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♡ I'm back from hibernation lmao.
♡ Mina escaped character AI/j
seen from United States
seen from Türkiye

seen from Germany

seen from Canada
seen from France
seen from Türkiye
seen from Italy
seen from United States
seen from Türkiye
seen from South Korea

seen from United States
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seen from Germany
seen from Thailand
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♡ I'm back from hibernation lmao.
♡ Mina escaped character AI/j
Wondering if anybody is gonna write for the singularity tbh. Id do it myself but im like severely burnt out on writing anything LMFAO
NEW TOME DBD
(List from dvveet on Twitter)
So maybe this is just me, as I don’t see anybody else talking about it since everyone wants to talk about perk updates, but every time I think about the update to prestiging and getting perks that way, getting rid of teachable perks, etc. I get mad. Like, I liked leveling up a character to 41, getting their three teachable perks, and then only leveling up the ones I want to Lv. 50. I never wanted to prestige anyways, and I feel them doing this to bulk up presitiging is going to make it harder for me and others to unlocks perks across the Bloodweb. Am I wrong, can someone explain to me how this is a good thing?
DBD meta Perk changes summarised
Did this for a few friends just to make it quicker to read:)
KILLER META PERK CHANGES
BBQ + C:
Bllodpoint bonus has been removed - which was a huge influx to why killers used it.
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Hex: Ruin:
Reduced regression from 100/150/200% to 50/75/100%
Won't regress as fast.
After a survivor is killed Hex: Ruin will now automatically deactivate
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Pop goes the weasel:
The generator kicked will now only remove 20% of the generators current progress (not the total progress)
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Corrupt Intervention:
Perk will now deactivate when the first survivor enters the dying state
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Hex: No one escapes death
Survivors will now see the Hex's aura within 4 metres of the totem upon activation
This range will increase to 24M over the duration of 30 seconds
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Tinkerer:
Can only activate ONCE per generator. Due to increase in generator repair time (80 to 90) killers now have extra time to approach.
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Scourge Hook:
Noise notification of affected generator is removed, no longer explodes, but sparks. Survivors will no longer scream.
Generator will still regress.
SURVIVOR META PERK CHANGES
DEAD HARD
No longer a dash forward. Instead provides endurance for 1 second.
Reduces survivors using "dead hard for distance"
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Desicive Strike
Will now deactivate when exit gates are powered.
Stun has been reduced from 5 seconds to 3 seconds
Will still deactivate upon general actions
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Borrowed Time
Duration is now extended to 6/8/10 seconds. Speed boost is now increased for any unhooked survivor by 10 seconds. These effects are cancelled when the survivor performs general actions.
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Iron Will
Grunts of pain reductions are now reduced to 20%/50%/75% (no longer 100% on tier3)
Iron Will is no longer able to activate when the survivor has exhaustion. (The perk will not cause exhaustion)
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Self Care
Heal speed is now reduced to 25%/30%/35% instead of 50% on tier 3.
Item efficiently bonus has been removed entirely.
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Spine Chill
Will now only activate when the killer has a clear line of sight to the survivor (no longer through walls/obstacles etc.)
Short lingering affect of spine chill is now added (0.5 seconds) to efficiently increase the speed boost given when spine chill activates.
Vault speed boost from this perk is removed entirely.
Will do non - META perks later on :)
So despite 90% of the playerbase reacting NEGATIVELY to the new HUD DBD introduced and despite the TONS of PTB feedback they have gotten, the Devs still implemented the new visual clutter that we’re forced to deal with for all enternity.
Unless they grow a brain and realise that the flood of now increasing negative feedback means losing players and their game in the end.
I LOVE DBD. I REALLY do. So it pains me to see BHVR continuously shoving the game deeper into the fire.
Some (random) highlights of the newest DBD Patch Notes:
Fixed an issue that caused the Demogorgon not to animate during part of the exit portal animation. (T-posing Demo rising from the hellhole?)
Fixed an issue that caused Jill Valentine's face to be distorted. (Yes babeeey!)
Fixed an issue that caused The Executioner's rear to be too flat. (oh my god-)
Fixed an issue that caused the Legacy outfits to be too intense. (LUMINESCENT--) Known Issues:
Blood Lodge and The Game maps are disabled. (RIP Saw sale)
The Executioner's rear may still be too flat. (HAH-)
In order to improve the overall trials gameplay experience, we are introducing the Endgame Collapse, a new phase that pushes all lingering Survivors to escap...
whAt The s HIT Is THIS?
I don’t like it I don’t like it I don’t like it I don’t like it--