a great video on why the commencement speech Eric Schmidt (former Google CEO) held was so terrible:
seen from United States
seen from United States
seen from United States

seen from Malaysia

seen from United States
seen from Algeria
seen from United States

seen from Malaysia

seen from Malaysia
seen from United States

seen from Israel
seen from United States

seen from Türkiye

seen from United States

seen from United States
seen from Israel

seen from Israel
seen from United States
seen from Russia
seen from United States
a great video on why the commencement speech Eric Schmidt (former Google CEO) held was so terrible:
Programming? On my Tumblr?
It's more likely than you think >:3
So anyways here's an early tech demo for a lil project I've been working on. I'm making a game in pure C without any external libraries or game engines or whatever, writing everything from the ground up. Why? To see if I could. And also because I hate myself.
This bad boy's got low-latency audio output with a custom audio mixer and WAV file loading, input handling (keyboard + mouse, no controller support yet), and a basic graphics renderer (with BMP file support), as well as some other fun little features. It's built on the Windows API but all the platform code is isolated so that the game can easily ported. And what grand creation shall I make with this? ...Tetris. I'm planning to make a Tetris clone. Lol.
Oh, and the tetris remix you hear in the background? Wrote that myself. Music was never my strongest subject but I am determined to make everything by myself.
That is all.
I think despite his hedges, Casey Muratori does a really good job highlighting how people who created extremely evil systems shirk responsibility and see their destruction of human liberty as a foregone consequence instead of a series of their culpable actions
I know this is a 2.5 hour video that most people won't be able to commit to. So to help you judge, this is one of my personal role models doing a deep dive into the academic history of object oriented programming, ripping away some mythology and giving credit to some names you've probably never heard before. It also convinced me that in the language I'm developing, I want to call my product types "plexes."
@rust-official you'll probably enjoy seeing how discriminated unions come up!
A look back at the development of normal mapping technology as a motivating example of why understanding concepts at a deep level is important for game engine programming.
My man Casey Muratori validating my entire existence when everyone else keeps telling me to just take the easy route.
Wow. This article is a must-read for gamers and those who own a Windows-based computer.
It's a bit scary.