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CRITICAL ROLE: CAMPAIGN 3 Episode 116: The Weave Mind
This man. This agent of chaos.
I mean I already knew this but the mighty nein are like. fantastically good at resisting mindfuckery.
in order to take on the most mind-melded, well-coordinated enemies, they themselves became a well-coordinated, mind-melded team
it is literally so hard to target one of them without two others immediately swinging for your head
they do codependence better than freaky telepathy creeps
caleb casting time stop and disappearing and reappearing across the room with three doubles all on fire and then dropping TWO FIREBALLS on the weave mind WHATS SEXIER THAN WIZARDS NOTHING
watching that whole battle really just emphasized it to me that the mighty nein is, more than anything, built to outlast their enemies.
they have some things that can deal huge damage, sure, but most of their clutch moves revolved around taking as much action economy as possible, whether it's a heal or buff or debuff or utility, and just maintaining that everyone is up and moving even if their usual resources and bag of tricks get drained, while their enemies get whittled down.
caleb said it best during the hdywdt: set them up, and knock them down.
Caleb Widogast has some things to say and they're Time Stop, Fireball, Fireball, Disintegrate
C3E116 The Weave Mind
We’re pleased to bring you stats for C3E116 The Weave Mind!
During the episode, Veth and Beau bet a total of 2700 gold, 2600 of which were won. (The last 100 was for who would kill more members of the Weave Mind. Both killed zero.)
When all is said and done, Veth had the slight upper hand, with Beau owing her 200 gold pieces.
Our top damage dealer of the episode was Caleb, with a total of 417 points. Second was Jester with 252, followed by Fjord with 216 and Yasha with 215. Beau and Veth dealt a respectable 147 and 111 points respectively.
Our healer Caduceus only dealt 8—although he also bore the brunt of the Weave Mind’s attacks, taking more than twice as much damage as anyone else at 312 points.
The five members of the Weave Mind included one Sense Render, two Mind Manipulators, and two Ego Hunters, the last of which used their feature Gouge Ether to take a total of 18 spell slots from the Mighty Nein (8 from Caleb, 10 from Caduceus).
While not an ability unique to the Weave Mind, they also used Dampen Divinity to steal a total of 140 points of healing (40 from Caleb, 100 from Cad).
Mind Blank negated psychic damage 8 times (5 for Yasha, 3 for Caleb), reducing their total amount of damage taken by a not-inconsequential sum of 278 points (174 for Yasha, 104 for Caleb).
In total, the Weave Mind took a shared 845 points of damage, plus an independent 50 points of damage to one that went outside the range of the crystals. While we can’t be sure how much of this damage was soaked up by the temporary hit points they regained each round, we do know that the Weave Mind took approximately 900 points of damage.
Which means that the Mighty Nein fought the Weave Mind in a lair containing nine crystals, and it took ~900 damage to ultimately kill them all. Hmmm…