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This was a forgiving season stat wise for my mains. Hybrid builds for all teams, so decent crits are needed.
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1:32 clear, hybrid build (CR + D2W). 1 parry active skill and 1 empowered support skill before shieldbreak. Manually charge active skill in between waves for extra damage.
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1:32 clear, hybrid build (CR + D2W). During the phantom phase, the first hit of resonance has to kill the phantom so that the second hit can break Alterum's shield.
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1:31 clear, hybrid build (CR + D2W). To maximize damage, debuff the enemy with charged attack/resonance before launching active skill or oath.
โ โ โ โ Stella Matchโ โ โ Brute Force
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Weakness build, no special betas, 18s to spare. Honestly didn't bother much setting up any particular way because the stats needed seem pretty low.
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2026-07-13 6:44 PM
- Standard NE gameplay. Bloom lotus -> shieldbreak -> Yin-Yang Union.
- Push mobs to the center, then resonance and YYU to group them together and kill them.
- Hold onto lotus seed during Luminivore's second lock phase for unstoppable status; this keeps you from getting knocked back. Bloom lotus with sword stance combo until it stops its knockback screaming attack, after which you can safely use up the lotus seed.
Not the greatest time to have a difficult Team B again; the stats were pretty high for me considering I have 40% boost. Everyone, please take care of yourselves and do what brings you happiness!
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1:33 clear, weakness build. 2 weaknesses for Ignis Golem, time Searing Slash into both weaknesses to maximize damage and benefit from the fluctuation.
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1:30 clear, hybrid build (CR + D2W). In Divine Favor, use regular charged attack in between combos to benefit from the fluctuation. Start tapping on resonance skill to squeeze it in right before phantom phase. First hit of resonance must kill the phantom so the second hit breaks Alterum's shields.
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1:30 clear, crit build. Resonance on the first wave only, no-resonance rotation for the rest of the fight. Hold off launching the 4-Particle active skill until after the lock.
โ โ โ โ Stella Matchโ โ โ Brute Force
โ โ โ โ 3 Star Pass
โ โ โ โ Video
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Same strategy as my 7 and 8 clears. Using weakness build (DMG to Weakened delta/triangle protocores) and only 1 Ardent Oath. Needs familiarity with claymore.
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2026-07-04 1:41 PM
Protocore stats that will help: ATK, DMG to Weakened, Oathโs Strength (beta/cube mainstat), Expedited Expedited (beta/cube mainstat).
Fight notes:
- Strategy: Interrupt Magus's hat phases with resonance skill; the first at around 50% 4x HP, and the second at around 20% 2x HP. Hat phase is when the camera zooms out and Magus starts twirling its baton.
- First weakness:
-- Start with first resonance skill -> active skill. Bait an empowered support skill from the first attack if you can.
-- Quick spam of charged attacks after you get your 3 claymore stacks.
-- Hold off on second resonance skill (shieldbreak) until the hat phase starts. This has to trigger at 1:30 or earlier for timing purposes. If it takes too long for this hat phase, I prefer to reset the fight.
-- In weakness, quick charged attacks and support skill only.
- Second weakness:
-- Don't delay on resonance skills here. Use them right away.
-- In weakness, use 2 active skills and oath.
- Third weakness:
-- Hold first resonance skill until the hat phase starts. Ideally, trigger it by 0:30 or earlier.
-- Second resonance (shieldbreak) at 0:13. Get 2 active skills in this weakness.
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Core Hunts 8 and 9 is a chance of up to 2 SSR protocores per run.
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Good protocores make a world of difference in combat. Seize this opportunity to farm for really good ones! Good luck, and happy hunting!!
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We are so netherback! Netherlord and double Oath's Strength for all teams this season! The FA fluctuation on Team B is the hardest, as usual. It was fun to try it out with NE now that I have some red HP cores built.
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Question mark season souvenir lolol
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1:35 clear, weakness build. To help with grouping, focus target on the Glimmerblade for wave 1, Nauticverge for wave 2.
