What do you get when you take a mysterious illness, a post-apocalyptic setting, and a dystopian society and mash them all together? You get Dead Synchronicity, the latest in a growing line of end-of-the-world madness. The plot of this traditional point-and-click adventure, though, really does involve the end of the world...well, the end of time at least. But, I'm getting ahead of myself here. If you're a fan of dark near future tales then you should read on as this is a gem not to miss.
I had shared a preview of the game last month, but here's the rundown of the story. The world has fallen into chaos and decay after a series of natural disasters known as "The Great Wave" shook the very foundation of the planet. In order to keep the peace, or so they claim, the people in charge took control of the situation and moved those who weren't welcome in the big cities to what are essentially concentration camps. Complete with barbed wire fences and armed guards. There have been two other aftereffects of the "Great Wave" beyond creating a dystopian society. One is the creation of the "Dissolved", an illness that is supposedly highly contagious and gives people highly cognitive powers. At least until it kills them. The other effect is the phenomenon known as "Dead Synchronicity" (hence the name of the game), the moment that time itself dissolves. "So the player will have to help Michael, a man with no past, recover his identity and decode the events that brought the world to the edge of collapse." And hopefully stop the "DS effect" and find a cure to the illness plaguing the world. The artwork basically screams post-apocalyptic. From the trash-filled camp that Michael finds himself in to (I'm assuming) the surrounding city you can tell that the world has fallen into utter disrepair. Pretty much standard fare for this setting. The characters themselves are drawn with harsh and sharp angles. "From the very beginning we wanted to make a 2D game, as we love the suggestive abstraction 2D exudes. For the characters, we've used a style we think reflects all the shades we wanted to express: expressionist, sharp, a bit tribal... and tough." There is a demo for Dead Synchronicity that you can download and play right away if you're still on the (barbed wire) fence about pledging to the project or not. I was able to play through an extended demo and I was really impressed with the very early workings of the game. The art and sound really brought the world to life and the interactions between Michael and the other members of the camp just show off how poorly the human race has taken to the sudden shift in the world. If you back the project, or at least share the link, the people at Fictiorama Studios promises to give you access to this extended demo instead of the standard one linked above. They currently have 29 days left on the dissolving clock and have so far managed to gather over $6.5K out of their asking amount of $45,000. They've got plenty of time to reach the goal, but could still use any help they can get to cross the finish line. They're already promising Windows, Mac, and iOS builds out of the gate, but a Linux version is planned should an undisclosed stretch goal amount be made. They've also got a Greenlight campaign running on Steam (link below) that should you be inclined to give it an upvote. All links, as usual, are below.
KICKSTARTER: https://www.kickstarter.com/projects/fictiorama/dead-synchronicity-tct-a-dark-point-and-click-adve
WEB SITE: http://www.fictiorama.com/
FACEBOOK: https://www.facebook.com/DeadSynchronicity
TWITTER: http://twitter.com/deadsynchro
STEAM GREENLIGHT: http://steamcommunity.com/sharedfiles/filedetails/?id=237554924
YOUTUBE CHANNEL: https://www.youtube.com/user/fictiorama