☁️ CLOUDPUNK Decor Set ☁️ The Sims 4 CC Download ☁️
⚠ Warning! Flashing images in this post + some cc items.
Cloudpunk is an indie story-based cyberpunk cosy voxel game by ION Lands. I really enjoyed playing it so much that I wanted to make a detailed build, which led to making this cc set. It has taken me 2 months of non stop work but I'm pleased with it.
All logos are fictional, and were made from scratch copying from in game reference screenshots taken in Cloudpunk, therefore they are not exact assets and may have differences, imperfections or mistakes.
Sorry about the grainy gifs, there were too many preview pictures and tumblr compresses gifs. You can view them in high quality Here or click to expand them. The textures are much clearer in game.
☁️ Cloudpunk Billboards (click to expand gifs to view better quality or see previews here)
You can also see it in game in my video :)
Images are static and have no animation
Requires City Living EP
Resizable
☁️ Cloudpunk Signs (Static Images, Requires City Living) (click to expand gifs to view better quality or see previews here)
Images are static and have no animation
Requires City Living EP
Resizable
☁️ Cloudpunk Animated (flashing) Hologram Ads (click to expand gifs to view better quality or see previews here)
Images are animated, with flashing on/off.
Base Game Compatible
Functions as a light (can change the light colour)
Not resizable but comes in 4 sizes of each design (S, M, L, XL) and include same recolours as the items above.
☁️ Cloudpunk Animated Hologram Force Field Barriers (click to expand gifs to view better quality or see previews here)
3 Versions: animated more particles, animated few particles, no animation/clear texture.
Functions as a light (can change the light colour)
Not resizable but comes in 4 sizes (S, M, L, XL) and include all colours
☁️ Cloudpunk Scrolling Ads (HBB Capsule Bed Accessory) (click to expand gifs to view better quality or see previews here)
Retexture of @hamsterbellbelle Cyberpunk Capsule Bed Accessory (with permission, thank you <3) Doesn't require their mesh but I highly recommend getting their set and the beds
Same recolours as the billboards signs and flashing holograms.
Only 1 size. I do not believe it is resizable but don't know I didn't try.
☁️ Spinning Holographic Rose Light (click to expand gifs to view better quality or see previews here)
Functions as a lamp (can change light colour)
Inspired by the one in Rania's apartment in Cloudpunk.
Spins constantly (the animation is smooth unlike the gif)
Mesh by EA modified by me.
Minor issue: animation has a micro pause when it reaches 360º and I couldn't fix it, but you can't notice much. Thanks to @hamsterbellbelle for helping me fix the package so that it works . (*^-^*)
All colours and resizable.
☁️ Cloudpunk Graffiti (click to expand gifs to view better quality or see previews here)
Very cute, comes in all colours, resizable.
☁️ Miscellaneous items (click to expand gifs to view better quality or see previews here)
Plain Bilboards (Clean & Dirty)
I didn't end up using this item in the end, but thought it could be useful to make your own custom signs with other build items and TOOL mod.
There's a version that is completely clean and one with dirt texture. Resizable and all colours. Requires City Living EP
Reflective panels
Functions as a mirror, doesn't fully reflect. All colours, not resizable, but comes in the three wall heights.
Neon Stairs Recolour (Get Famous Required)
Pretty self explanatory. White is already in the GF one I just added it cause the pic was uneven.
☁️This took me two months of constant hard work. Respect my Terms Of Use
- DO NOT REUPLOAD
- DO NOT PUT BEHIND PAYWALL OF ANY KIND (including early access)
- DO NOT INCLUDE CC IN ANY DOWNLOADS (link to my download)
- DONT CLAIM YOU MADE IT
☁️If you like my content you can tip me on Patreon or Kofi (all of my content is free, it is just if you want to help out 🙏 )
☁️Software used to make the assets and cc: Photoshop, Aseprite (pixel arts), S4Studio, Blender
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Please let me know if you encounter any issues in case I made a mistake.
Around May of last year, with news of video game prices going up, I took a look at my Steam library and made a resolution: I wouldn't get or ask for any new video games until I had played and finished at least half of all of my unplayed games.
