the right of the bar, there’s a small flat area, perfect for storing spare drinks, followed by a long staircase leading down. But first, we need to grab the key. Silco cared deeply about keeping this place intact, so it’s been locked up the entire time. In the meantime, take a look at the bar!
The key is nailed to one of the planks of the bar—it was necessary to stop here to retrieve it. But let’s not dawdle, down we go!
I know you’d never have guessed, but Silco was an extremely sentimental person. He decided not to touch the little room where Vander and his kids used to live. Instead, he locked it up and let it remain "sacred" in its own way. The room is very small and packed with stuff, so it’s hard to move around. You’ll have to settle for a quick glimpse. Let me jog your memory by reminding you that when Vander talks to Vi and sends Mylo and Claggor out of the room, the staircase Claggor sits on is the same one we just came down.
What do you say—shall we head back up? Taking the staircase on the left side of the bar, we arrive at the upper floor! At first glance, it’s just a mezzanine, as it aligns with the "public" rectangle of the bar below. To the left of the stairs, we have Silco’s office, which I’ll show you in detail another time. Over there, where you now see the barrels, is where, in my story, there’s a door leading to the upstairs area—currently Vander and the kids’ home. That door gets covered during event nights to prevent any troublemakers from wandering into their house. On the right, we have the DJ’s console and more tables for those who’d rather enjoy their drinks in peace than join the dance floor.
The reason I suggest you take a break and grab a drink before entering Silco's office is that there's really a lot to see.
Here you’ll find my Masterlist, which includes both Part 1 and Part 2 of the tour.
Alright, alright, I know I’ve already shown you the Last Drop, so here we’re looking at the one from the alternate timeline, as seen in Episode 7. The elements and layout don’t change too much, but there are variations, and since my story is set in this universe, I imagine this version is the most helpful for anyone wanting to explore the universe I write about. The link to the story is HERE, but I hope this can also be useful for anyone writing or reading their own work.
Here we are once again! This tour might be a bit challenging, but don’t worry—your guide has got you covered! This time, we need to start outside.
I know we all recognize the exterior of the bar, which hasn’t changed, but I ask you to take a closer look at the streets. They’re clean and bathed in sunlight. (The Last Drop is in the Entresol, the middle level of Zaun’s three depth levels.) While it may seem almost normal or expected, the smog that used to accumulate made it impossible for light to filter through the thick air, even during the day. As a result, the underground city never got to see this much light. This is the first time.
In Heimerdinger’s sequence where he’s seen playing "Spin the Wheel," we can catch glimpses of glass greenhouses protecting plants, and people in wheelchairs, hinting that the city is now more accessible.
This is the third post where I’ve mentioned this damn ceiling, so I went back just to show it to you, because it was necessary at this point. Let’s start with the fact that the Last Drop has been renovated. The fact that Ekko is wearing a gold earring and is so well-dressed suggests that their profits have increased, and the first thing they did was fix up the place. But enough talk—let’s get to the proof. Now that natural light reaches Zaun, the LED lights on the ceiling aren’t needed anymore. What is needed? Glass, to let the light in.
And so, we move on to another small but significant difference. Scattered throughout the Last Drop, but especially at the bar counter, there are terrariums with plants. Claggor and Mylo are even working on plants capable of converting the dense air of the Sump into clean oxygen. But why do plants have such prominence here? In Season 1, we’re shown that in Zaun, only one place had plants: the Chembarons' meeting room. It was so high up and so clean, thanks to the ventilation on the ceiling, that plants were a privilege of the oligarchy, not something for everyone. But here, even ordinary people in Zaun have plants around, and they thrive.
The bar counter remains the same, the barrels behind Vander are still protected by the same glass partitions as always. The difference now is that everything is adorned with what used to be a symbol of luxury.
Did you recognize these booths? Now, instead of the Chembarons' photos, there are sheets with dart game scores written on them—both for the kids and the three older men. To be honest, the one I’m showing you in the photo from Zaun’s original timeline is actually the first booth on the left from the entrance. Meanwhile, the one shown where the kids are sitting is the second booth, a bit closer to both the bar counter and the narrow hallway that leads to the arcade area and the pool table.
Which ones? These. Actually... this photo was taken in front of the first booth, and we can see Powder's drawings hanging there. Basically, we understand that they’re portraits of all of them together, happy. Maybe some are solo portraits, but they’re definitely very different from how things are now. (the comparison)
I imagine that the basement where Vander and his children used to live is now the place where they store alcohol and reserve drinks, or maybe it has become a boiler room. We don’t have photos of the lower area (which, I remind you, can be accessed by taking the door to the right of the bar counter and going down a long staircase) nor of the upper area, which is reached by climbing the stairs to the left. So, I can’t show you more parts of our beloved bar, but I can tell you that according to what we’re told in episode 7, they now offer both live music and events. So, the Last Drop has continued both Vander’s family-oriented, rustic management and Silco’s vision of a nightlife hub and heart of the city.
As for the rest—how we got to this point, what brought the change, how Silco's eye healed, how they managed to reach such an economic development to renovate the bar in that way—I can only speculate. But, I won’t do that here.
The theme of the universe’s development from episode 7, starting with Vi’s death, is what I talk about in my fanfiction. So, I’ll take a moment to advertise myself during this tour and let you know that if, in addition to the objective facts, you'd like to hear my opinion, I address it HERE (Everytime it rains).
From these three tours, I think you've gathered that I’m someone who pays a lot of attention to details, which is why a superficial analysis of the differences wasn't enough for me. I needed a bigger space to narrate (and analyze) the politics and the domino effect of events. So, I don't know, I hope to see you again at the bar.