I mentioned in the character designs for Poppy and the Player that I had rambles and I do, I'm just lazy
Anyways this is gonna be long and incoherent but like imagine:
Poppy Playtime as a sort of liminal space puzzle horror game?
Like this idea just kinda seized me and I might make something out of it but I don't like making promises especially for big stories. Anyways,
Main idea is just how jarring would it be if you're told over and over that this place is abandoned and hasn't been in use for years only to enter the place and it's like the cleanest thing you've seen
Something like these images:
And it's clean and neat and immediately the vibe is off cause you (The Player) have been here before, there would have been videos and interviews and what have you just discussing the disappearance and closure but it's like that event, that day, never even happened
Again this was just something that came to mind and would need like fine-tuning and adjusting the story/timeline/characters (which I've already done)
But like just ... imagine
I've more story ideas for this thing cause it's a fascinating what-if but yea just rambling about an aesthetic shift for Poppy Playtime