Thankfully, this resolution was a lot easier than most would probably have it. Of the 163 games I had on steam, only 23 of them were unplayed. Rounding up, this meant that I would only need to finish 12 of them before I would return to my usual grinds. Granted, this isn't taking into account any of the console games I have. But I'm more of a PC gamer, so my steam library is my main concern.
Almost exactly one year later, and I have finished this undertaking and decided to talk about the games I've played.
Game #1: Shantae and the Seven Sirens
Shantae and the Seven Sirens is the fifth game in the Shantae series. Shantae, the half-genie hero of Scuttle Town, gets invited to Paradise Island for a Half-Genie Festival. But while there, the other five half-genies are kidnapped, leaving Shantae's vacation to turn into yet another adventure, bringing her into conflict with no only returning Nemesis Risky Boots, but also the titular Seven Sirens.
I'm a bit late to the punch on this one, I know. Most of the criticism for this game has already been dealt. As of writing, I've only completed one playthrough with Classic Mode to get the original experience. I found it a bit more challenging than some reviewers made it out to be, but that was probably because I was going for the Squid Saver achievement. I also tried to make the game more challenging for myself by not using any monster cards, but the blue lobster enemies made me abandon that idea.
As many have said, ideas in this game feel underdeveloped. All but two of the titular Sirens lack dialogue, leaving them to feel less like characters in a franchise beloved for its characters, and more like boss fights for the sake of boss fights. The other half-genies also get hit by this. They don't offer much other than fusion coins and fusion dances and aren't as involved in the story as Shantae's friends were in previous games. There could have been modes where you play as each of these girls.
Speaking of, while the fusion coins are a nice way to remove the windup of Shantae's transformations, fusion dances are effectively just items you activate in certain areas to progress. It would have been way more fun if they were like the transformations in previous games.
When playing Shantae games, I tend to lean towards the completionist playstyle. But for this game, I couldn't really justify collecting all the monster cards to myself. It seemed more tedious than engaging.
That's not to say I hated the game, I did enjoy my time with it. But it's probably the lowest ranking of the Shantae games I've played.
Game #2: Metro 2033
Metro 2033 is a post-nuclear-apocalypses first-person shooter that I got when it was briefly available for free on Steam before it was removed from the store.
The best way I can describe the story is the Russian equivalent of Fallout. In 2013, the apocalypse rendered the earth's surface inhospitable to humans. The people of Mosco, Russia, were thus forced into a sprawling underground bunker called 'The Metro.' Twenty years later, mutants and other factions within the bunker make survival difficult for all settlements. Things only seem to get worse when a new faction called 'The Dark Ones' begin to emerge. With a warning of the new threat in hand, player character Artyom ventures across the Metro to hopefully save what's left of humanity.
This game is way harder than most of the other shooters I've played left me prepared for. I played this game on normal difficulty, and I was still getting killed pretty regularly. Each encounter started to feel a bit like a game of chess where I needed to figure out the best way to kill the most people to force your enemy onto their back foot before they force you onto yours.
The game also gives you a lot to manage. You need to manually charge your flashlight and there are multiple ammo types you need to juggle. One of these ammo types, pre-war bullets, are also the currency of the Metro. Your gas mask for when you venture through hazardous environments also needs to have its air filters change out. Though I wish clean filters were easier to find outside of shops, because Artyom's heavy breathing can get annoying after a while.
There are also a multitude of weapons, with your fourth weapon slot being designated for what I call 'special weapons.' These can take a verity of types, from pneumatic dart launchers, to electric pellet guns, to a variety of shotguns. Though my favorite was what I affectionately refer to as the revolver-shotgun-bayonet.
It was a pretty enjoyable experience. There's an alternate ending with a morality based choice system, so I'll probably play it again some day to get the Enlightened ending.
Game #3: Awaria
Awaria is a free indie game made by vanripper, previously famous for Helltaker.
In this game, you play as a Tunnel Runner who needs to repair shield generators while avoiding being killed by the ghosts of previous maintenance crew members. It's a simple gameplay loop: Check broken generator - activate proper part crafter - deliver part to generator - avoid dying.
