Rabatoks are the sahkils of acrophobia, the fear of heights. They lurk in the tallest places of the Ethereal Plane, along the ghosts of towers and cliffs, or astride huge mountains unrestricted by gravity or sense. They frequent similar locations when in the Material, where they delight in causing vertigo and anxiety before simply pushing creatures to a tumbling death.
A rabatok typically attacks with high ground if it can, and its delicate steps and latching claws allow it a wide range of motion on uneven or hazardous terrain. If there are no natural hazards to push enemies off of or onto, they seed the battlefield with magical pits. A favored maneuver to deal with opponents who are resistant or immune to fear is to simply pick them up with telekinesis, drop them to the ground, and repeat as necessary.
Rabatok CR 7
XP 3,200
NE Huge outsider (evil, extraplanar, sahkil)
Init +4; Senses darkvision 60 ft., Perception +15, tremorsense 30 ft.
Aura high impact (200 ft.)
Defense
AC 20, touch 12, flat-footed 16 (-2 size, +4 Dex, +8 natural)
hp 85 (9d10+36)
Fort +7, Ref +10, Will +9
DR 10/good; Immune death effects, disease, fear effects, poison; Resist cold 10, electricity 10, sonic 10; SR 18
Defensive Abilities feather fall
Offense
Speed 50 ft., climb 30 ft.
Melee 2 claws +12 (1d8+5), bite +12 (1d6+5)
Space 15 ft.; Reach 15 ft.
Special Attacks look of fear (30 ft., Will DC 19)
Spell-like Abilities CL 9th, concentration +12 (+16 casting defensively)
Constant—feather fall
At will—greater teleport (self plus 50 lbs. objects only), spiked pit (DC 16), telekinesis (DC 18)
3/day—dispel magic, fear (DC 19)
1/day—reverse gravity, summon (level 4, 1 rabatok, 30%)
Statistics
Str 21, Dex 18, Con 18, Int 13, Wis 16, Cha 17
Base Atk +9; CMB +16 (+18 bull rush); CMD 30 (32 vs. bull rush, 34 vs. trip)
Feats Awesome Blow, Combat Casting, Improved Bull Rush, Power Attack, Stealthy
Skills Acrobatics +16 (+24 when jumping), Climb +13, Escape Artist +18, Intimidate +15, Knowledge (planes) +13, Perception +15, Sense Motive +15, Stealth +18; Racial Modifiers +8 Stealth
Languages Abyssal, Celestial, Infernal, telepathy 100 ft.
SQ easy to call, emotional focus, skip between
Ecology
Environment any land or underground (Ethereal Plane)
Organization solitary or stride (2-5)
Treasure standard
Special Abilities
High Impact Aura (Su) Any creature taking falling damage within 200 feet of a rabatok takes 1d10 points of damage per 10 feet fallen, to a maximum of 20d10.
Look of Fear (Su) range 30 ft., Will DC 19, vertigo 1 round. A creature suffering from vertigo is staggered and takes a -4 penalty to Dexterity. This is a mind-influencing fear effect. The save DC is Charisma based, and includes a +2 racial bonus from the sahkil’s emotional focus.