(Uses the Favor Rules as seen Here)
Stating equipment:Robes, holy symbol, 3 candles, sword
Starting skill:1.Music 2.Religion 3.gossip
A Rite of Exorcism, Condemned Rites
B Aberrant finder, Weapon against the Abhorrent
C Make Flesh Make spirit ,SMITE
D Iron Soul,Zone of Truth
Gain +1 to saves per template possess
You may spend a favor to pull something possessing a body, location, or Object out, or use the Rite to Banish a Being not meant for this world back to their Rightful place . It’s a contested Charisma roll, with bonuses and Penalties. Some examples are below. You may “spend” even while having none.
Much like the right of exorcism, you maybe instead cause curses and beings to inhabit some one, or yourself. You can set rules and parameters for the possession or curse to follow. Unlike Damn you, this can be used without line of sight.
Gain a +2 to dice rolls to discover the signs of what your religion considers aberrant.
B:Weapon against the Aberrant
Via getting special materials related to an Entity, and an hour of work, you way imbued a weapon to make it deal double damage against certain entities. “
Lasts until the weapon is damaged.
C:Make flesh, Make spirit
You may attempt(or use your rite) to Curse a non corporeal entity, making them materialize in the physical, causing physical attacks to damage them, while you can also shove the spirit out of someone's body. You can only do this once per day however, and the effect only lasts a turn(10 min)
C:Smite
When you are attacking someone or something, you may attempt to damn them in order to deal double damage to them.
You may take 5 damage to reflect a magical effect. The wound usually appears to be necrotic flesh
You can’t be lied to. Any attempts to lie within 15ft will get a will cause the person to stammer, and get a Metaphorical frog in there throat.