However, this game, especially the final boss, is hard. Frustratingly so.
Smarter people than me have gone over the difference between games that are hard and games that are challenging. This game is the former. Just because there's a pattern to when you fire your heat-seeking missiles, that doesn't change that they're heat-seeking. I had to turn this game's difficulty down from medium to easy to finish it - and even then, it still felt like dumb luck.
Playing this game back-to-back with Metro 2033 helps to explain the difference between difficult and challenging. Encounters in Metro 2033 can put you at a disadvantage, yes, but you're always given the chance to get the jump on your opponents and plan out your attack.
Awaria's final boss, by contrast, throws multiple attacks that shoot off in all eight directions and you can only maneuver on half the screen. If the arena was made bigger, maybe it would be more bearable. As it is, however, it feels like I'm trying to dig through a brick wall with my face.
Can't say I can recommend this one, unfortunately. The good news is, this was the only game I can say I had a bad time with.
Game #4: Amnesia Rebirth
Amnesia Rebirth is the third game in the Amnesia series. In this entry, you play as Tasi Trianon, a member of an archeology team with her husband who's plane crashes in the Algerian desert. You awaken what seems to be days after the crash to discover your team, including your husband, is missing. With nothing but a sketchbook, a book of matches, and her wits, Tasi struggles to survive as she tries to find her missing team.
But mostly, she finds nothing...
I'm trying not to spoil too much of the story. While I enjoyed this game, I can't help but find it weaker than The Dark Descent was. There are two reasons for this:
Firstly, Tasi speaks frequently though this game and there are cutscenes where control is taken away from the player. While these cutscenes show how far Frictional Games has come since The Dark Descent, it hinders immersion. Any time I can take my hands off the controls just serves to remind me that this is a game, and allowing her to talk further separates her from the player.
Secondly, Tasi doesn't feel that involved in the story. Again, trying not to spoil anything, but Tasi isn't as connected to the events of this game as Daniel was to The Dark Descent. I feel like Tasi is more a case of being in the wrong place at the wrong time, and from what I understand, she only did one thing that effected what happened to her and her crew. As a result, the ending feels a bit abrupt, like Tasi's quest wasn't specifically building towards it.
But again, I did enjoy this game. I understand why she made the choice that set the story in motion.
Game #5: Developerland Expo
Developerland Expo is a free game on Steam by Devolver Digital meant to make up for the fact that they had to cancel their game expo due to the Covid pandemic.
... Which I did not know before adding this game to my library.
Yeah, this game was mostly trailers for the developer's other games that I wasn't interested in before or after playing this. I'm honestly struggling to think of anything worth mentioning about this game.
Only other thing I can add is that this started a trend where, if I thought the game was short enough, I would play it again to get all the achievements.
Game #6: Cloudpunk
Cloudpunk is a cyberpunk driving simulator. You play as Rania, the newest delivery driver for the titular Cloudpunk, a semi-legal delivery agency in the mega-city Nivalis, a city literally falling apart around you. Over the course of her first night, Rania visits every corner of Nivalisl, where she meets multiple people with their own stories
Despite simple gameplay, I strongly recommend this game. The writing is great. Every character feels unique, and each story reveals something new about the city and the setting. After a while, Nivalis starts to feel like just as much of a character as Rania or her supervisor Ben.
It also makes it clear how flying cars are a terrible idea, especially when you're playing in first person mode like I did.
Game #7: The Magic Circle
The Magic Circle is a game about game development.
In-universe, The Magic Circle is a beloved text-adventure game that developer Gilder seeks to remake into a first person RPG. Ten years later, and development has taken so long, even the game itself is sick of it. So the AI of the player-character for the game's first version gifts you, a playtester, with the ability to alter the game's code and tasks you with finishing it.
It was a short, but enjoyable experience. Despite what my summary implies, the game isn't about finishing it from the inside. Outside context problems require outside context solutions. Once again, the game's strength is the writing. The game's commentary is great, with multiple jabs at the pitfalls and failures of game development.
