Bard of Blood fraymotifs
Discord Crecendo
Solo
The Bard of Blood infuses their attack with a powerful magical virus, dealing critical damage to their target. This virus is then transmitted, causing the creature to lash out an attack on their two most available allies, dealing critical damage on a hit.
This virus continues to spread to every creature struck, only ending early if the Bard loses concentration or the virus runs out of fresh targets to infect.
This fraymotif has an overload feature, wherein if any named targets are struck, such as a coplayer or Dersite royalty, a unique status condition is also applied for each named creature, such as knockback, poison, etc.
Blackout blitz
Knight of Void
The Bard of Blood creates a link to a wide range of enemies, the more targets linked, the better. The link to each creature is then severed, sending a pulse of negative energy that increases proportionally to the amount of affected targets. This negative feedback causes a fracture in morale and cohesion, forcing the enemy to be unable to see, hear, or otherwise perceive any other linked creature.
In the ensuing chaos, unable to call for aid and unaware of their surroundings, the enemies are blindsided by the Knight of Void, using the gaps in their awareness to teleport and strike from all manner of unpredictable angles and impossible timing.
Phototaxis accel.
Heir of Light
The Bard of Blood formalizes a call to action, some grand gesture, such as raising a banner or sounding a war drum. This action unites their allies and draws the ire of their enemies in equal measure. Allies are temporarily given an increase in durability and health, allowing them to withstand the ensuing frenzied onslaught of their enemies.
As tension draws more dire, the Heir of Light begins to surge with immense light, mimicking the sun itself. The enemy, already drawn to their allies, can not help but stare as they bare their full and complete focus squarely on the blindingly brilliant Heir, drawn into their light like moths to a flame. Allies meanwhile become immune to this effect, able to capitalize on the all too close, all too distracted enemies now blinded and burning under sunlight.
Eclipse Prima Vista
Heir of Light
Knight of Void
The Bard of Blood strings a tight bind between themself and the Heir of Light and the Knight of Void. Each becomes connected to one another through a sort of gravitational link or a neigh unseverable chain or tether, similar to a bungee cord. This link between each member draws on their collective power, harming anything caught between them, either burning or freezing them.
This tether allows the Bard, Heir, and Knight to use their shared momentum and weight, able to ricochet and slingshot themselves across the battlefield, throwing each other into enemies and dragging each other back into safety.
Essentially, the 3 of them combined become a cross between a tether ball, yo-yo, and a wrecking ball, throwing themselves and each other with wild abandon to confuse and devastate their enemies. Especially potent against very high enemy counts, proper swarms of underlings or entire armies of dersites
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