Oath of Refreshment. Paladin who seeks to quench the thirst of the masses.
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Oath of Refreshment. Paladin who seeks to quench the thirst of the masses.
Not Beholder Idea, Class/NPC idea
Okay, this isn't a Beholder idea, but I thought it would be cool for a class/npc.
So we all think gunslingers are cool, right? Like the typical Wild West cowboy doing shootouts and bar fights. However, you don't really want to add guns to your fantasy world, so consider this:
Wandslinger
They're basically magic-users without magic of their own, instead abusing magical items (some adjustments to item requirements may be made). This would work best in a world where actual magic-users are rare, but artifacts and items have still survived, and they'd essentially work as regular cowboys.
You get the poor farmhand coming to town for the first time with nothing but a Wand of Web. You get the one guy who somehow manages to duel-wield Wands of Fireball. You get the wanderer who's amassed so many wands he doesn't worry about running out of charges, one stops firing, he just grabs another. You've got the QuickDraw who's only got the Wand of Paralysis, but boy can he draw it quick. Finally, you've got the hired goon, working for a corrupt businessman, who doesn't have so much strength, but plenty of backup, and has more than just a Wand.
Honestly, this would work best for NPCs , since otherwise you'd have to start a player out with at least one reusable magic item, and to compensate they wouldn't get many other features. If you were to do it as a class:
At level 1, choose a subclass/feature:
QuickDraw- add one Wand/staff or other reusable magic item to your starting equipment, at the DM's discretion. Every turn you get a bonus attack, which is treated as a surprise attack. You also have a +2 to hit with non-bonus attacks.
Duelslinger- add two wands/staffs to your starting equipment, at the DM's discretion. You may use both wands simultaneously. However, due to this you lose advantage on surprise attacks.
Weapons Vallet- add 2-4 wands/staffs or reusable magic items to your starting equipment, at the DM's discretion. As a free action, you can remove any item from your inventory and/or toss it to a teammate with an athletics or acrobatics check. You take a -2 to hit with magic attacks, but can instantly draw the next item if your current one is expended.
Caster(I'm open to name suggestions)- Add 3 non-Wand or staff reusable magic items to your starting equipment, at your DM's discretion. You have a +2 to hit with any magic items, and +20 feet to the range of any thrown magic item. (This guy is kinda supposed to be like a grenade lobber, throwing things like Bag of Beans beans or cards from the deck of illusions, while staying in the backline) Unfortunately, you can't use wands.
Magic swords, armor, or utilities like the Bag of Holding (or Bag of Devouring) cannot be selected as starting items.
Also this would work best if you plan on giving out a bunch of magic items later on, otherwise you might want to fudge the starting numbers.
This is just the bare bones idea, feel free to add to it in the notes! I'm open to constructive criticism
Create a Manakete class for your players. Just like their inspiration in Fire Emblem, these characters can transform into dragons using dragonstones. However, their dragon form is much weaker than a true dragon at first. As they level up, they learn how to better harness the power of their dragonstones and thus their dragon forms become more powerful.
Dungeons and Dragons class reflavor - Warlocks and Witches
I think it is completely possible to, with existing PHB rules and archetypes, to create a warlock who plays similarly to a witch from pathfinder.
So, this will just be a brief explanation of how I think that would work, from my own perspective.
Step 1: Play a human varient - Put one of your +1s in CHA and the other into either CON or INT. Take the Magic Initiate feat (which lets you learn 2 cantrips from a singular spell class and 1 level 1 spell) and choose the Wizard spells. Take mage hand and control flames or friends. The 1st level spell will be “Find Familiar”. [Immediately I hear: Just take Pact of the Chain! No, don’t. You need the Book of Shadows to learn ritual spells]
Step 2: Have your Patron be The Great Old One, which is the most witch-y feel of them all. Alien in nature, allows for the creation of Thralls at level 14, one-way telepathy at level 1.
Step 3: Ask your DM to allow a customized background - take Alchemy Set as your tool proficiency for potions and poisons.
Step 4: Take spells that mostly debuff your enemies or distract them [Hideous laughter, hold person, spells that allow you to manipulate nature - Earthbind, Enthrall, Crown of Madness, Charm Person, Dissonant Whispers, Hex]
Step 5: Make your character bad-ass as fuck.
Step 6: ???
Step 7: Profit
Class Idea
this performance tho
What if big ol' barbarian uses a big ol' Pepsi bottle as a club?
BTS - Class Idea [2016 KBS Song Festival / 2017.01.01]
Happy Eight Years 🔥💜✨
I've been looking and looking but i can't seem to find any d&d 5e patrons or cleric domains based on being a follower of the greatest lesbian Sappho. Like just imagine Sappho is a the goddess of women and lesbians and like all powers you get from her are things that lesbians love.
Imagine you have a paladin aura, but it keeps men away or gives women like +1 ac or something to keep girls safe.
Or channel divinity to you yourself proficiency in a lute and preformance so you can seduce a pretty lady you met at the tavern.
Your max carrying capacity is ignored only if you are carrying a woman so you can always princess carry someone or if its going well carry her on your back so you can be a bit more intimate.
Im just saying, this is a super idea that i want to see and see what others think.