I tried to complete a second playthrough to get the other achievements, but my game glitched so I'm stuck on the E4 presentation with a clock that doesn't tick down.
Game #8: Bioshock 2 Remastered
Before I get into the review, I want to address something: This game frequently crashed on me, to the point where I almost completely abandoned it. Bioshock 2 on PC is infamous for being a terrible port that's barely stable, and they apparently couldn't fix this for the remaster. The only way I was able to get this game to stabilize was by downloading a mod to fix it, which I was hesitant to do because the mod's icon was AI Generated. Thankfully, it did the trick.
Set eight years after the original Bioshock, you play as a prototype Big Daddy that gets revived by Tenenbaum to help her stop Sophia Lamb, a collectivist enemy of Andrew Ryan who has taken over the city in his absence and plans to use ADAM to remove everyone's individuality.
Bioshock 2's reputation has changed over the years since its release. Where it once was considered inferior to the original, it's now held up as one of the better Bioshock titles. Personally, I think the first game is better, though.
My biggest problem with Bioshock 2's story is that it continues the story of Rapture. The Bioshock franchise is about the failures of philosophies taken to their extreme. By by keeping the story in Rapture, the game just further critiques Ryan's Objectivist philosophy. As a result, the failures of Collectivism feel watered down.
A game doesn't need to be surprising to be good, but there's also no memorable twist to make the story more complex. I didn't play Minerva's Den because the remaster didn't come with it, but I do know a bit of the story from that DLC. I think if they mixed the DLC's twist into this game's story, it could have been more memorable.
Aside from that, the gameplay is solid. But the Big Sisters can get kind of annoying with how they keep coming after you no matter how many times you die. Why not have it be a bonus challenge? Beat the Big Sister, and you get more ADAM. Die, and you lose cash to the Vita Chamber.
Also, the requirements for the good ending feel pretty loose. I killed two of Lamb's three enforcers, and it still let me get the best ending.
Game #9: ENA Dream BBQ
ENA Dream BBQ is an episodic video game that serves as the second season to the ENA webseries. At the moment, the game only consists of the first episode, which is available on Steam for free.
Hey, is anyone starting to notice a reoccurring quirk with most of the games I chose to play?
God, how do you even begin to describe this game? I've been trying to avoid spoilers when talking about these games, but I'll make an exception with this one just to show how delightfully weird it is:
First, you need to find one character's missing four pets so that he'll give you ten chocolates. You use these chocolates to buy a jar of mayonnaise to blind someone watching a hoarder. This will let you cross the bridge so that you can return a witch to her sisters. In return, they will give you a motherboard. You bring this motherboard to a shamon so that you can create life. You need to use this life to reach the bathroom.
I assure you, everything I just said makes more or less sense in context.
I didn't watch the ENA series before playing this game, but I loved how silly and bizarre the whole thing was. It even inspired me to watch said series, which I think is a testament to the game's quality. I love the dialogue in this game. I need to add 'Firstestly' and 'infacturate' to my vocabulary.
Game #10: The Talos Principle 2
The sequel to 2014's The Talos Principle, which was a game I didn't think needed a sequel until I played this.
After the good ending of the original game resulted in the creation of a sapient, free-willed artificial intelligence to populate the earth after the extinction of humanity, you play as the one-thousandth android creating in said attempt to repopulate the earth. The celebration of your creation gets cut short, however, when an entity calling itself Prometheus suddenly appears to direct you to an island of puzzles and technology more advanced than anything the new society has ever seen.
This game made it into my Favorites before I had even finished it. Its gameplay is an improvement over the original's in almost every way, and its writing is as well. The game furthers the conversation of what it means to be Human while also asking the question of how a society avoids the mistakes of the past.
The central conflict of the game is whether the new Humans should isolate themselves from the world to preserve nature or if they should continue to grow to create a better, stronger society. Both sides are presented as equally valid with their own nuances, allowing either one to be persuasive. Quite a bit of thought was put into both sides of the debate as well.
