Happy 16th birthday to the Sims 3!! Here's yet another mod 😊
This is a simple mod that fixes sims washing dishes in bathroom sinks, makes it so you can stack plates and bowls together, and sims will wash their hands before preparing food now!
Been working on this for about two weeks and cannot tell you how happy I am to finally be (kinda) done with it 😭 This is a major update of all the themes I've released, with A LOT of manual edits done to make text and other UI elements easier to read.
Full list of changes, including changed resources, available under cut. You can make use of these if you have other CloudUI-generated themes you wish to make changes to. The biggest changes are:
grocery store and lifetime reward menus are more legible;
loading screen text now comes in alternating colors!
various minor changes to make UI elements (age icons, zodiac signs) more readable;
text in other parts of the UI is also more legible.
⚠️I was NOT able to edit the following: color of days of week in Career tab, as well as "Starts in [time]" text. Those are hardcoded. Many thanks to @arro-now for helping me in this finding! Unfortunately, editing these is outside of my expertise, and you won't be able to see the text on the dark themes.
ℹ️ I've removed the previous versions of the themes, so those links are dead and the posts have been edited to redirect to this one. Check the simblr.cc and each theme's folders for updated preview pics! All themes have a "20260211" appended to their filenames so that you know when they were last updated~
Patches remain unchanged BUT I have found that if you have @arro-now's More Clothing Rows v2.1, you don't need the corresponding patch included with these themes!
Gruvbox Colorful V1 (similar to the old version):
Mediafire | Mega | Simblr
🆕 Gruvbox Colorful V2 with different, more balanced (IMO) colors:
Mediafire | Mega | Simblr
Gruvbox Light: Mediafire | Mega | Simblr
Gruvbox Dark: Mediafire | Mega | Simblr
Nord Light: Mediafire | Mega | Simblr
Nord Dark: Mediafire | Mega | Simblr
Witch Hazel Hypercolor: Mediafire | Mega | Simblr
💚THANKS 💚
@arro-now for letting me know about hardcoded color values
@cowplantcartel for developing and releasing the Cloud UI tool
🛠️ CHANGES 🛠️
What I edited below are mostly HEX values of colors. The structure of colors used by TS3 is:
#FF OR #00 followed by [6-digit hex code]
(#FF denotes total opacity, #00 total transparency; you can have other values, but these are the most common ones)
The structure of the notes below is:
[resource ID] (type): [change] (line)
🔹 Headers between sim info sections (tooltips and in relationships panel): 0x8C6B06157E8B23D2: text (9, 81)
🔹 main UI - Simology tab: 0xFC3EE6B3157D192F: earlier age stage (244), later age stage (265), zodiac sign (520)
🔹 main UI - Career tab:
0x47814B6514E44E5C: job title header (3099), job Performance header (4310)
0x80A9EA843FD4828A: job performance metric tooltip: description body (206), status (393), header / name of metric (408)
Career History subtab: 0x84D59995D4617648: title of job (85), wage (108), tint of panel of jobs (131, 278), header of job icon (180)
Degree History subtab: 0xE3823762585EDA78: degree icon color (28), degree name (51), degree grade (75)
🔹 main UI - Career tab & Lifetime Happiness tab:
0x71866C9B35754B9E: job performance meter, salary, carpool, career title & bought lifetime reward headers in pop-ups (198)
0x68559BEE288CC691 [IMAG]: job performance meter, salary, carpool, career title & bought lifetime reward pop-ups**
🔹 main UI - Skills tab - skill pop-up: 0xC9B89B1431636EA6: name of skill challenge - unfulfilled (85), description of skill challenge - unfulfilled (114)
🔹 main UI - Lifetime Happiness tab:
0xA72BB6B7B4B9DD84: number of points (906)
Rewards pop-up:
0xBF6735EBE93BAF86: "Purchase" button text (676), alternate row background color (847)
0x93129D83BDAB2D1D: lifetime reward price (53)
🔹 F5 menus: 0x2ADE921CC3D17A5C [IMAG]: menu option background on mouseover**
🔹 pie menu:
0x1977DA2933316232: hover text in pie menu options (56)
0xE2A11977B3AE77DD [IMAG]: pie menu background (with submenu)**
----------------------
* resources aren't included with the generated Cloud UIs. They must be extracted from the game's UI.package and added manually.
** requires manual editing.
I said I would do this tomorrow, but while it was on my mind, I decided to go ahead and do it before I went to bed. @morepopcorn taught me how to fix these meshes to keep them from having those invisible spots, but it has doubled the poly count, which means some of these are now ~12000. It's still not killer, but it is up there, so beware. Please redownload the zip for the updated and fixed meshes and recolors! The original post has been updated as well.
The spicy scene for Malcolm that is on Patreon has hopefully been fixed. Of course there was a small code break that prevented the path from working and it was a bitch to find. But, I think I got it.
Thank you everyone for your patience.
Go join Patreon for that scene, the latest update to the book, AND the spicy version of this pic. :)