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Final Fantasy XII: The Zodiac Age PC 2018
Rocking up to Bhujerba like
Barbie Lives!
Saeed Iscitan
To see his society freed,
The tactics employed by Saeed,
Include his fierce skill at arms,
His bisexual charms,
And his strong revolutionary creed...
After a long hiatus, I'm back with even more poetical nonsense! This time to celebrate the charismatic Dalmascan Revolutionary Saeed Iscitan of @stalwart-spirit.
As well as being a fantastic FFXIV blog, with some really interesting characters, the creator is also an amazingly talented artist (with commissions sometimes available!), as well a thoroughly nice sort.
If you're not already following this blog then I really recommend taking a look!
FF12 has been my favorite FF game for years, but I always find myself muttering "I hate this part" when I play it...what's up with that?
For the past decade or so whenever someone would ask me about Final Fantasy titles I would always say ”FFXII (12) is my favorite!” And yet, at the same time, whenever I’ve played it (which has been about 3-4 times), I’m always finding myself muttering “Oh! I hate this part!”
Recently, I’ve been playing Theatrhythm Curtain Call and Final Bar Line…a lot, and even though FF12 (for seemingly arbitrary reasons) has remained my default answer to “my favorite FF game,” I find myself largely avoiding its song selection (Except Rabanastre, my one true love). Besides Rabanastre, I can’t be bothered to actually care about the songs. I would even go as far as to say listening to them inspires a sense of tedium rather than excitement more often than naught. (This might have more to do with the song selection too though. I'll write about that another time.)
It begs the question then…do I even like FF12? Why has it been my go to answer for so long? What was it that even drew me into the title to begin with?
I think the best place to start is perhaps mentioning the first way I truly interacted with the game. (Ok, the actual first interaction was in 2009-ish, my brother was borrowing it from a friend and I would walk into the room every now and then to see him playing it. I distinctly remember thinking every time “Weren’t you just watching that cutscene?!” I had dabbled in the game myself, but, as it goes for typical middle-schoolers, I really quite sucked at it.) But I digress.
So, back in 2012-ish, I didn’t have access to a PS3 (I know it’s a PS2 title, bear with me). I had never had the opportunity to play FF13 but I wanted to know the story, so for the next week I binged a full “cut-scene” movie (in its 43+ gloriously separate parts) on Youtube. After “finishing” that title, I saw that a similar video had been spliced together for FF12, except it was only 6.5 hours long! Clicky Clicky.
I. Was. Intrigued. The first thing that stood out to me was how the narrative pacing of the cutscenes felt incredibly cinematic in comparison to the FF13 “movie” I had just watched. Maybe it was an impression at the impressive opening video that colored the rest of my consumption, or maybe it was the uploader’s particular editing and splicing choices, but I found the narrative extremely engaging. It’s admittedly been a hot minute since I refreshed myself on the nuances of the story, so my statements will be reflecting more on my lingering impression than specifics (give me some grace please) but…
This leads me to the first reason I believe I “fell in love” with FF12. It was the first story that made me consider “maybe I like political intrigue as a plot genre?” At the time, most of the stories and RPG titles I remember engaging with were the typical fate-of-the-world high fantasy plots rife with foretold heroes, oracles of saviors, OP protagonists that held their worlds by the throat, and (ugh) god-killers. In FF12, though it does arguably fall into a lot of these tropes, there remained at its core a sense of “insignificance” to the characters when considering the entire world of Ivalice. Perhaps it was the absence of “inevitable-destinies” or that our protagonists were not “famous” due to some well-known prophecy, or that Vaan and Penelo were literally insignificant to the plot, but it all made the characters feel more relatable. Or maybe it was the sense that no one character felt unreasonably powerful in the face of their larger political foes. The geopolitical consequences of warring nations would have manifested regardless of the specific cast’s coming together. Something about the plot also felt grounded in how selfish and narrow it really was. Ashe wanted to recover her kingdom not for the fate of the world, but because it was unjustly stripped from her and she wanted revenge. It was also at this same time I started to discover a fondness for the “slice-of-life” genre where plots existed comfortably within a small, largely insignificant to the broader world, personal scope. By no means am I out to say FF12 was a cheeky little “slice-of-life,” but the first act at least did make it feel that way for a while.
Which brings me to the second reason I default to FF12 as my favorite: Rabanastre. To me, this city’s presentation felt incredibly alive. Part of this I attribute to the sheer amount of NPC’s visually present in the streets and shops. It really felt like there were people believably living their own lives in the city. On top of that the mentions of the mixed architecture (i.e Galtean versus Dalmascan) and the distinct vibe and socio-economic divide evident with Rabanastre’s Lowtown alluded to a rich history and socio-political fabric that made the world feel lived in. It enforced a sense that the world came first and the characters followed, rather than a world being created to justify the characters’ existence. I know there are a lot of good examples across media that also get this right, but there was just something about FF12’s execution that particularly resonated with me. Maybe it was the timing (I was in those impressionable middle and highschool years after all), or maybe it was the grittier approach to the colors and graphics. Maybe it was how absolutely enthralled I was with the silhouette of the Garifs (I don’t cosplay, but I want to cosplay…), but something about the world of Ivalice as presented in FF12 continues to inspire me to this day.