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1:32 clear, hybrid build (CR + D2W). It helps to kill the first set of mobs fast. Bloom with support skill at the start of weakness for extra damage and energy. Empowered support skill in wave 2 is needed for bloom timing.
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1:30 clear, weakness build. Pre-apply a lotus on Foulwings by attacking its invisible hitbox before it lands.
โ โ โ โ Stella Matchโ โ โ Brute Force
โ โ โ โ Video
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This was surprisingly a breeze compared to the hell that was 140. Weakness build for both teams because of the fluctuation.
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2026-06-18 8:15 PM
T1 notes:
- Back to back resonance. 1 active skill every other resonance to manage energy.
- Weakness rotation: Resonance -> support skill (stagger) -> active skill/CA spam
- Angle your active skills to hit multiple enemies at once, to maximize damage.
- No Specific Searing slash timing. Just be mindful not to accidentally cancel Searing Slash when using resonance or oath while it's mid-cast.
T2 notes:
- 2 weaknesses before the first oath, 1 weakness at the end.
- While attacking, dodge into nearby red orbs to heal and gain a damage buff. This will help with Sylus's survivability too as he tends to tank the hits.
- If you want to use support skill for extra damage without accidentally charging Devour Mark, use it 9s before shieldbreak.
- Don't delay on resonance until the second weakness and oath at around 1:00.
- Charged Devour Marks:
-- For all 3 weaknesses: To fit 2 active skill + optimal claymore combo within the Devour Mark window, use support skill mid-active skill just before it hits.
-- After coming out of first weakness: Support skill -> resonance skill -> calibrate claymore/CA spam
-- After second weakness and lock phase: Resonance after the lock -> support skill -> active skill -> quick CAs
- Final shieldbreak at 0:15.
Bless you Sylus for conquering this blue hell season. Medic + Sword comp is still goated for FS fluctuation, but I wanted Sylus to take a swing at it! Decent crits needed for all teams.
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1:34 clear, hybrid build (CR + CDMG + D2W). Kill 1, 1, 2 mobs to spawn the last enemy. Prime enemies with the fluctuation debuff by hitting them with charged attack. In wave 3, get 2 enemies to low HP before using resonance.
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1:30 clear, hybrid build (CR + D2W). Stay close to the talon to bait the dogs to it. To maximize the fluctuation: 1) Hit enemies with support skill before Rose Thorns; 2) In Crimson Bond state, wait for Sylus to use his big attack before Underworld Rift.
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1:30 clear, hybrid build (CR + D2W). When Synergy bar is full, support skill becomes empowered and gives you a buff.
โ โ โ โ Stella Matchโ โ โ Brute Force
โ โ โ โ 3 Star Pass
โ โ โ โ Video
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We can stella match this pretty easily now! The same strategy as my 7 clear. Using weakness build (DMG to Weakened delta/triangle protocores) and only 1 Ardent Oath. Needs familiarity with claymore.
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2026-06-03 6:28 PM
Protocore stats that will help: ATK, DMG to Weakened, Oathโs Strength (beta/cube mainstat), Expedited Expedited (beta/cube mainstat).
Fight notes:
- Strategy: Interrupt Magus's hat phases with resonance skill; the first at around 50% 4x HP, and the second at around 20% 2x HP. Hat phase is when the camera zooms out and Magus starts twirling its baton.
- First weakness:
-- Start with first resonance skill -> active skill. Bait an empowered support skill from the first attack if you can.
-- Quick spam of charged attacks after you get your 3 claymore stacks.
-- Hold off on second resonance skill (shieldbreak) until the hat phase starts. This has to trigger at 1:30 or earlier for timing purposes. If it takes too long for this hat phase, I prefer to reset the fight.
-- In weakness, quick charged attacks and support skill only.
- Second weakness:
-- Don't delay on resonance skills here. Use them right away.
-- In weakness, use 2 active skills and oath.
- Third weakness:
-- Hold first resonance skill until the hat phase starts. Ideally, trigger it by 0:30 or earlier.
