TFTOBER DAY 28- CUSTOM CLASS
MEET THE BLACKSMITH
Chill guy, mid-30s, from spain
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TFTOBER DAY 28- CUSTOM CLASS
MEET THE BLACKSMITH
Chill guy, mid-30s, from spain
🎭 Svengali Of Heart 💖
I imagine that a lot of pacts are made when someone is on the brink of death. Desert exiled may find themselves offered this pact.
The Photographer <3 Another Engineer OC I made for my little Engieverse !!
PLM Team? :3 maybe. But only one exists in-between this Universe, and that is one of an Engineer Clone calling themselves "The Photographer". A God, or A Demi-God? The line blurs.
...yeah that's all i got for now.
Yippekayay
Like daughter, like mother
The Fortuneteller is an arcane caster and master of the Harrow Deck! A fully custom built class in the Pathfinder 1E system with a D&D 5E conversion in the works.
The full guide for the class can be found for free over at my Patreon.
Click here!
Hybrid Class: MNKxSMN
Lore:
“A synthesis of Monk training and Summoner teachings, Mystic, sometimes referred to as The Primal Fist, is a job that seeks to make the already impressive capabilities of the standard monk a match for the gods themselves by not only manipulating their “chakras” but the essence of a Primal that has seeped into their being. This combination was born when the Scion of the Seventh Dawn, Cazhim Delrune, sought to improve his understanding of his Primal foe by pursuing the ways of the Summoner. Though he was a spell weaver of average capabilities his understanding of internal aether manipulation through his monk training resulted in an unexpected but just as formidable creation…the Way of the Primal Fist. While there are no other known Mystics, Cazhim and Y’mhitra have dutifully documented their progress.”
Warlock Subclass: Spider Queen Patron
With all the spidersonas people have been making since Into the Spiderverse came out, I thought I'd add one of my own in my own style: a Dungeons and Dragons homebrew! This is a warlock subclass where the character takes on the notorious drow demon goddess, the Spider Queen, as an eldritch patron. That's right, this spidersona gets their powers from a magical demonic pact rather than a radioactive spider! Many of the spells can be re-themed as either web-related or at least spider-related.
Spider Queen Patron
Expanded Spell List
The following spells are added to the warlock spell list for you.
1st: Ensnaring Strike, Jump
2nd: Earthbind, Web
3rd: Conjure Animals (spiders only), Slow
4th: Freedom of Movement, Locate Creature
5th: Insect Plague, Telekinesis
Web Walker: At 1st level, you ignore movement restrictions caused by webbing.
Spider Climb: At 1st level, you can cast spider climb on yourself at will.
Webbing: Starting at 6th level, you are able to shoot webbing from your body using your action. The webbing reaches out to 60 feet in a straight line and sticks to the first surface or creature it touches. If you target a creature, you must make a ranged spell attack against the target to determine whether or not you hit. The webbing does not stick to surfaces or creatures that are slippery or wet.
The webbing disappears after 1 minute. The webbing is flammable and burns away in one round if set fire. A creature caught in a flaming web takes 2d4 damage. The webbing can be attacked. It has AC 10, 5 HP, vulnerability to fire damage, immunity to bludgeoning, poison, and psychic damage. You can use this webbing in a variety of ways. Choose one of the following whenever you use your webbing:
Binding Web: If the target is a Medium or smaller creature, it becomes restrained for up to 1 minute. The creature can use their action to attempt to escape. The escape DC is equal to your spell save DC. If the target is an object of 250 pounds or less, it becomes stuck in its place for 1 minute and cannot be moved unless a creature succeeds at a Strength check against your spell save DC.
Pulling Web: You can pull an object or creature stuck to your webbing toward you. If the target is a Medium or smaller creature or an object of 250 pounds or less, the target is pulled 15 feet toward you. If the target is a creature or an object held or worn by a creature, you must succeed at a Strength check opposed by the creature's Strength check in order to successfully pull the target. An object of 10 pounds or less can be pulled up to 60 feet toward you instead of 15 feet.
Swinging Web: If the webbing lands on a solid surface that can support your weight, you can climb the web line or even swing upon it, though doing so may require a Dexterity (Acrobatics) check.
Uncanny Dodge: Starting at 10th level, your heightened senses can alert you to danger. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Web Slinger: Starting at 14th level, you can use your Webbing feature as a bonus action. In addition, you can use your Webbing feature to gain a fly speed of 60 feet until the end of your turn. You must have something to stick your webs to within 60 feet above you such as nearby building or a ceiling. You fall if you end your turn in the air and nothing else is holding you aloft.
New Pact: Pact of Spider Strength
The power of the Spider Queen surges through you, invigorating you with demonic power. Your unarmed attacks deal 1d6 damage and you may use your Charisma modifier for your attack and damage rolls instead of Strength. At 10th level, the base damage increases to 1d8.
You may choose this pact when you gain the Pact Boon feature at 3rd level.
New Invocations
At 2nd level, a warlock gains the Eldritch lnvocations feature. Here are new options for that feature, in addition to the options already available to them. If an eldritch invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class.
Blinding Web
(Requirements: Spider Queen Patron, 7th level)
You gain a new option for your Webbing feature. When you hit a creature with your webbing, you can aim for their eyes. The creature must attempt a Dexterity saving throw against your spell save DC or become blinded. The creature can use its action to remove the webbing during each of its turns.
Poison Stingers
(Requirements: Pact of Spider Strength feature, Spider Queen Patron, 5th level)
You grow retractable stingers on your wrists that you can summon or dismiss using a bonus action. When you hit with an unarmed strike, the damage becomes piercing damage. A creature that take piercing damage from your unarmed strike must make a Constitution saving throw against your spell save DC. On a failed save, the creature takes an additional 1d8 poison damage.
Spider Familiar
(Requirements: Pact of the Chain feature, Spider Queen Patron)
When you cast the find familiar spell, you can summon a Giant Wolf Spider as your familiar. In addition, you can cast animal friendship at will if the target is a spider or other arachnid.
Spiderform
(Requirements: Spider Queen Patron)
You can use a bonus action to polymorph into a Giant Spider, and can remain in the form for up to 1 hour. You can revert to your true form as a bonus action. Your statistics, other than your size, are the same in each form. You gain the Spider Climb and Web Sense traits and Bite and Web actions of the Giant Spider while in that form. You can speak and cast spells while in your spider form. Any equipment your are wearing or carrying in humanoid form melds into the spider form. You can't activate, use, wield, or otherwise benefit from any of your equipment. You revert to your true form when you die.
Once you use this feature you must finish a short or long rest before you can do so again.
Web of Lightning
(Requirements: Spider Queen Patron, 7th level)
Whenever you hit a creature with your webbing, you can shock them with electricity, dealing 1d6 lightning damage. In addition, whenever you cast the web spell, each creature restrained by the webs takes 1d6 lightning damage at the start of each of their turns.