DREAMO consists of many artifacts to solve. Artifacts consist of square-shaped puzzles that require gears to be put in the correct place to be powered up. Moving gears from point A to point B is a simple concept to grasp, and from the outset, the puzzles are challenging but not too difficult.
As the game progresses, the simple gear mechanic is expanded upon further. Gear pegs on an artifact may become affected by gravity. Some gears can be tethered and powered from a distance. And late in the game, DREAMO has different dimensions to hide pegs from view.
Expanding upon the simple concept of connecting gears was rewarding as the game progressed. I felt like the game walked a fine line of delivering satisfying puzzles without it being too difficult.
(click here to read the full review over at IndieGameReviewer.com)