⠀⠀⠀☑ Stella Match⠀⠀☐ Brute Force
⠀⠀⠀☑ 36/36
⠀⠀⠀☐ +20%⠀⠀☐ +30%⠀⠀☑ +40%
⠀⠀⠀☑ Video
⠀⠀-------------------------------------------
Not the greatest time to have a difficult Team B again; the stats were pretty high for me considering I have 40% boost. Everyone, please take care of yourselves and do what brings you happiness!
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐓𝐞𝐚𝐦 𝐀── .✦
1:33 clear, weakness build. 2 weaknesses for Ignis Golem, time Searing Slash into both weaknesses to maximize damage and benefit from the fluctuation.
𝐓𝐞𝐚𝐦 𝐁── .✦
1:30 clear, hybrid build (CR + D2W). In Divine Favor, use regular charged attack in between combos to benefit from the fluctuation. Start tapping on resonance skill to squeeze it in right before phantom phase. First hit of resonance must kill the phantom so the second hit breaks Alterum's shields.
𝐓𝐞𝐚𝐦 𝐂── .✦
1:30 clear, crit build. Resonance on the first wave only, no-resonance rotation for the rest of the fight. Hold off launching the 4-Particle active skill until after the lock.
I rarely use AB these days... I miss him. Weakness build for both teams.
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐒𝐭𝐚𝐭𝐬── .✦
𝐕𝐢𝐝𝐞𝐨── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2026-04-18 4:07 PM
T1 notes:
- Strategy: Back to back weakness to prevent the remnants from casting a barrier on themselves.
- Weakness rotation: Resonance skill -> (target frontmost enemy) support skill -> active skill. 1 active skill only per weakness.
-- Following up resonance with support skill will lightly stagger the enemies, buying you time to close the distance with claymore.
- Push enemies to the northwest corner and keep them there.
- Ideally, have all enemies shieldbroken for the first oath at around 1:00 and the second oath towards the end.
T2 notes:
- Strategy: 4 weaknesses, 1 Searing Slash and 1 active skill per weakness. Can't delay on resonance.
- Trigger empowered support skill for the extra energy, but don't use it.
- To maximize damage:
-- Use active skill when you have the beacon buff. Get the buff by either from picking up a beacon from support skill or by using charged attack when the boss is marked.
-- Do quick charged attack spam when not using active skill in weakness, and when done getting 3 claymore stacks outside of weakness.
- Time a Searing Slash to trigger during every weakness by holding Potential count at 4/6 stacks, then using support skill and picking up the beacon at 2s before or after resonance skill.
- If you use resonance/oath quickly enough while Potential bar is filled, you can delay Searing Slash to trigger after. You can see me do this a lot before shieldbreak in this clear.
░ 𝐃𝐢𝐫𝐞𝐜𝐭𝐢𝐨𝐧𝐚𝐥 𝐎𝐫𝐛𝐢𝐭: 𝐆𝐫𝐚𝐯𝐢𝐭𝐲 𝟏𝟒𝟎
⠀ 𝐆𝐚𝐦𝐞 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 𝟓.𝟎
⠀ ① ᴄᴏᴍᴘ: Ultimate Weapon X-02 [R0 FA]
⠀ ① ᴡᴇᴀᴘᴏɴ: Awakened Vitality
⠀ ② ᴄᴏᴍᴘ: Ultimate Weapon X-02 [R0 LR]
⠀ ② ᴡᴇᴀᴘᴏɴ: Awakened Vitality
⠀⠀-------------------------------------------
⠀⠀⠀☑ Stella Match⠀⠀☐ Brute Force
⠀⠀⠀☑ Video
⠀⠀-------------------------------------------
The bugs persist, but so do I. Weakness build for T1, hybrid build (CR + D2W) for T2. Double Oath's Strength betas for both teams.
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐒𝐭𝐚𝐭𝐬── .✦
𝐕𝐢𝐝𝐞𝐨── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2026-01-09 9:00 AM
T1 notes:
- Using FA solars on LR companion, so support skill is only for extra damage and stagger.
- First oath: 0-Particle active skill -> resonance -> 4-Particle active skill (push Pale Myst to northwest corner with CAs) -> resonance -> oath
- Second and third oath: 0-Particle active skill -> 4-Particle active skill (3 with 2BAs, 1 with CAs) -> oath
- Fourth oath: 4-Particle active skills (2BAs) -> oath
- During oath:
-- Stick close to Pale Myst and use it as your "anchor point" for every Synced Strike.
-- If the enemies are grouped together tightly enough, you can switch targets between them quickly and repeatedly to trigger a 4th Synced Strike. In this clear, I triggered it only 1 time.
T2 notes:
- The skill timings and positioning for this clear are very specific to maximize the 4 oaths. I retried until I got a good crit run.
- Use active skill at 2s left on resonance for time efficiency.
- First oath:
-- 4-Particle active skill (2BAs) -> resonance -> 4-Particle active skill (2BAs, CAs, support) -> resonance -> oath
-- Position at long range when releasing the second 4-Particle. ALL clusters must hit after oath. Doing 2-3 dashes before hitting active skill will usually be enough distance.
- Second oath:
-- 2-Particle active skill (1 support, 1 2BAs) -> resonance -> oath
-- Release active skill at close range to fill the oath faster.
- Third oath:
-- 1-Particle active skill (support) -> 4-Particle active skill (1 2BAs, 1 CAs, 1 support) -> resonance -> oath
-- Release active skill at mid range, tap the oath repeatedly so extra clusters go into the next oath. At least one cluster MUST carry over, 2-3 clusters is better.
- Fourth oath:
-- If you are at 0:28-0:30 here, you are making good time.
-- Support skill -> resonance -> 4-Particle active skill (CAs and support skill) -> resonance -> oath
-- Release active skill at close range to fill oath faster.