This song just really hits me T_T. Happy they have each other to keep warm. They're my everything <3

#dc comics#dc#batman#batfam#bruce wayne#dick grayson#tim drake#batfamily#dc fanart




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This song just really hits me T_T. Happy they have each other to keep warm. They're my everything <3
Guess who saw a bunch of Rachels in Nara š§”š„
Welcome back, Rachel Amber āļø
(last pic was a x0.5 shot XD
nice rachel were having!!!! :)
the fans yearn for dontnod
Okay since from what I'm hearing Decknine is looking at feedback before going near the idea of returning/crossing over characters, so here's mine: DON'T. Unless there's going to be a reshuffle of the damn narrative team that needs to happen anyway, keep your damn hands off. How about you work on playing LiS1, reading the comics, playing LiS2-Bae to see the actual continuation of green-haired Chloe and Max to get to know & understand the Max and Chloe actual fans know and love in order to fix the trashfire that is DE's depictions of them instead.
Alex and Steph I have to accept whatever due to them being Decknine's own original characters and think they'd skirt by due to fitting Decknine's cashmere femme preference, but I doubt even they'd be written with full respect. But Daniel and Sean aka more DontNod characters, Deckine fully fuck the hell off. After seeing the bullshit character assassination done to Max and Chloe with full disrespect and failure to know/understand the characters likely due to not liking Chloe and likely LiS1; I don't want Decknine anywhere near those characters.
which one is real? ĀæĒŹÉÉ sį“ Ēuo É„Éį“É„ŹĀ
(tumblr forcing me to make this smaller and ruining the quality)
My Love/Hate Relationship with Life Is Strange and Why DONTNOD Are Struggling
Itās been like six years and I donāt know why I still think back to this game even though I donāt like it now and I never really did.
But I realized earlier this year that Iām weirdly fascinated with Life Is Strange and everything around it from the critical perception given by games journalists, youtubers and consumers generally. Iām still talking about it now the same way movie critics are captivated by the likes of The Room and Cool Cat Saves The Kids. Recently, they announced they were remastering the original game to much fanfare.
DONTNODās desperation to recapture the success of their original game is like watching a car crash in slow motion except this time, the car keeps crashing into the same wall once a year in bizarrely different ways and the driver hasnāt learned their lesson. This sounds like I am desperately in favour of more Life Is Strange nonsense but that couldnāt be further from the truth. Donāt get it twisted; I absolutely loathe Life Is Strange and all of their games afterwards have been far worse in my opinion. But thing is that I love to hate Life Is Strange and that cannot be said for the others just because theyāre just... too bad. So bad in fact, that they arenāt even worth commenting on. Theyāre just confused, directionless black holes.
i know itās not exactly interesting or pertinent to say that Life Is Strange is silly, stupid and/or bad but Iāve had to ask myself some very pressing questions lately about it. Is there a side of me that secretly loves this game? I wonāt deny that itās not entertaining because itās never a dull moment when youāre waiting for what ridiculous and out-of-touch thing that the game will come out with next and Iāve played it at least three times myself and watched playthroughs of it several different times and I always find fresh cringe hidden somewhere. Itās as though Life Is Strange is a fractal hive of nonsense that just never seems to really end.
What Iāve come around to is revelling in how much Life Is Strange annoys people and how embarrassingly funny the praise is for it. This game has fans who are essentially extraverted versions of Undertale fans who dish out obnoxious defending of the game of any minor criticisms whilst being so obsessive over it to almost criminal levels of madness. The game isnāt really all bad though because it obviously has itās merits which can be found in places here and there. I donāt think I would be so interested in the phenomenon if everyone was so immediatelyĀ and unanimously dismissive of it.
Iāve realized something else as well thatās even more alarming. Life Is Strange has copied Telltale Gamesā publishing model and outlived them. Guess what else. I would also argue that Life Is Strange trumps the lot.
It didnāt really take all that long for the āchoices matterā genre of branching narrative storytelling games to be bastardized in the generation just gone and, up until recently, I thought that DONTNODās Life Is Strange game was the catalyst for that but I was wrong. The grim reality is that they took the formula Telltale Games had maximised and improved on it to make a more grounded, relatable and āoriginalā story that is close to a Dawsonās Creek (in terms of impact) for Generation Z.
Why DONTNODās recent games arenāt doing so well? The real answer is not that they are no longer doing MaxĀ ānā Chloe stuff anymore. Itās actually becauseĀ they are incredibly boring games where nothing happens for hours on end. If you compare their first game under Square Enix to some of their more recent efforts, the newer games lack any kind of interesting mystery to get your hopes up about. LiS creates more of a feeling of the first series of Stranger Things where you feel like a universe is being built and a mystery is being slowly uncovered. Iām not even for a second trying to say that the two are anywhere near comparable but why they are both successful episodically is that they create sufficient hype and interest through a younger charactersā perspective.
The likes of Twin Mirror, which is just a poor manās Heavy Rain, is just utterly dull and flavourless. Compare this screenshot to this screenshot from 2015ā²s Life Is Strange and youāll see exactly what I mean.
Retrospectively, the way they awkwardly and cheaply animate character models actually works in itās favour to create an aesthetic that is more visually interesting and stylized. Sure, it isnāt great by any means and obviously they are limited by the much maligned Unity engine but itās like theyāve misunderstood what made their own game marketable and successful and no, Iām not talking about the nugget of being able to roleplay a lesbian fantasy. They seem to think that if they include stories of minorities (Life Is Strange 2) and their struggles or the struggles of LGBT+ individuals (Tell Me Why), then it will just make their game good automatically. Whilst I applaud them for addressing these topics and others in video games, DONTNOD just think that that is all they have to do and it comes off as slightly disingenuous when it is combined with their weak narratives, plot structure and shoehorned-in variations of vague X-Men powers.
Life Is Strange: True Colo(u)rs looks like it might hit the spot and honestly, I hope it does because then maybe, weāll be able to see DONTNODās real potential even if the best they can offer is average. I would rather average games were being made over... whatever Twin Mirror was supposed to be.
...
Oh wait. Itās being made by Deck Nine...
...
Oh well, here's hoping.