⠀⠀⠀☑ Stella Match⠀⠀☐ Brute Force
⠀⠀⠀☑ 36/36
⠀⠀⠀☐ +20%⠀⠀☐ +30%⠀⠀☑ +40%
⠀⠀⠀☑ Video
⠀⠀-------------------------------------------
Not the greatest time to have a difficult Team B again; the stats were pretty high for me considering I have 40% boost. Everyone, please take care of yourselves and do what brings you happiness!
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐓𝐞𝐚𝐦 𝐀── .✦
1:33 clear, weakness build. 2 weaknesses for Ignis Golem, time Searing Slash into both weaknesses to maximize damage and benefit from the fluctuation.
𝐓𝐞𝐚𝐦 𝐁── .✦
1:30 clear, hybrid build (CR + D2W). In Divine Favor, use regular charged attack in between combos to benefit from the fluctuation. Start tapping on resonance skill to squeeze it in right before phantom phase. First hit of resonance must kill the phantom so the second hit breaks Alterum's shields.
𝐓𝐞𝐚𝐦 𝐂── .✦
1:30 clear, crit build. Resonance on the first wave only, no-resonance rotation for the rest of the fight. Hold off launching the 4-Particle active skill until after the lock.
I rarely use AB these days... I miss him. Weakness build for both teams.
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐒𝐭𝐚𝐭𝐬── .✦
𝐕𝐢𝐝𝐞𝐨── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2026-04-18 4:07 PM
T1 notes:
- Strategy: Back to back weakness to prevent the remnants from casting a barrier on themselves.
- Weakness rotation: Resonance skill -> (target frontmost enemy) support skill -> active skill. 1 active skill only per weakness.
-- Following up resonance with support skill will lightly stagger the enemies, buying you time to close the distance with claymore.
- Push enemies to the northwest corner and keep them there.
- Ideally, have all enemies shieldbroken for the first oath at around 1:00 and the second oath towards the end.
T2 notes:
- Strategy: 4 weaknesses, 1 Searing Slash and 1 active skill per weakness. Can't delay on resonance.
- Trigger empowered support skill for the extra energy, but don't use it.
- To maximize damage:
-- Use active skill when you have the beacon buff. Get the buff by either from picking up a beacon from support skill or by using charged attack when the boss is marked.
-- Do quick charged attack spam when not using active skill in weakness, and when done getting 3 claymore stacks outside of weakness.
- Time a Searing Slash to trigger during every weakness by holding Potential count at 4/6 stacks, then using support skill and picking up the beacon at 2s before or after resonance skill.
- If you use resonance/oath quickly enough while Potential bar is filled, you can delay Searing Slash to trigger after. You can see me do this a lot before shieldbreak in this clear.
░ 𝐃𝐢𝐫𝐞𝐜𝐭𝐢𝐨𝐧𝐚𝐥 𝐎𝐫𝐛𝐢𝐭: 𝐆𝐫𝐚𝐯𝐢𝐭𝐲 𝟗𝟎
⠀ 𝐆𝐚𝐦𝐞 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 𝟑.𝟎
⠀ ① ᴄᴏᴍᴘ: Ultimate Weapon X-02 [R0 LR]
⠀ ① ᴡᴇᴀᴘᴏɴ: Awakened Vitality
⠀ ② ᴄᴏᴍᴘ: UItimate Weapon X-02 [R0 FA]
⠀ ② ᴡᴇᴀᴘᴏɴ: Awakened Vitality
⠀⠀-------------------------------------------
⠀⠀⠀☑ Stella Match⠀⠀☐ Brute Force
⠀⠀⠀☑ Video
⠀⠀-------------------------------------------
T1 more annoying than T2 because of several things that can go wrong.
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐒𝐭𝐚𝐭𝐬── .✦
𝐏𝐫𝐨𝐭𝐨𝐜𝐨𝐫𝐞𝐬── .✦
T1: Double Oath's Strength betas. For deltas, Crit Rate to 40%, then the rest into DMG to Weakened.
T2: Double Oath's Strength betas, all DMG to Weakened deltas.
𝐕𝐢𝐝𝐞𝐨── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2025-04-16 8:29 PM
✦ T1 general notes:
- Cleared narrowly, all things considered. Raise stats to your comfort level. 4 oaths used.
- Rotation: Resonance -> build stacks -> active skill. Charged attack -> build stacks -> active skill, quickly into resonance and oath.
- The idea is to get active skill clusters to hit after initiating the first oath, so the oath charge carries over to the following oath, triggering it more quickly.
- Support skill doesn't need a target to give you 1 Particle stack.
- You can move while charging active skill.
✦ T1 specific notes:
- Lock onto the Heatshredder closest to you as the resonance animation is playing. In my runs, it's the most prone to floating away from the rest.
- Stay close to the enemies and near the edge of the arena to discourage or at least mitigate the Patrol's dash attack.
- During oath, I mostly keep the target lock on either one of the Heatshredders because smaller hitbox = tighter grouping.
- I restart the fight if:
-- The first shieldbreak didn't hit all 3 enemies.
