Dragon Engine
Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.
Artist: Anson Maddocks TCG Player Link Scryfall Link EDHREC Link
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Dragon Engine
Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.
Artist: Anson Maddocks TCG Player Link Scryfall Link EDHREC Link
Dragon Engine (Dominaria Remastered) - Johann Bodin
More cards with art by Johann Bodin on Scryfall
Mishra, Tamer of Mak Fawa by Darren Tan
The royal starship of Hysperia, from "Where Pleasant Fountains Lie"
ok but does anyone, and when i mean anyone i truly ask anyone, on this website this country this earth this UNIVERSE, know what exactly the engine used in ishin/0/kiwami 1 is??? i need to learn more abt it but its always referred to as "the engine before dragon engine"AAAAARGGHHH
I'm quite sure that ishin is run on the same engine as y5, but as for your real question....... it is Forbidden Knowledge
Rogue Week: Inspired Encounter
image credit: Sam Wood
The Dragon Engine
The dragon engine is a gargantuan creature covered in adamantine plates gushing loud gouts of steam from several of its moving parts. The steam-powered engine looks like a dragon with a long spiked tail at its back and a long neck ending in a head filled with teeth and spilling fire from its maw. It rides on a monstrous set of treads covered in spikes and has metallic horns up and down its back.
This fiendish device is an adamantine golem built to look like a dragon. I hear you asking, "but how is this an encounter inspired for a rogue?" Well in true Shadow of the Colossus fashion, the idea is to climb on top of it, find a way inside, and disable it from within. To face it head-on is a foolhardy task but it is possible to distract it long enough for the rogue to do the dirty work.
The creature is designed after an Iron Golem but is bigger and faster and has more HP. This may seem antithetical to make its CR lower, but I have compensated with several balances. Instead of having Poison Breath every round, it has fire breath with a recharge. It can only make one attack each round outside of its Legendary Actions, which are occasionally used to attack the rogue presumably inside its body. The creature also has poor maneuverability so it can only really move once every other round, making kiting a useful tactic against it.
It may seem like a rogue will have a difficult time inside the dragon engine with all the traps inside dealing so much damage, but one should remember that rogues at this high of a level will most certainly have Evasion to completely dodge the damage. However, the dragon will use its interior traps multiple times per round if the rest of the party outside isn't sufficiently vying for its attention.
Inside the Dragon Engine
Moving from one chamber to another is the equivalent of a creature's movement action. A creature can take the Dash action to move to second chamber in the same turn. A creature inside the dragon engine must make a DC 20 Perception check to successfully hear someone yelling from outside and vice versa.
Maintenance Hatch: A DC 16 Athletics or Acrobatics check is required to climb up the treads and torso. A DC 14 DEX check with Thieves Tools is required to unlock the latch. A creature on the maintenance hatch has disadvantage on DEX saving throws against the dragon engine's Flame Wreath ability. Once a creature is inside of the maintenance hatch, they find themselves in the Track Chamber.
Track Chamber: This chamber houses the dragon engine's movement mechanisms. These can be disabled with a DC 18 DEX check using Thieves Tools. If the movement mechanism is disabled, the dragon engine cannot take the move action for 1d4 rounds. A creature in this chamber might be subjected to the dragon engine's Grinding Gears ability. The Tail Chamber, Head Chamber, and Boiler Chamber can be reached from here. The Boiler chamber is locked and can only be reached once the dragon engine's tail mechanism and flame thrower have been disabled.
Boiler Chamber: The Boiler chamber is locked and can only be reached once the dragon engine's tail mechanism and flame thrower have been disabled. This chamber houses the dragon engine's main power source. The boiler can be rigged to overload with a DC 20 DEX check using Thieves Tools. Once the boiler has been successfully rigged, it will erupt in 3 rounds. Once it erupts, all creatures in a 40 ft. radius must make a DC 13 DEX saving throw or take 10d10 bludgeoning damage. A creature A creature in this chamber might be subjected to the dragon engine's Steam Vents ability. The boiler chamber is connected to the Track Chamber.
Tail Chamber: This chamber houses the dragon engine's tail movement mechanisms. These can be disabled with a DC 15 DEX check using Thieves Tools. If the tail movement is disabled, the dragon engine cannot use its Tail Whip attack indefinitely. A creature in this chamber might be subjected to the dragon engine's Lightning Shock ability. The tail chamber is connected to the Track Chamber.
Head Chamber: This chamber houses the dragon engine's Fire Breath mechanism. This can be disabled with a DC 15 DEX check using Thieves Tools. If the Fire Breath mechanism is disabled, the dragon engine cannot use its Fire Breath ability indefinitely. A creature in this chamber might be subjected to the dragon engine's Heat Metal ability. The head chamber is connected to the Track Chamber.
Dragon Engine (CR 14)
Dragon Engine
Artist: Anson Maddocks TCG Player Link Scryfall Link EDHREC Link
Dragon Engine (Antiquities) - Anson Maddocks