Mighty warriors of the fey race, gaborchends are relics of a bygone age, when the fey battled with one another to decide the features of the earth and the shape of the continents. Ageless and immortal, the gaborchends have since retreated from worldly affairs, waiting the time when they are again needed. Most gaborchends are solitary creatures who wander the most remote reaches of the planet, where they can be closest to nature in its purest state. A gaborchend’s body is a font of elemental energy, and they can tap into this power to unleash devastating attacks and command the forces of nature itself.
Despite their great physical power, gaborchends tend to be patient and philosophical creatures, more inclined towards discussion than violence with most creatures that intrude upon their solitude. Only in the case of great disrespect towards the natural world, or when called upon by great fey powers, do gaborchends take up arms to fight once more. In combat, gaborchends prefer to shape the battlefield with their spell-like abilities before engaging in brutal, destructive melee. They are especially fond of sundering maneuvers, and take great delight in smashing enemy fortifications beneath their mighty blades. A gaborchend stands 12 feet tall and weighs 2 tons. Gaborchends closely resemble humans, but their hair and skin are often bright primary colors.
Gaborchend Boons and Banes (9th level, CL 20, DC 25)
A gaborchend is likely to bestow its boon on someone who can keep up with it in conversation, or someone who does a great service to the natural world. Their bane is often inflicted as a game, wherein a gaborchend invites foolhardy mortals to wound him, only to return the favor in time.
Gaborchend CR 15
XP 51,200
LN Large fey
Init +7; Senses low-light vision, Perception +30
Defense
AC 31, touch 18, flat-footed 28 (-1 size, +3 Dex, +6 armor, +7 natural, +6 deflection)
hp 209 (22d6+132); regeneration 15 (cold iron)
Fort +13, Ref +16, Will +18
DR 15/cold iron and magic
Immune curse effects, disease, paralysis, poison; Resist acid 20, cold 20, electricity 20, fire 20
Defensive Abilities nature’s shield
Offense
Speed 30 ft. (40 ft. without armor), fly 60 ft. (good)
Melee +2 greataxe +21/+16/+11 (2d8+14/19-20x3) or 2 slams +18 (1d8+8)
Ranged 2 eye rays +13 (8d6 acid, cold, electricity or fire)
Space 10 ft.; Reach 10 ft.
Special Attacks battlecry, ruinous strike
Spell-like Abilities CL 17th, concentration +23
Constant—fly
At will—plant growth
3/day—move earth, quickened spike stones (DC 20), wall of stone
1/day—earthquake, fire storm (DC 24), summon nature’s ally VIII (elementals only), sympathetic vibration
Statistics
Str 26, Dex 17, Con 23, Int 15, Wis 20, Cha 22
Base Atk +11; CMB +20 (+24 sundering); CMD 39 (41 vs. sundering)
Feats Cleave, Combat Reflexes, Greater Sunder, Improved Critical (greataxe), Improved Initiative, Improved Sunder, Improved Vital Strike, Power Attack, Quicken Spell-like Ability (spike stones), Vital Strike, Weapon Focus (greataxe)
Skills Acrobatics +25, Climb +33, Diplomacy +31, Fly +36, Knowledge (geography) +27, Knowledge (nature) +27, Perception +30, Sense Motive +30
Languages Aquan, Auran, Common, Ignan, Sylvan, Terran
SQ martial training
Ecology
Environment any land
Treasure double (+2 greataxe, masterwork breastplate, other treasure)
Organization solitary, pair or triumph (3-6)
Special Abilities
Battlecry (Su) Once per day as a full-round action, a gaborchend can unleash a roar of monumental power. All living creatures within 60 feet of the gaborchend must succeed a DC 27 Fortitude save or be permanently deafened and staggered for 1d4 rounds. The save DC is Constitution based.
Eye Rays (Su) As a standard action, a gaborchend can fire two beams of pure energy from its eyes. These rays have a range of 200 feet and each deal 8d6 points of acid, cold, electricity or fire damage. A gaborchend can elect to deal the same type or different types of damage with both rays fired in a round.
Martial Training (Ex) A gaborchend is proficient with all martial weapons.
Nature’s Shield (Su) A gaborchend gains a deflection bonus to Armor Class and its CMD equal to its Charisma modifier.
Ruinous Strike (Su) Any weapon held by a gaborchend overcomes damage reduction and hardness as if it were cold iron, silver and adamantine.