A work-in-progress shot of Halo 2 DLC map Warlock

seen from United States

seen from United States

seen from United States

seen from Malaysia

seen from United States

seen from Singapore

seen from Singapore
seen from South Africa
seen from United States
seen from China
seen from China

seen from India

seen from United States
seen from Brazil
seen from United States

seen from United States
seen from Canada

seen from United States
seen from United States

seen from United States
A work-in-progress shot of Halo 2 DLC map Warlock
Working on some Characters and enemies for “Cave-Man”
Cave-Man Update
Hi! I’m still working on the level generation side of the game, but hopefully soon I can start making some enemies and improving the movement of the character.
From Gamer to Game Developer: Unleashing Your Passion for Computer Games
In the realm of computer games, the boundary between player and creator is becoming increasingly blurred. As millions of gamers worldwide immerse themselves in virtual worlds, some are inspired to venture beyond the role of a mere player and embark on a thrilling journey towards becoming a game developer. In this article, we will explore the exciting world of gaming and provide insights on how to…
View On WordPress
so much fun
you know what's fun? Glitches that add to the spooky.
Y'know what NOT fun. Game breaking glitched that make the game go brrrrrrrrrrrrrrr when you walk.
Gamification is more than Badges, Points, and Leaderboards, and bad game design should not be confused using player types during the game design process.
While this is not always this case, it is a persistent issue for newcomers who enter the world of game design within the context f gamification, serious games, and educational game design to get caught up in the hot and popular game elements - points, badges, and leaderboards. Of course, these provide great incentives to keep players engaged, but there is more to game design than the these three.
Been messing with visual effects.
We’ve recently been messing around a lot with the visual aesthetic of the game. We’ve always been inspired by Japanese art, particularly by woodblock paintings.
We wanted to try to replicate that look in our game. But,we wanted to also add our own spin by giving it little bit of a “flip-book effect.” Take a look at the changes we’ve made so far and see what I mean!
Before woodblock effect:
After woodblock effect:
So far, we’ve found that adding this effect makes the game look slightly darker overall. But, it also adds so much subtle variation and in every frame. What do you think? We would love to hear your opinions!