OverBlood 2
The original OverBlood was a fairly short, experimental attempt at doing this new “survival horror” thing in the style of early 3D adventure games. It had a simple story it told with some limited cinematic flair and had very bare bones gameplay and mechanics. It wasn’t something many remembered for flattering reasons, its lasting legacy being funny, out of context lines and a grown man crying to the heavens over his little robot friend being broken with dramatic strings cue in the score. Very goofy, and little else, its one notable accomplishment being a survival horror game made up almost entirely of 3D areas instead of relying on image backgrounds. OverBlood 2, released just two years later, was an environmentalist epic inspired by Final Fantasy VII, used a style of gameplay that up to that point only existed in obscure western PC games like System Shock while mixed in the foundations of their adventure game roots, and still found time to swerve into flashy anime nonsense in the final act. There is at least an hour of cutscenes in this game, if not more. You can visit shops to buy bazookas, go to the random store that sells a 30,000 credits costing Japanese katana with Stalin decorated window glass, and hang out at a movie theater to learn about in-game lore. Also, there is a cyborg dinosaur and it is remarkably unimportant. Things had changed.
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