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Indie TTRPG of the week.
Clutch
By Matthew Bradford @hypothetical-karma
Lite Tactical Action Survival Game of a Magical Post Apocalypse
Clutch is a survival and exploration based TTRPG set in a weird west post apocalypse of what used to be the United States, with magic and psionics abound.
The main feature that drew my eye was the flexibility and variety of character creation, you can basically play anyone, or anything. And I meant anything. There’s so many bonds, edges, and abilities.
And I’m also a fan of the XP from failure mechanic, feels thematic, learning and growing from your mistakes and failures.
Anyways that’s my short ramble, I’m not a reviewer of TTRPGs.
Buy it, play it, enjoy it.
Finally made an official teaser for my game Oomy!
although I have been doom posting about future development I would like to thank for 405 visits, although 10% was definitely me I'm happy that people have been exploring the universe! https://www.roblox.com/games/71437799112794/2014-Untitled-Place
wakke up this isn't a dreaams!1! /watch?v=1bqDQtkxYlM computer and tabled (mayybe?)
Ko_op's new game announcement turned out better than even I expected. It's a sci-fi life-sim like Animal Crossing but set on a dream-like Jupiter space colony, the spaceship you use to explore serves as your house you can decorate as you please. So far it's an open beta on xbox gamepass but the full game will be available on steam and consoles, and at some point the character customization will include anthro animal designs!! (and you can change your appearance at any time thanks to science).
Very kind of Ko_op to make a game specifically for me.
Afterlife Archive: a haunted house rpg zine designed for solo play
UPDATE:
Now that I have the game mostly conceptualized, I've moved over to my formatting software. This is the general page layout of the instructional portion of the game book, minus artistic embellishments and hand drawn symbols, which I'll add in another software once the layout is done.
My aim is to convey game rules as clearly as possible, through both written explanations and visual examples. This is done with the hope that the rules will be engaging and easy to absorb, especially once I've added symbols to represent certain values in the game.
I'm close to having an Area key to show. The first one will be The Bedroom. I'd been calling it The Master Bedroom before, but I've shortened it in the interest of keeping titles concise and balanced on the page. ;)
Coucou^Clafoutis releasing to the public this weekend !!