I think it is here that lies the real reason I’m so drawn to the spirit of FF12 even in the face of the tedium I somehow equally attribute to it. It’s much less the specifics of the story or even the cast of characters that compels my declaration of “favorite.” Rather, it is the robust world of Ivalice that inspires me. It feels so real, so tangible, like a place I could actually visit. I remember for years I would say “If I could visit any place, real or fantasy, I would want to visit Rabanastre.” I wouldn’t mind experiencing and learning that city’s history first-hand.
So is FF12 still my favorite? Realistically, probably not. I can recall a lot more things I liked about other titles. Nevertheless I don’t think I will ever entirely relinquish my fondness for FF12, or more accurately, Rabanastre. The fact that the innovative auto-gambit-based gameplay was surprisingly fun was just a bonus.
Hey there! I saw there were entries on the Ivalice raid locations— are there any more interesting Dalmasca tidbits from them that we haven’t gotten before?
Hihi! And there's not really too much new on Dalmasca; they clarify that Noah van Gabranth ordered the aerial bombardment of Rabanastre in response to the liberation of Doma and Ala Mhigo, to thwart the rebellion factions still loyal to the B'nargin dynasty who were inspired to rise up once again. It was a drastic measure, and the few survivors of the city's destruction fled to oases scattered across the desert.
Nothing new on Lessalia, just summary of "the Lexentales and adventurers found it and fought Lucavi."
Ridorana Lighthouse they go a little more into its construction. The Dalmascans operated the main lighthouse part to warn ships away from the cataract, but 30 years of Garlean occupation has seen the lighthouse abandoned. There's water drawn up the tower and then its downward movement back to the sea powers things...somehow, but no one's quite sure how it works.
It was the WoL's party who figured out how to get to the floating islands and upper reaches, to the ruins of Goug. Wind Crystals were utilized to create the landmasses, and arrays of vanes to harness wind power for the city are all over, as opposed to the water-based power below.
For Orbonne and Mullonde, they go a bit more into the legend of Ajora, a hero who claimed to be the son of gods, who led rebellions against the corrupted officials in the later years of the Holy Ydoran Empire. Mullonde was destroyed when Ajora, in desperation for victory, performed a forbidden summoning and the being called forth unleashed devastation. Jenomis cen Lexentale's The Zodiac Brave Story is mentioned, as a telling of those myths and Ramza Beoulve's victory over Ultima, but he admits it's a fiction not in line with facts.
Of The High Seraph herself, the text for her claims she was simply a force of pure ruination at first; it was the terror people held of her shifting to a reverent fear that eventually affected her enough to quicken self-awareness. How much of that is true given what's learned in Pandaemonium later is debatable. Once again, the lorebook leaves a lot open to interpretation given they are "set" in times where the transcribers don't have all the facts, allowing things to change in later plotlines.
And since they're related...
There's a nice picture of Bozja before the disaster, all local brown stone and geometric decorative patterns; both the nation and its capital shared the name, and they detail a little more the devastation it suffered, the crater of the "Firelight Coffin," the previous site of the Lunar Transmitter tower and the center of the city, the crystallization waves covering the rest of the buildings.
The fortress of Alermuc to the north of the city, and the buildings near it, survived the disaster. Alermuc means "Eagle" in the Bozjan tongue, and it was mostly abandoned by Basch van Gabranth. His son Noah, however, used it, and renamed it Castrum Lacus Litore (lakeside) as it also is at the side of Igalj Kelo, the region's largest salt water lake.
Not really anything new about Delubrum Reginae, the old royal palace of the Queens, mostly summarizing the battle to get through the tempered and transformed Gunnhildr's Blades to try to stop the primal Queen.
Zadnor in the northeast was chosen because of the ancient Allagan armaments thought to be buried there. A little about the construct Saunion, whose fusion of a traditional ceruleum engine with a unique crystal reactor to manipulate aether is said to be an example of the IVth's independent research and innovations. The Diablo Armament is thought to be a vessel for a Diablo-class voidsent gifted to Emperor Xande by the Cloud of Darkness back during their partnership, and would have been used against the ancient Bozjans, until the Fourth Umbral Calamity buried the thing.
So it's mostly a clarification and compilation of little bits we got in game, some new ways of presenting it, some placement of geography and where things are in relation to one another. It's mostly summary of the WoL's adventure in the region, though there are new, small tidbits like those outlined above, which is handy for those who haven't done the content nor unearthed every little secret lore tidbit scattered between the instances and zones and NPC lore dumps.
- Light Party || Dalmasca Edition - 🟦🟩 3/?? 🟥🟥