Drifting through the void between worlds, the Entropy Dragon is a harbinger of decay and oblivion. With each beat of its wings, gravity bends, time shudders, and reality frays at the edges. To stand against it is to fight the pull of inevitable collapse.
How do you resist a force that seeks to unmake everything—including you?
The Catilus is an ancient creature of legendary power from Cute Creatures Compendium: https://www.drivethrurpg.com/product/414023/Cute-Creatures-Compendium
The Catilus boasts a CR 30 and is also an otherworldly patron to warlocks who would embrace its whimsical magic!
Creature Spotlight: The Catilus
Likes: making new friends, shaping the fabric of reality, long naps
Dislikes: entropy, unnameable horrors beyond the void, being grabbed by the tail
The creature known simply as the Catilus is a mystical feline being of creativity and whimsy that exists on the rim between worlds, where sheer will shapes the fabric of reality.
Mysterious and wise, nobody is quite sure what the Catilus’ motives are. Some sages think that the Catilus seeks to counter the slow, entropic decay of the cosmos by adding touches of whimsical complexity, while others believe it just loves doing art and uses the formless void as its infinite blank canvas.
Whatever its motives, the Catilus’ urge to add shape, color, and meaning to the cosmos is obvious and overwhelming. Across the ages, the Catilus has been seeking mortals to join the Catilus Family in manifesting colorful splotches of structure and meaning into the formless void and beyond.
What do you think? :)
Find the Catilus’ CR 30 stat block, several other members of the Catilus Family, and tons of other adorable critters in Cute Creatures Compendium: https://www.drivethrurpg.com/product/414023/Cute-Creatures-Compendium
Join the Catilus Discord! https://discord.gg/catilus
The World-Encircler. The Despoiler of the Land. The Devourer. The Most Evil. Many epithets have been devised over the millennia to speak of Apep, a serpent embodying primeval chaos thought to predate creation itself. Such is his terrifying eternal power that people have long attempted to devise spells and rituals to stay his destruction of the worlds; it is perhaps a sign of naïve aspiration that his most common title, The Fallen, attempts to portray him as already defeated. But a god that represents an unending foe to good and order cannot be held back indefinitely.
It is said that Apep is an adversary of the sun god Ra, and that he appears in the form of a gigantic snake to sink Ra's solar barque as it travels through the underworld to transport the Sun each evening. That a sun reliably rises each morning to mark the dawn on populated worlds is a testament to Ra's daily triumph over chaos, but those who know of this struggle dare not rest easy assuming all will be well the next day.
Apep has no subjects, no loyal followers, no great cults making sacrifices in his name to bring about his rending of worlds. Perhaps paradoxically, Apep requires no followers to feed his power through collective belief, as that belief is inherent in the warding magic of priests of Ra, in the
hushed whispers of denizens praying for a new dawn in the uncertain dark of night, in the many nicknames he is given in an effort to sully his true name. He draws power through fear itself, and until he is forgotten as the worlds fade to dust, that fear is a great power indeed.
Such is the might of chaos that an entire legion of deities and the collected masses of the dead must join forces to delay his destruction for a single night, every night, into eternity. And even when the collected might of the pantheon strikes him down, cuts his body into pieces, and burns the viscera to ash, he inevitably returns the next night to try again, and the eternal struggle against entropy starts anew.
Born of Chaos. When Apap drops to 0 hit points or dies, his body is destroyed but his essence travels back to his domain in the Far Realm, and he is unable to take physical form for a time.
Innate Spellcasting. Apep's innate spellcasting ability is Intelligence (spell save DC 26). He can innately cast the following spells, requiring no material components and lasting for the duration without concentration:
Legendary Resistance (5/Day). If Apep fails a saving throw, he can choose to succeed instead.
Limited Magic Immunity. Unless he wishes to be affected, Apep is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects.
Magic Weapons. Apep’s weapon attacks are magical.
Void Nature. Apep doesn't require air, can fly freely in a vacuum, and can move through a space as narrow as 1 inch wide without squeezing.
Regeneration. If Apep has at least 1 hit point, he regains 30 hit points at the start of his turn.
Actions
Multiattack. Apep can use his Frightful Presence. He then makes up to three attacks: one with his bite and two with his tail.
Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 27 (6d8) force damage.
Tail. Melee Weapon Attack: +19 to hit, reach 25 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of Apep's choice that is within 120 feet of him and aware of him must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Apep’s Frightful Presence for the next 24 hours.
Legendary Actions
Apep can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Apep regains spent legendary actions at the start of his turn.
Bite Attack. Apep makes a bite attack.
Gravity Breath (Costs 3 Actions). Apep exhales an invisible aura of increased gravitational pull in a 90-foot cone. Each creature in that area must make a DC 26 Constitution saving throw. On a failed save, a creature takes 72 (16d8) force damage, it is pulled up to 60 feet toward Apep, and its speed is reduced to 0 until the end of its next turn. On a successful save, a creature takes half as much damage, its speed is halved until the end of its next turn, and it is not pulled. Until the start of Apep's next turn, any object that isn't being worn or carried in the cone requires a successful Strength check (DC 26) to pick up or move.
Hypnotize (Costs 3 Actions). Apep uses his innate spellcasting to cast synaptic static or weird.
Wyrmhole (Costs 2 Actions). Apep uses his innate spellcasting to cast scatter or thunder step.
[id: monster stat block for Apep the Fallen, depicting a cobra with two tails entwined around two naked people with their heads bowed in resignation]
For all you Monster Hunter fans out there, here’s a truly devastating homebrew to pit against your players!
I’ve tried to keep it as close-fitting to the new Alatreon release in Monster Hunter: World as I can, and hooy boy it’s not for the unprepared hunter!
Art by Joshua Raphael
Altro bel Fiat CR 30 fotografato nei dintorni di Torino. Nel 1930, l'allora Sottosegretario di Stato per l'Aeronautica Italo Balbo chiese di progettare un "supercaccia" dotato di un nuovo e potente motore tecnologicamente superiore ai caccia precedenti, rappresentati dal Fiat C.R.20. L'ufficio tecnico della Fiat Aviazione, diretto dall'ingegner Celestino Rosatelli che ne curò direttamente il progetto, iniziò a sviluppare il nuovo modello, indicato dall'azienda come C.R.30, che riproponeva l'impostazione classica per l'epoca, monomotore, monoposto e biplano. Fu emesso un ordine di fornitura per tre prototipi da avviare a prove di valutazione. I 3 prototipi volarono nel 1932. Fra il 1932 e il 1933 questi esemplari parteciparono a numerose gare ed eventi internazionali ottenendo ottimi risultati, tra queste l'edizione del meeting internazionale aereo di Zurigo del 26 e 27 maggio 1932 dove il velivolo pilotato dall'allora maggiore Guglielmo Cassinelli riuscì a registrare una velocità massima di 343 km/h. Il primo ordine risale al 6 giugno 1933, riguardante la Serie I composta da 44 esemplari, seguirono ulteriori serie per 36 e 32 esemplari, per un totale complessivo di 117 aerei, più un probabile 118º. Sommando questo dato ai tre prototipi iniziali la cifra sale a 121 nella configurazione monoposto, al quale bisogna sommare 60 modelli in versione biposto. La cifra finale di produzione si attesta su un totale di 201 macchine, dovendo sommare al dato precedente 11 esemplari monoposto e 10 biposto destinati all'esportazione. #fiat #storia #storie #storieefoto #aviazione #aviation #history #cr30 #ww2 #worldwar2 #aeronautica #italian #torino #turin https://www.instagram.com/p/B0gdTyZHmYA/?igshid=rylpw7i4vkvf
[Vox Machina] then set out to set a two-pronged attack against two of the remaining New Nobles in the town: Duke Vedmire was the one that Scanlan went to, the rest of [the party] going to seek Count Tylieri. As the rain pours down into the city, midday, Scanlan decided to, from a Polymorph spell as a fly, to the top of the front door step of Vedmire's home, then proceeding to un-Polymorph and re-Polymorph himself into a triceratops. [Meanwhile,] the other group is stealthing through the rain to the back [of Tylieri's home], at which point the OK was given to Grog—whether intentionally or not. Grog then charged to the front door of Tylieri's estate and the rest of [them] prepared for impact.