Carebears collab release!!!!
Have fun! Also totw stuff:
Very curious about the "Dandy's buds" system. I assume it's to help friends make teams easier? We'll see.

seen from Germany

seen from United States
seen from Malaysia

seen from United Kingdom
seen from Yemen
seen from France

seen from Netherlands
seen from Germany

seen from Germany

seen from Germany
seen from United Kingdom
seen from China
seen from China
seen from Israel
seen from China
seen from South Korea
seen from China

seen from United States
seen from Singapore
seen from United States
Carebears collab release!!!!
Have fun! Also totw stuff:
Very curious about the "Dandy's buds" system. I assume it's to help friends make teams easier? We'll see.
Villainous archive changelogs !!
u can find my archive by clicking here!
! added all of the shorts that weren't already included; especially all of the black hat challenges! (found in 'shorts' section, duh..) ! youtube live announcement from alan, alan drawing demencia (found in 'IRL' section)
! boomco ad without subtitles, cartoon network promo (unsure how else to title it, sourced by someone else), and aldo maldonado's audios (found in the 'commercials/other' section)
found something that hasn't already been added? feel free to either dm or link it in any of my comments of posts involving the villainous archive!!
12/31/2025 Update
I've spent a good chunk of my winter break working on this and I am so close to being done but I will not reach my goal of beta testing by the new year :(
Three major things I need to finish:
Upscale shadow maps using HQConverter method
Export normal maps and make sure upscaling works properly
Figure out how to actually bundle the app and publish it, lol
I went down a rabbithole of DDS compression which ate up a lot of my time. Someone suggested I check out the BCGone model (1X) for removing compression artifacts before upscaling, and I think it makes a big difference:
The issue is that BCGone does not have an ncnn-vulkan implementation, and must use PyTorch. Sooo, I deconstructed some of ChaiNNer's codebase and started working on a python version of the upscaling pipeline.
There has also been talk of trying to figure out how to programmatically convert RLE2 textures into LRLE; LRLE are uncompressed and can be loaded directly from PNGs instead of being converted to DDS then imported.
But all that stuff is post 1.0 release. Gotta pace myself and just get the basics done.
Anyways, I'll try to keep working on this little by little and hopefully have something out end of January? If you're interested in beta testing, please reach out. I have no idea if the app will work on Linux or MacOS, or how the upscaling handles on laptops. Feedback will definitely be helpful!
Happy new year all, and happy simming :)
Here's a handful of Annie's layer jumps from the new demo!!
Small Changelog -
The Hotel.
Lessened static GUI.
Fixed teleport glitches.
Made instructions both clearer in the Guest fight and Pizza section.
Made the secret teleport in the tree area more obvious.
Deleted bystanders in Pizza section, also fixed the sound jumpscare.
I added the player.
Apricate.
Users who submitted fanart should now be given a badge for it.
Fixed a few tools.
Some more changelogs!
Also while I was Iding this, Qwel posted a new video, so. Here you go.
Changelogs for the sprout week event! Have fun everyone during sproutpacolypse!
Changelogs for the new machine update!
Among all of the changes here, I did notice a couple implications in the changelogs that are making me thing. Now, this is JUST speculation, do NOT take this as fact.
Joey specifying "Ichor machines" has me thinking that new, non ichor machines are soon to come. And "true liquid form" for the ichor physics also feels like some lore implications.
Hope the new update was enjoyed!