Out of all the charactersin tfc, who's your favorite one?
Perriot 🖤❤️
Harlequin 🖤💚
Jester 🖤💜
The Doctor 💙❤️
Ticket taker 💙
Columbina 🖤🩷
All of them ‼️
None of them ❌️



#mcr#frank iero#gerard way#mikey way#long live the black parade



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seen from United States

seen from United States
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seen from United States

seen from United States

seen from United States
Out of all the charactersin tfc, who's your favorite one?
Perriot 🖤❤️
Harlequin 🖤💚
Jester 🖤💜
The Doctor 💙❤️
Ticket taker 💙
Columbina 🖤🩷
All of them ‼️
None of them ❌️
Great news! Not much progress again! Did some drawing and writing this month involving some other project. It's not been a good month otherwise. My "I" key is loose and won't snap into place, my headphones broke and don't sit right on my head, my dog ate my homework... you get the idea.
What little I did get to was planning on Chapter 7. Finalizing what obstacles I want and how often they'll appear, deciding if extra enemy types are necessary, and spriting out the bases for obstacles.
Hmmmmmm what could the level theming for this area be... probably disco-related or something.
I did start plotting some of these elements down into level design structure. It's a unique chapter, like a I mentioned before, in that it's a point-of-no-return, so no chest puzzles and purposefully linear. The challenge is meant to be an endurance one, collecting the scant health drops and stocking up on drinks before going through a gauntlet of hazards and enemies to reach the end. I feel like it's going to be a short chapter that'll probably need a lot of refining afterwards, to find the right difficulty.
But for now I'm just figuring out functionality.
Something else I did was finally setting time aside to start a proper debug mode object, something that'll let me toggle settings and pick out rooms rather than binding a bunch of random keys. It feels pretty dumb I never did it this whole time, usually focused on other aspects of the game...
That's about it. Like I said just not a good month. It's all mental stuff I've brought up before; it feels like 3-4 major things happen in the past 4 weeks. The Boys ending, TADC ending, Mina the Hollower coming out, Deltarune chapter 5 coming out, Mouse P.I.... not that I played any of those games, but I do keep up with and it does weigh in a lot on my mind about my own game. I never feel like I'm doing enough, and it always seems pretty modest to me.
My approach with obstacles wasn't trying to come up with something super wacky/innovative, or being overly punishing. I tried to stick to pretty straight-forward stuff that feels more conducive with each other. It would easier to justify all of this if Pocket Adventure was made in 2 years instead of over 10, but idk. I really wanted to make something that fell like a full game, I'm hoping people don't find it underwhelming or annoying.
Next month, I'll be working on chapter 7 object functionality and level design. Hope your summers are going well!
You know what, it’s 2026, it’s time we have this conversation Professor Layton fandom:
Layton’s Mystery Journey is way too over hated.
Whoa, whoa, put down your pitchforks, let me explain. I won’t lie, LMJ has its fair share of major flaws; its storytelling and puzzle design suffer quite a bit. However, we can’t deny that things like the LMJ anime are actually very solid pieces of Professor Layton media that deserve far more attention than they receive. Even though I often find myself disinterested in LMJ and what it adds to the Professor Layton series, I can still find aspects of it to enjoy.
I believe a huge reason the fandom has doomed LMJ to an eternal pit is simply because we’ve been told to. Much of the hate comes from people who haven’t really experienced LMJ for what it has to offer and only have heard about how “bad” it is. I’m not saying you have to play LMJ, but at least consider watching some of the anime. I think it’s time we start realizing that even though LMJ has its fundamental flaws, it’s still a very decent game, and so is the media that surrounds it.
night city feels like home
could you tell me about your visual novel a bit? only if you're ok ofc!!! just dropping random questions, you don't have to answer any of them :)
who is the protagonist?
who is your favorite character story-wise and favorite character design-wise?
what are your main inspirations?
what is your favorite scene so far and one you're excited to finally write/program out? (idk the terms for visual novels apologies!!)
are you putting in any symbolism in any of the color choices/designs etc? if so what is your favorite little detail of foreshadowing so far!
what is your favorite thing to talk about when it comes to rayverie?
what is one piece of advice you have for fleshing out your stories and characters? I've had my own ocs for going on 4 years and most of the plot is still really vague. as hard as i've tried to flesh things out, none of the details come to me yk?
if you ever wanna yap to me feel free to!!! i really adore your art it's so pretty!!!! also i love your username!!!
sorry if this is random and weirdly worded i'm always a bit awkward reaching out to someone i just met but want to get to know feel free to just ignore this haha!
Heyaa, thanks a lot for asking! That's a bunch, so I'll assign a number to each question:
‿̩͙⊱༒︎༻⋆ ⭒ ⋆ ⭒ ⋆ ⭒ ☾ ⭒ ⋆ ⭒ ⋆ ⭒ ⋆༺༒︎⊰‿̩͙
The visual novel that I've been working on is called Rayverie. It's a story of fate, loss, and finding purpose, maybe even an analysis of the human condition. It takes place in a world filled with errant symbols and messy figures [literally, I mean].
It's hard for the characters to tell when or how this world, together with all of its odd properties (such being able to code thus create anyth- uh what who said that) came to be. Though most of them don't even have to wonder of it, as its hard for some characters to even see such side of their world. They only see its concealment by a mask, a story, perhaps just like the true natures of some characters, or for some others, just like their own memories.
Warnings: Religious trauma, child abuse.
Song: Halsey - Control
(I love this game so much)