Character Question #118:
Does your character handle disdain well? Do they handle it from others well?

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Character Question #118:
Does your character handle disdain well? Do they handle it from others well?
I don't know if any piece of media bothers me quite so much as one who SAYS there's drama and interpersonal conflict and complicated people and then refuses to do the work.
A relationship that's "complex and nuanced" and it really isn't. Any conflicts are started and finished in a scene or two. Drama that's resolved without any issue or lingering effects. A "morally gray character" who is really just kind of a bitch and nothing more. A villain who just becomes a good guy with no issues.
Like - I'm willing to make allowances for the fact that there are runtimes and word limits to consider. But you can also tell when they aren't really TRYING, when they want to gloss over all the messy stuff because it's, well, messy. And they don't want their characters to have real flaws - that might make someone DISLIKE them! Can't have that!
But frankly, it's as bland as bread. Except that's an insult to bread.
Story writing tip:
If you want to flesh out dynamics between your ocs or other characters- ROLEPLAY AS THEM!
You can get a friend who knows how to roleplay or act as such character and write out dialog or how the characters will act together or around eachother!
It also helps with figuring out what to put for small dialog or maybe small hints and details to notice as well!
Not now kiddo, Mommy's ugly sobbing over her own damn OCs
Arthur mordred would 100% be the one to send his actual fox to court if he was ever court ordered as the fox (if they figured his vigilante identity out)
Because
Technically speaking
They asked for the fox.
Arthur would 100% be calling up jackie like
J: "so mister, uh... privot? You're sayin' you've got a case against a- *brrring, brrring* hold on a sec."
*click*
J: "arthur what in the sam Hill are you doin' callin' me durin work hours, I literally told you I was booked today!"
A: "Heya, gourd of my eye! So, teeny issue. The fox needs a defense in court. And i need supernatural help. Also you're the only lawyer I know."
J:".... fine. I'll be over in a second. Sorry mister privott, gonna have to delay this meetin'."
Later, at court
J: "arthur. What the fuck."
A: "what?"
J: "I said i'd protect the fox."
A: "and you are!"
J: "you know damn well what i mean, mordred!"
A: "afraid I dont."
*Jackie gestures at the fox, specifically, foxfox. Arthurs three legged animal sidekick*
A: "... I said you'd protect the fox. That is a fox. I didnt specify WHICH fox."
J: "you're lucky you're funny, mordred. Fine. I'll entertain y'all."
Character Question #117:
What one material good would your character struggle to give up whether they currently own it or not?
Connect your character to the campaign / game
You will probably know from the GM what the game will be about - if your game is going to be full of lore, give your character a reason to care about lore; if it's about epic battles - decide on your character's motivation to fight. Essentially, it is easier to play rpg when your character is already driven to follow the plot.
Connect your charater to yourself
Get emotionally invested into your own character - think of their potential internal struggles. Choose something that emotionally resonates with you (at least a bit.)
A good character is a flawed character. Think of a fatal flaw insecurity that shapes how the character wants to be perceived, what they disdain, what do they put their faith in, what kind of people they admire and want to impress etc. From there you can build your characters motivations, presentations and decisions, which once you understand their decision making process you're on the route to success (Role-playing is a game of choices after all)
Connect your character to others
Establish reasons for your character to interact with and involve other players - it is easier to role-play when it is baked into the character concept. Maybe it's your character's first adventure and they are used to relying on advice of their family - now they will seek advice form player characters. Maybe they are curious of people so they ask everyone personal questions or they don't trust anyone in the party, so they try to learn their secrets to gain sense of security.