illustrations, Mega Man 8 (Capcom - PS1 / Sega Saturn - 1996)
seen from Australia
seen from United States

seen from United States

seen from Chile

seen from Australia
seen from United States
seen from United States

seen from United States
seen from United States

seen from United States
seen from Brazil
seen from United States
seen from Japan
seen from China

seen from United States

seen from Malaysia

seen from United States

seen from Canada
seen from Australia
seen from Malaysia
illustrations, Mega Man 8 (Capcom - PS1 / Sega Saturn - 1996)
Confession: I feel like the whole purpose of the bonus modes is that it’s the series’ way of making it up for the death of your favorite characters. It’s like saying, “Hey, sorry you felt something for the death of your favorite character, so here’s a bonus mode that has a non-canon alternate story where the killing game doesn’t happen.” I kinda want everyone’s opinion on this.
souda, internally: i kinda just wanted to fuck it
Footage borrowed from Justonegamr on Youtube.
Voicing done by Meghan
Ouma in mage clothes, because bonus mode, and the staff of irony.
Here’s the red camo aesthetic edits from my Tumblr blog’s sidebar image of Chihiro, Ibuki, and Angie, using sprites from the bonus mode found in V3.
Leveling up charas for the bonus rpg mode takes so much time...at least more than I'd like to spend throwing dice, walking around a board and getting ohko'ed by random monsters???
I’m not sure whether to laugh or feel bad for Mukuro. The DR team was willing to make brand new sprites for Izuru, but couldn’t be bothered to do the same for her.