ICYMI: Rune Factory: Guardians of Azuma Livestream News
Earlier today there was a nice, hour-long livestream covering new information and details about the upcoming Guardians of Azuma, set to release on May 30th. The stream archive is linked above, and is absolutely recommended viewing, but if you just want a quick summary of the basics, that's what this post is here for!
15:05 - Countdown Ends, most recent trailer begins playing. The trailer features the different season-based villages, Village Builder Mode, Adventure, Romance, and story-focused segments.
18:50 - Our host, Ovilee May introduces herself and welcomes viewers to the livestream. She also introduces us to Suzie Yeung, the voice actress for Kaguya, the game's heroine, and Brandon McInnis, voice of the game's hero, Subaru. They emphasize how much work they've put into the game, with a lot of voice acting and story emphasis for the game. Brandon and Suzie describe the protagonists as "good listeners," but adds that Kaguya is refined and elegant while Subaru is a bit more brash.
22:48 - An overview of the Rune Factory series, with slides pictured above. Brandon relates a story about how his voice acting career began during his play-through of Rune Factory 3. Suzie hasn't played Rune Factory yet, but is a fan of farming sims. The basics of the series are laid out, farming, fighting, romance, RPG elements, etc.
30:13 - A look at Guardians of Azuma specifically. Describing it as a re-imagining of the series, building on the core tenants of the series but adding village building and earth dancing. There is emphasis on the turtle in the artwork, which is appreciated as turtles are extremely cool. Please look directly at the turtle in the above image.
32:32 - The next segment focuses on the Earth Dancers, our protagonists. Brandon and Suzie emphasize again that their characters are a bit brash and more elegant respectively while also adding that Subaru is a bit more emotional and Kaguya is more reserved.
34:25 - We move on to the next segment, which covers the Village Builder and farming aspects of the game. Players will be able to place residences for villagers, build farming/ranching facilities like barns, and storefronts. Ovilee emphasizes that you can design the town for your own quality of life, such as setting up the blacksmith next to your home instead of having to run into town every time you need them.
35:20 - There's emphasis on the Eastern style to the game's world design, though there will be some Western aspects as well, such as foods. No specific mention of actual Western foods included in the game.
36:33 - Bows and Talismans are new weapon types, and the ability to recruit monsters and party members to adventure with you as a returning feature is emphasized. When asked about favorite characters, there's some evasion on being able to mention specific characters, but shout-outs to Woolby, the game's mascot.
38:19 - We pivot to the romance side of Guardians of Azuma. If there was any doubt, same-sex relationships are emphasized as a returning feature. While, there was some evasiveness on favorites at first, Brandon does say that the writing is wonderful and that different scenes would make him laugh or cry from the ways different relationships play out before highlighting Cuilang's story in particular.
41:15 - Ovilee, begins asking Suzie and Brandon about their characters. Kaguya and Subaru being childhood friends who were betrothed in an arranged marriage before the events of the game, where things "get complicated." Ovilee then asks about their opinions on the depths of the relationships of the characters. The phrases "comprehensive," "fleshed out," and that each side character has a strong story without short-cutting anyone. Playing their characters did have plenty of strong emotions, with Suzie mentioning one of the characters made her extremely angry, "I was ready to take a swing at somebody." Kaguya and Subaru have a lot of history with each other as well.
45:33 - Garrison Denim, localization team member, joins the group to hand out three Sacred Treasures from the game, a Sacred Drum, Sacred Sword, and Sacred Parasol. After praising our voice actors, it's time to jump into some gameplay. Garrison narrates as we're given a look at Spring Village, the first in the game. Village customization is emphasized, and it's shown that villagers are also helping with the farm work, not just the player. They can plant, water, harvest, and each villager will have distinct qualities and specialties. You can also still use monsters to handle your fields.
Next, the Sacred Treasures are introduced. Each has special abilities: The Sacred Parasol can water every tilled tile simultaneously, the Sacred Drum can speed up growth, the Sacred Sword generating seeds from crops ready to be harvested. While the drum is being used, there is a pop-up referencing a "Drum Dance Skill Tree."
An alternative, birds-eye view for village customization is shown. Maintaining villages will be extra important, as you're "not farming just for yourself" as the leader of these communities, and "making sure all the villagers are fed." There's also a lot of decorations to help creative village designers. Each village will have a fully customizable space, or multiple spaces, to use.
55:55 - We now switch to demonstrating combat. Your party can have a maximum of six, filling in with romance candidates, monsters, or villagers while you adventure. It's demonstrated that bosses have specific weaknesses and that filling a stun gauge can allow you to get an upperhand, and different characters will have different specialties. You can also ride some monsters, relationships with party members will improve, Sacred Treasures are demonstrated to offer combat abilities like debuffing enemies, and perfect dodges will grant bullet-time like effects.
1:07:22 - It's time to get to relationships! There's a new menu while interacting with characters that will give you options based on your bond level with them, with new options unlocking as your bond level increases, as well as a time-based cost. Each character has a variety of different things to do with them, as well as likes and dislikes, and some interactions lead to distinct scenes.
1:12:25 - Sakuna collaboration DLC! She exists as a villager, can join your party, and such. She's itty bitty. We also get to have a little look at the Collectors Bundle. Closing out, Suzie and Brandon also mention that this is probably the longest running project they've worked on, with lots of hard work and voiced dialog that they're looking forward to players experiencing. Finally, the newest trailer plays again.















