The Mighty Nein’s Magnificient Mansion
So, way back in Talks Machina Campaign 2 Episode 7, Liam mentioned wanting to get his hands on Magnificent Mansion to be a part of Caleb’s spell list. Ever since I have been adding little aspects to my interpretation of what Caleb would manifest for this spell. Since the squad leveled up last week, I thought I’d share this with you Critters. I finished the map design around episode 102 and made the map using Dungeon Draft. I am planning to type this up all nice in GM Binder and will share it when completed. I hope Caleb gets his hands on this spell because, after the TravelerCon light show, I am excited to see what he does with it. But, for now, I can dream, right?
Stairs - Who needs stairs in a magic mansion? Save space and use teleportation/warp circles.
I’ve thought a lot about this so there are details not depicted that I will write up later (when time allows).
Magnificent Mansion Spell - Due to the space restrictions of the Mag Mansion spell (which most people ignore because like 5000 sqft for a magic mansion seems small) means that each room is around 500sqft. The sizing of a lot of stuff is off but it’s my first time using Dungeon Draft and map-making in general so forgive me.
Also, I have a custom MagMansion spell description that allows you to manifest the mansion on your plane of existence after casting the spell in the same location for a year (a la teleportation circle). There are obvious limitations like no gems/money/spell component manifestation but I think it’d be a cool change to the spell.
Cad’s room - I gave Cad a porch after I thought of it for Yasha’s room. I know the MagMansion spell does not specify what the exterior of the mansion is but in my mind, while you cannot interact with the exterior, you can make it look like whatever the caster wants.
Fjord’s room - I left a lot of space for Fjord’s room to change. My personal opinion is that he is starting to figure out who he is so he’s not really reached the point of developing hobbies or a style that is uniquely his. I think he will get there but for now, he gets a captain’s quarters style room, with his bed on a raised platform.
Kitchen/Dining - Pretty straight forward here. There are storage areas under the middle island, glasses on the northeastern wall, stoves and an oven on the northwestern wall. The dining room is a simple long table with room for 10.
Herb Garden - Yasha and Cad like to care for the indoor garden and pick fresh ingredients for the kitchen, there is a skylight on the ceiling in this room.
Pray/Mediation Space - Caleb mimics some of the designs from Cad’s room in the Xhorhouse and created a space of meditation for the spiritual members of the group. There is a door between the dining room and kitchen.
Living Room - There is a lot in here. I will dive into a lot of specifics in the full write up but some things to note:
Above the fireplace is a permanently installed programmed image of memories that play.
The bar on the main floor is called the Leaky Nip.
The Empire Kids have a dope library courtesy of keen mind and Caleb has been taking up notes taking from Beauregard to increase the library’s inventory.
Above the piano are beautiful, watercolor paintings of the Lavish Chateau and the coast of Nicodranas
The bedrooms on this floor are accessed via hidden doors.
Beau’s Room - There is a shelf of books on the bookshelves in front of Beau’s room that contains books written in Avantika’s code. One of those books says “Holla” and, when pushed into the shelf, causes the bookshelf to pop out, revealing the door to Beau’s room. Beau has a model of The Balleater in her room as a proud first mate.
Jester’s Room - Play the “Ruby of the Sea” jingle on the piano and it will split down the middle to reveal the door to Jester’s room. She has a nice area dedicated to the traveler, a raised bed, a small nest bed for Sprinkle, and an area for painting. Her walls are covered with some of her favorite sketches from her journal.
Caleb’s Room - A switch underneath the mantel of the fireplace will cause it to slide away and reveal the door to Caleb’s room. Caleb’s room boasts a faux library (most of the books are textless, though some of them contain memories of conversations or building layouts). His desk is neat and he keeps a bed for Frumpkin next to it, though Frumpkin has a run of the place. He also has a ritual area next to his bed to practice his ritual casting.
Veth’s Room - Only the best of detectives will find the false wall behind the bar that grants entrance to Veth’s room. Outfitted with a full alchemy laboratory and cannon, Veth’s room is a gift in every form. Caleb likes to generate trapped chests in Veth’s room to encourage best practices when looting (traps, bruh).
The M.T Bathhouse - The bathhouse is dedicated to Molly, the walls boasting the bold patterns of his coat. The middle of the bathhouse contains a hot tub that is slightly raised above the main bath, which contains benches and rocks to sit on throughout. There are benches on the main floor with steam vents as well as changing rooms and towels in the main hallway.
Yasha’s Room - By far, my favorite room. Yasha’s room contains a desk where she presses flowers into her journal, a small training area that she has transformed into a space to play her harp, and raised flower beds that sit below a familiar mural of wildflowers, which Caleb copied from the Xhorhouse. Yasha moved her chair to the middle of the room to and often sits, looking for that dick Jester mentioned. Outside on her porch, Yasha kindles a fire and occasionally sleeps on the hammock, while Caleb conjures storm clouds in the distance.