Day 12 (forgot to post this one!): I spent most of the day doing this ghost sprite + effects! Still getting the hang of particles. I also did some shadow research, so I can hopefully fix my weird sprite-shadow problem with some tests soon!

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Day 12 (forgot to post this one!): I spent most of the day doing this ghost sprite + effects! Still getting the hang of particles. I also did some shadow research, so I can hopefully fix my weird sprite-shadow problem with some tests soon!
woooo finally got around to giveaway prizes! Here is a dick grayson for @cryptidjam
For the first year on T, Dick absolutely couldn't do the shots by himself. Wally and Babs did them for him until he could by himself
lmao this took me ages to answer im sorry ren asdjahsda
legit tho! this is one of my favorite headcanons? im love i think about this a lot
i still,,,cant getΒ βwally cmere and stab me in the assβ out of my mind ahsgdas
100 days of Game Dev day 10, and Devtober day 2!
Played with shadows, and got things kind of working
Made an indoor test scene!
Figured out a door system, added a scene transition, and finagled some test variables so that the player character stayed facing whichever direction you came in
Started on a character dialogue option, although if you start it you get stuck in a loop ofΒ βHi!β over and over, so... some work needed there.
A new character??
Happy VORE π΄ lentine's day! Hope you're ready to get some π« chocolate from your special someone β€π!! And mayBEE π you can give them a special π SURPRISE βπ and VORE π±π π their CANDY ππ¬π ASS π! Send this to 10 of your TASTIEST π° friends this VORELENTINE'S DAY ππ π! Get π back and you're the TASTIEST π EVER! Get 5 back and you're GETTING SOME π MOUTH ACTION π Get 3 back and you're TOTALLY VOREABLE ππ―π! Get 1 back and you're either a VORER πππ or SAD
i hate this,,,,i love u tho ren,,,but why my child, why
Days 15/16: I forgot to post yesterday, but these past two days I've been figuring out the inventory! It still has some bugs, but you can drop and pick up items... most of the time.
Day 14: two whole weeks of gamedev!! here's to two more!Β
Added in a day/night cycle, sped up here for demonstration purposes, along with a basic time indicator
Revamped my item system, and added an inventory that persists between scenes
Played with shadows some more. For now for all the sprites, I'm going to make a basic mesh to be their shadows, and then just hide the actual mesh. I'm probably gonna just have to learn how shaders work soon.
Day 13:
Spent most of the day at a game festival, a lot of people played 1365 and I got some great feedback!
Worked on some game concepts, symbolism, and character design for this game
Finished up the particle effects on the ghost
Fixed the bug that made dialogue loop forever, so you can talk to people without getting stuck!