Waiting for the new BE's structure

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Waiting for the new BE's structure
Check it out, I made my own version of Téa’s deck in Duel Links!
not posting on twitter so other worlds competitors don't know where to find my list when i pair them
but uhh 58 of these cards will be in my list in japan. came 2nd (2-0-1) at the challenge i played at today with this so seems alright
pulled this out of the 11 PAL packs and 2 prize packs (+a stack of other misc playables) i got for 2nd
ALL THESE CARDS LOOK THE SAME SEND HELP
(plus nidhoggmon :] because some cards dont specify color)
I'm unsure which Amphimon to focus on :thinking emoji:
Want to make a bancholeomon deck - thoughts?
Pepper Nest Gym
A great baseline for all gym decks. An opponent can win with luck alone, but will struggle without a plan.
The deck likes to grab birds and throw them into discard in order to power up United Wings. Scovillain can deal heavy damage with a fire energy. Meowscarada ex is the boss and will give the opponent a hard time if not dealt with early or immediately.
The deck was built with budget in mind. You can swap a couple cards and get essentially the same thing.
FUTURE SHOT - DECK LIST ☾⋆。𖦹 °✩ ( ꩜ ᯅ ꩜;)
BASIC POKEMON:
Mew x 1
Lunatone x 3
Hatenna x 3
Miltank x 2
Driftloon x 3
Indeedee V x 1
Ditto PRISM STAR x 1
Rayquaza x 1
STAGE 1 POKEMON:
Hatterm x 2
Driftblim x 2
STAGE 2 POKEMON: Hatterene x 2
TRAINER CARDS: (ITEM)
Nest ball x 4
Spell Tag x 2
Professor's Letter x 3
Energy Retrieval x 2
TRAINER CARDS: (SUPPORTER)
Skyla x 3
Lady x 3
Acerola x 1
Cynthia x 2
Lillie x 2
Steven x 1
TRAINER CARDS: (STADIUM) Dimension Valley x 2
ENERGY CARDS:
BASIC PSYCHIC X 11
HORROR ENERGY X 4
SLEEVES
From the Vault #5: Tymna and Anara | Life Stuff Matters
Tymna the Weaver is one of the classic "busted" partners. She's the scourge of cEDH when combined with other bonkers cards like Thrasios or Tana the Bloodsower.
But I wanted to see what happened when I tried to power her down. There are plenty of less-than-optimal pairings you can go with, but I wanted to find a synergistic buddy that really lets us lean into Tymna's natural power.
What came out was this Abzan monstrosity. So let's walk down the build process. There are a lot of cards that look odd in this deck, but there truly is a coherent log line for how this deck plays out.
First off, partnering with Anara means Tymna can always swing. Sometimes this means you get in free and draw a card, but often your 2/2 just gets blocked. But this is a great outcome because it means you also get (at least) 2 life.
That recurring life gain leads us to our second strategic path. We're leaning heavily into the maxim that life is a resource. Cards like Sylvan Library and Tivash Gloom Summoner are much less risky when you're recharging your life battery every turn. We also can ensure a ton of triggers on cards like Lathiel the Boundless Dawn and Trelasarra Moon Dancer.
Tymna isn't our only way to get these triggers though. We've got a good mix of bursty and drippy life gain cards to help keep the engine running. Suncorch Regent, Nighthawk Scavenger, and Drana's Emissary give us regular life gain and evasion to keep Tymna's cards coming. Two different Sorin planewalkers give our entire team lifelink which means our evasive creatures and Anara can also join the life-gain party.
The most important life gain card might be the old-school favorite, Loxodon Hierarch. Our good elephant buddy gives us a bursty four life, but he also serves as the linchpin to our next strategic path - wrathing the board!
You know a good way to make sure Tymna keeps hitting and drawing cards? Make sure you're the only one with creatures. This deck is chocked full of synergy breaking wraths. Since they are sorcery speed, you'll always end up keeping at least Tymna and Anara, but sometimes it's much worse/better (depending on the side of the table you're on).
Hierarch can regen your entire team. Toski Bearer of Secrets is an indestructi-squirrel. Ghost Council of Orzhova disappears during the apocalypse and comes back just in time to swing on an empty board (they also give you some life). Phyrexian Rebirth is technically symmetrical, but you'll end up with three creatures to everyone's nothing.
With all of this death and destruction, the final strategic path is to go full on Abzan resilience. We can recur our creatures like it's nobody's business, so even if you don't have extra creatures to survive the wraths, you can just get them back and retrigger their EtBs.
Priest of Fell Rites, Lurrus of the Dream Den, and Tortured Existence just get your dude's back. Storrev Devkarin Lich and Teneb the Harvester need you to attack first (which is already on theme). And Veinwitch Coven wants you to gain some life.
The rest is just the pure value, removal, and board presence that you'd expect from an Abzan deck.
This deck might look like a pile of kiddie beatdown and battlecuirser greatest hits. But really it is a well-oiled machine with a lockdown game plan.
Key Cards
Guardian Augmenter | Agent of the Shadow Thieves: Cards that affect all your commanders are super powerful in this deck. Both these cards turn your commanders into legit threats.
Blind Obedience | Thalia Heretic Cathar | Authority of the Consuls: One of the ways to make sure your little guys get through is to steal all the tempo from your opponents.
Novablast Wurm: Is super expensive, but is an end-game lock. You'll end up with three creatures that can attack and draw cards every turn. Your opponents won't want to play anything to stop you.
Valentin, Dean of the Vein: He's cheap. He's evasive. He gains life. He makes sure you have plenty of bodies to share the love. Valentine is everything you could want in a 1-mana package.
Dauthi Jackal: Rogue deck readers know I love shadow as an ability. In here, the Jackal can always get through to trigger Tymna - but he also gives opponents bad decisions to make if they're getting sick of letting you get in with free Tymna pings. Oh, you can also recur him to keep the pain coming.
Dread | Teysa Envoy of Ghosts: Life gain gives you some cushion to swing out every turn, but folks are still going to want to clap back at you. Enter these rattlesnakes. Your enemies will probably find better ways to turn their creatures if they know they are trading damage for actual resources.
Beastmaster Ascension: When you need to end the game, just make all your dudes huge/huge. With all your resilient attackers, it isn't hard to get you Ascension online.
Check out the full deck list.