The puzzles are also great. They strike the perfect balance of difficult but solvable. They managed to use the same outline for a puzzle three times and make each one feel unique. Outside of the stars and collectibles, I only needed to look up the solution twice, and one time was just because of how finicky the placement was. And if you're having trouble solving the puzzles, each level also have two hidden Prometheus Sparks, which allow you to bypass them until you solve them yourself.
Though some of the rules can feel a bit arbitrary. One of the new devices creates holes in specific walls, and while you can place objects through it, you can't go through yourself without an anti-gravity beam.
There are also optional puzzles in each hub area to unlock stars, but with how expansive each level can get, they risk becoming tedious, especially since you have no good way to get your bearings. A map of the area would have been nice.
I cannot recommend this game enough. Out of all the games I played here, this one was my favorite.
Game #11: Black Mesa
Black Mesa is a fan-remake of the original Half Life made by Crowbar Collective. The end result of fifteen years of reworking and re-releasing is a version of Half Life the brings the graphical quality of Half Life 2 as well as completely reworking certain areas, most notably Xen.
The thing that really made me love this game was the Xen levels. Crowbar Collective completely revamped the original alien world to make it feel more like an alien world, not just through its fauna, but also its flora. From its breathtaking plant-filled landscapes to Black Mesa's failed research outposts to industrial complexes that remind us that the Vortigaunts were a slave race. I'd recommend this game for how it handles Xen alone.
I do have some small gripes, though. The game features bombastic music at certain intervals which, while I did like the songs, the first few seemed to start playing during the least exciting moments of gameplay.
I don't remember if it was like this in the original Half Life, but I found throwing grenades to be a bit awkward. The crosshair seems to indicate where the grenade is going to land rather than the peak of the arch you're going to throw it at.
Aside from all that, though, this game was amazing.
Game #12: Portal Revolution
Portal Revolution is a free Portal fangame that acts an an interquel to Portals 1 and 2.
After the events of Portal 1, the Aperture facility begins to fall apart without GLaDOS to maintain it. So an AI named Stirling wakes you, an Aperture test subject, to help him activate a device called 'The Spire,' which allows for the instant teleportation of matter.
Portal Revolution is fine. It's presentation is excellent. The game's level design is on par with the official Portal games. We get not one, but two portal guns in this game, and both of them have distinct designs that make them memorable.
The game brought back the scrapped Pneumatic Diversity Vent and managed to make it somewhat interesting. It also introduces new testing elements, like a shower to clean gels off of objects and a new redirection cube where a laser goes in through one and comes out the other.
But that's really all I can say about it.
It's story is pretty simple and it's characters aren't all that memorable. I'm not even sure if we ever learn our player character's name at any point. The game also ends extremely abruptly, leaving the story to feel like a series of events that happen until they stop. While I wouldn't call the story derivative or uninspired, its general outline is extremely similar to Portal 2's.
Stirling's personality is pretty much Wheatley but smarter, and his voice sounds close enough to Jaune Arc's to annoy me. Stirling presents the interesting idea of 'What was GLaDOS's reign like for the other AIs,' but it never expands upon it. He just wants to bring her back because of how much of a mess the facility is. There's also another character named Emilia, but I'm struggling to think of things to say about her.
The puzzle are also pretty easy. They don't reach the same level of challenge as Portal Reloaded did. You spend fifteen chambers only able to use blue portals, and while those puzzles are interesting, they're pretty simple. I was only really challenged by one puzzle, and that was only because the gimmick of turning off the entire test chamber felt like cheating. How was anyone supposed to solve that chamber normally?
Also, I didn't learn this until I looked up other reviews on Steam, but this game used AI to upscale certain Portal 1 textures and didn't disclose this information until the end credits. I find upscaling to be the most arguable case for AI usage, but keep this in mind if you're opposed to AI and were thinking of playing this game yourself.
The best I can say about this game is that it has interesting ideas. But I've always felt that that was faint praise. I'd sure hope your idea has ideas.
Conclusion:
And that does it. I can scratch twelve games off of my bucket list. If I were to recommend three games from this, they would be Talos Principle 2, Black Mesa, and Cloudpunk. Maybe I'll do this again some time if my backlog ever gets too big.