-- Second resonance (shieldbreak) at 0:13. Get 2 active skills in this weakness.
Wow, there's a lot of seasonal boost Memories this season! Team B is particularly difficult needing quite high stats.
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1:30 clear, weakness build. During oath: 1) Switch between targets quickly to trigger an additional Synced Strike; 2) In between waves, 0.5s pause on oath button to land a barrage attack just as the boss spawns.
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1:30 clear, hybrid build (CR 60% + CDMG + D2W), I needed consistent crits. I recommend ranking up Rising Tides from the Wishing Well for the stats and crit rate increase. During phantom phase, first hit of resonance has to kill it so that the second hit shieldbreaks Alterum.
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1:31 clear, weakness build. Have active skill buff up for your strong attacks (Rose Thorns, resonance, oath). On the deer, must use first resonance by 2:01 to make the timing.
โ โ โ โ Stella Matchโ โ โ Brute Force
โ โ โ โ Video
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LR is a good counter for this fluctuation and enemy combo, as long as your HP doesn't drop below 70% while you're building Particles. Weakness build, double Oath's Strength betas.
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2026-05-20 8:16 PM
- Strategy: Frequent resonance and staggers to interrupt annoying enemy attacks/mechanics.
- Mismatched solars, so support skill is only for extra damage and staggers.
- First and third oath: 1-Particle active skill -> resonance skill -> 4-Particle active skill -> resonance skill -> oath
- Second oath: Resonance skill -> 4-Particle active skill -> resonance skill -> oath
- In the last 10s, resonance -> CA spam to finish off the remaining enemies.
- Focus on the Velox Venator (green cats) for the first two oaths because they're more annoying to leave alone. They will sometimes turn invisible or jump and disengage your target. Interrupt them quickly and frequently to reduce chances of that happening.
- Don't step into the Malachite's healing vines, even when you're invincible during oath. They can still heal from hitting you.
Stat requirements are pretty low all around this season. All Relentless Conqueror clears for me, using the exclusive gun this time (except for C)! Spin to win, baby!
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1:31 clear, hybrid build (CR + D2W). No resonance delays. Charged Devour Mark on shielded enemies, use the lesser mobs as fuel for active skill spam.
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1:30 clear, hybrid build (CR + CDMG + D2W). Kill 1, 3, 3 enemies for the last spawn. Spam charged attack to keep triggering the fluctuation's DMG increase on the target enemies.
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1:31 clear, hybrid build (CR + D2W). Pick up red orbs to help keep Sylus alive. To fit 2 active skills into the charged Devour Mark window, use support skill just as active skill is about to hit.
โ โ โ โ Stella Matchโ โ โ Brute Force
โ โ โ โ Video
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It's finally done! I've been so curious about doing a Petro Golem clear like this with NE. Both fights took a good amount of tries. Weakness build for both teams, double Oath's Strength for T1, double Oath Recovery for T2.
Timings based on the Netherlord Oath Recharge Time R0-R3 numbers here. Check it out if you want to experiment with oath timings on your battles with him!
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2026-05-02 11:35 PM
T1 notes:
- Strategy: Back to back resonance. Keep distance from the talons while throwing occasional hits at the green cats, to deter them from teleporting or jumping/disappearing/healing.
- Ideally, you want both Velox Venator (green cats) to be shieldbroken for every oath. Missing them too much may set you back.
- While building Particles for oath with CA spam, you can push the enemies towards each other for tighter grouping.
- If the enemies are too spread apart by the first oath, I just reset.
- Oath rotations:
-- First and third oath: 1-Particle active skill -> resonance skill -> 4-Particle active skill -> oath
-- Second oath: Support skill -> resonance skill -> 4-Particle active skill -> oath
-- Manual target both cats before the first Synced Strike. This will reduce the chances of them from disappearing mid-oath.
-- Quickly switch between targets to charge the Synced Strikes faster and trigger an additional Synced Strike.
- After the third oath: resonance skill -> CA spam -> support skill to finish off any stragglers. Remember to maintain distance from the talons.
