[The samebito comes from a rather different background than many of the yokai proper we've showcased here. Rather than originating in picture scrolls written explicitly to create yokai or in folktales incorporated into those scrolls, the samebito is a monster with a literary pedigree. The earliest record of these critters appears in a gesaku, the Edo-period equivalent of a short story. Samebito were brought to the attention of the west by Lacfadio Hearn, who did much to publicize Japanese traditions with his series of books.
An enormous creature stands here, a cross between an ogre and a shark. It clutches a polearm in its clawed hands. A beard of tendrils like an octopus’ arms dangles at the base of its massive jaws, and its nose points far beyond its emerald eyes.
Despite their monstrous appearances, samebito have the same range of personalities as humans do—they are as likely to be kindly as they are to be cruel. These martial giants of the deep seas maintain their own civilization far below the waves, but most of them find employment as bodyguards, artisans or elite troops for more powerful oceanic creatures such as dragons, storm giants and even kraken. They typically approach humanoids with cautious skepticism, knowing that their monstrous appearances create problems. A samebito befriended, however, is a fast and loyal ally.
Samebito are carnivores, hunting whales and other oceanic leviathans for sustenance. All samebito possess some innate magical skill, which many of them turn to the creation of magical weapons. The forges of the samebito, built around abyssal volcanoes, are said to be some of the most wondrous on the Material Plane. Although it has been said that the tears of a samebito become pearls and rubies, this is merely a reference to the vast stores of wealth that these treasures bestow upon the samebito.
Samebito CR 12
XP 19,200
N monstrous humanoid (aquatic)
Init +7; Senses darkvision 120 ft., keen scent, low-light vision, Perception +23,
Defense
AC 26, touch 16, flat-footed 23 (-1 size, +3 Dex, +12 natural, +4 deflection)
hp 172 (15d10+90)
Fort +11, Ref +12, Will +12
DR 10/magic; Resist cold 10, fire 10; Defensive Qualities deep-born
Offense
Speed 30 ft., swim 60 ft.
Melee +2 naginata +23/+18/+13 (1d10+12/x4), bite +18 (2d6+3 plus bleed), beard +18 (1d6+3 plus disarm) or 2 claws +20 (1d8+7), bite +20 (2d6+7 plus bleed), beard +18 (1d6+3 plus disarm)
Space 10 ft.; Reach 10 ft. (20 ft. with naginata)
Special Attacks bleed (1d6)
Spell-like Abilities CL 15th, concentration +19
Constant—freedom of movement, shield of faith
Statistics
Str 25, Dex 17, Con 23, Int 13, Wis 12, Cha 14
Base Atk +15; CMB +23 (+27 disarm); CMD 36 (40 vs. disarm)
Feats Combat Expertise, Craft Magic Arms and Armor, Greater Disarm, Improved Disarm, Improved Initiative, Iron Will, Master Craftsman, Multiattack
Skills Craft (weaponsmith) +21, Perception +23, Stealth +21, Survival +19, Swim +16; Racial Modifiers +4 Perception, +4 Stealth
Languages Common, Aquan
SQ amphibious
Ecology
Environment temperate costal and aquatic
Organization solitary, pair or retinue (3-10)
Treasure double standard (+2 naginata, other treasures)
Special Abilities
Beard (Ex) A samebito’s beard is a secondary attack that deals bludgeoning damage. A samebito may make a free combat maneuver check to disarm without provoking an attack of opportunity when it hits with its beard attack.
Deep-born (Ex) A samebito is immune to damage from water pressure.
Keen Scent (Ex) A samebito can notice creatures by scent in a 180 foot radius underwater and can smell blood in the water at a range of 1 mile.