Developmental Editing: How to cut things from your story when they have large ripple effects
This is one of the biggest things I’ve been dealing with as I go into my first round of developmental edits. In some cases, there may be something that you think won’t be too hard to take out, but then you find that your characters refer to it all the fricken time, or it had lasting effects that can’t just be explained away without that context.
Anyway, here are some things I’ve discovered to help take out story elements that just didn’t make the cut, in no particular order.
Think about why you added The Thing in the first place. Was it a motivator? Something you just thought was cool? Worldbuilding that used to be relevant, but now isn’t? This will give you a starting place on what ripples you might expect. For example, if The Thing is a primary motivator, your characters might not have a reason to progress through the plot. Using this, also think about what aspects of The Thing you can give to parts of your story that did make the cut, and/or what scenes you may have to add to fulfill the purpose. For example, in my story, there was a secret resistance group that had to get cut - which also meant that my main character didn’t have any reason to think anything was amiss, so I made one of her fellow Agents snap, solving this, and emphasizing just how difficult training is.
When thinking about scenes that will have to be added/cut due to this ripple effect, refer to an outline as opposed to your whole manuscript. An outline will give you the overview of the story much more effectively, and the distance helps to make more objective decisions. If you are a pantser, I highly reccomend going through your manuscript and building an outline of what you have. (This is also very useful for gauging plot structure and other issues.)
Go through your manuscript scene by scene and cut all references to The Thing.
If you’re replacing The Thing with something else, do that before editing references to it. This will help in terms of specificity (ie, if a character says a particular line of dialogue, reactions might be different than if they had said a different line, etc). This will also help make sure it’s more integrated into your story.
Make sure that The Thing is the most pressing edit for your story, ie it’s the one that will cause the most ripples. You want to get these out of the way first, as there’s no use dealing with smaller ripples, only to have to overturn or undo that work later.
Anyway, hopefully this is informative. If you need clarification on any points, let me know!