T2 notes:
- Strategy: Get two oaths in weakness before Petro Golem's furious state. 4 weaknesses, but more like 3.1 because the last one is very short.
- If the boss dives more than once, or the dive makes me miss my timing, I reset the fight it's not worth it.
- Yin-Yang Union rotation:
-- Step 1: Support skill -> 2BA -> active skill
-- Step 2: 3BA (filler) -> support skill, side dash -> 1BA (filler) -> active skill. Do this twice.
-- Step 3: Support skill -> 4BA (apply lotus as weakness ends)
-- If the side dash -> 1BA is too complicated, skip that part.
- First weakness:
-- Resonance at 1:58, 1:43.
-- Dash 2x -> Dash 2x at the start to reach the checkpoint as quickly as possible.
- Second weakness:
-- Resonance at 1:38, 1:13. MUST use first oath at 1:09-1:10.
-- Same rotation as first weakness if the combo doesn't get interrupted, otherwise adjust based on the enemy attacks.
- Third weakness:
-- Resonance at 0:58, 0:43. Second oath will come up at 0:32-0:33.
-- The only time to use empowered support skill. Aim to trigger and use it from the point blank aoe attack.
-- 2 active skills. The second active skill is just to generate a lotus seed -> CA quickly.
- Fourth weakness:
-- Resonance at 0:24.5, 0:08.
-- After second oath, get started on applying lotus ASAP. I try to bloom a lotus with Sword Stance combo and use support skill before the first resonance.
-- 2 active skills. Trigger empowered support skill but don't use it.
- Only in third and fourth weakness, if you need the extra damage: Have a lotus on the boss and support skill ready before shieldbreak. Resonance skill -> support skill (bloom in weakness) -> Yin-Yang Union. Thanks to JwL for this tip!
This marks Netherlord as my first ranked myth on my main account!
โ โ โ โ Stella Matchโ โ โ Brute Force
โ โ โ โ Video
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What the heck is this T1, crit build is the way. Hybrid build (CR + D2W) for T2. Crit malding involved for both teams.
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2026-05-01 11:40 PM
T1 notes:
- Strategy: Back to back active skills on the Lacertus. Resonance only when using oath at 1:00 and close to the end.
- The Lacertus are VERY tanky and have no shields to break. You'll want consistent crits, I recommend getting crit rate close to 60% as a priority.
- Aim to hit multiple enemies with each active skill, especially after resonance when they're tightly clustered, while still prioritizing hitting the Lacertus.
- I use active skill on the knaves only at the very start with the first one, and when there's still a healthy looking knave after the first minute like what happened in my clear.
- Don't push the Lacertus into a corner. Instead, circle around them and push them towards the middle against the other enemies.
- The knaves can act as a makeshift "wall" or "cage" when clustered together.
T2 notes:
- Strategy: 3 weaknesses. Quickly push Luminivore into its lock phases to manage a shieldbreak at the end.
- 1 active skill only for the first weakness. 2 active skills for second and third weakness. 1 Searing Slash in every weakness.
-- For the 2 active skills, I used reliable claymore combo. Optimal claymore combo is way too tight for me for this when trying to include oath.
- To get a Searing Slash in weakness, at 4/6 Potential, use support skill at 2s left on resonance -> pick up beacon -> quickly resonance/shieldreak.
- Quick charged attacks when at 3 claymore stacks.
- After the second weakness:
-- Resonance -> back to back active skills until its HP falls before 10% 2x HP. Use the second protocore shield under its HP bar as a marker. You need to get it to that point by 0:30 to be able to shieldbreak a third time at 0:13 with a full weakness combo.
-- In Luminivore's enhanced state (after the first lock), it likes to do a backstep every 1-2 attacks, usually after a glowing twirl attack. To mitigate active skill misfires, use it when Luminivore is mid-animation, and/or just as Searing Slash hits.
-- Keep attacking Luminivore during its 2nd lock phase until you get pushed back. Only 1 active skill here, must have 2.5 energy when it unlocks and gets shieldbroken at 0:13.