-- All three enemies aren't grouped together for oath.
✦ T2 general notes:
- Cleared with 8s left, so there's room to go lower. 3 oaths used.
- Rotation: Resonance -> active skill -> build stacks -> active skill -> resonance -> oath. Additionally, fit a fully charged active skill during the last shieldbreak for extra weakness damage.
- Because we're using FA cards, using support skill doesn't give 1 Particle stack. You have to be more quick with the 2BA combos and you may have to refresh the debuff with charged attack.
✦ T2 specific notes:
- Start charging active skill when the boss touches the ground. Release when the boss becomes targetable.
- After each oath, prioritize resonance over charged active skill. The delay from resonance is harder to recover vs delay from active skill.
░ 𝐃𝐢𝐫𝐞𝐜𝐭𝐢𝐨𝐧𝐚𝐥 𝐎𝐫𝐛𝐢𝐭: 𝐆𝐫𝐚𝐯𝐢𝐭𝐲 𝟏𝟑𝟎
⠀ 𝐆𝐚𝐦𝐞 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 𝟒.𝟎
⠀ ① ᴄᴏᴍᴘ: Ultimate Weapon X-02 [R0 FA]
⠀ ① ᴡᴇᴀᴘᴏɴ: Awakened Vitality
⠀ ② ᴄᴏᴍᴘ: Ultimate Weapon X-02 [R0 LR]
⠀ ② ᴡᴇᴀᴘᴏɴ: Awakened Vitality
⠀⠀-------------------------------------------
⠀⠀⠀☑ Stella Match⠀⠀☐ Brute Force
⠀⠀⠀☑ Video
⠀⠀-------------------------------------------
This was hell to do with the current LR bugs still at large. So many botched runs... T1 was much harder than T2 for me. Crit build (CR 50% + CDMG) and double Oath's Strength betas for both teams.
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐒𝐭𝐚𝐭𝐬── .✦
𝐕𝐢𝐝𝐞𝐨── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2025-12-07 11:59 PM
T1 notes:
- Botched runs aside, this was a tight run that took many tries.
- Because we're not using LR solars, support skill is only for extra damage.
- First oath rotation: 1-Particle active skill -> resonance -> 4-Particle active skill -> resonance (shieldbreak) -> oath
- Second oath rotation: Resonance -> 4-Particle active skill -> resonance (shieldbreak) -> oath
- Third and fourth oath rotation: 0-Particle active skill -> 4-Particle active skill -> oath
- Circle around the knaves cluster while you attack. Don't stand too far away.
- During oath, to maximize damage:
-- Focus target on the Lacertus closest to the knaves. The barrage attack must hit as many knaves as possible.
-- Frequently switch target between the two Lacertus to evenly distribute the damage.
-- If you do all of the above, sometimes you'll be able to trigger a 4th Synced Strike that will land after oath ends. In my clear, I managed to trigger it for the first oath.
- Personally, if the oath button disengages (bug) during the first two oaths, I just reset the fight. It's too much of a damage loss to keep going.
T2 notes:
- With LR solars equipped, using support skill will give 1 Particle even without a target. Use this to quickly build the Particle gauge.
- Get into the habit of using support skill and dodging as you come out of oath.
- When it's in Dark Myst phase (no protocore shields), stay within its mid range. Positioning too far can trigger an invincible attack that can negate your damage to it. Only stay far away if you're anticipating its spin attack or if it's in Pale Myst phase (with protocore shields).
- First and second oath rotation, Dark Myst: 1-Particle active skill -> 4-Particle active skill -> oath
-- Sometimes Myst will go into its spin phase before you can cast your active skill, which is not ideal. I like to reset until I get a timing that allows me to start casting active skill right before it spins.
- Third oath rotation, Pale Myst: Support skill -> resonance -> 4-Particle active skill -> 4-Particle active skill (cast it from far away) -> resonance (shieldbreak) -> oath
- Fourth oath rotation, Dark Myst: 1-Particle active skill -> oath
- Chip away at any remaining health that the boss has at the end.
⠀⠀⠀☑ Stella Match⠀⠀☐ Brute Force
⠀⠀⠀☑ 36/36
⠀⠀⠀☐ +20%⠀⠀☐ +30%⠀⠀☑ +40%
⠀⠀⠀☑ Video
⠀⠀-------------------------------------------
Rafayel only season! 🧜♂️🦈🎨 All teams using hybrid build (CR + D2W), and needing to decently crit. Team A in particular needs to be especially crit blessed.
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐓𝐞𝐚𝐦 𝐀── .✦
𝐓𝐞𝐚𝐦 𝐁── .✦
𝐓𝐞𝐚𝐦 𝐂── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2025-10-08 12:13 AM
✦ Team A: 1:30 clear. Used 500% of my brain. Expedited Energy isn't necessary with the way I did this. You can swap it out with a DEF% or Oath's Strength beta, whichever has better substats.
- Strategy: Use a Divine Favor in between resonances. Then, another Divine Favor after shieldbreak. Refer to the video for the rotations.
- Focus on building your yellow gauge at the start of each wave.
For Divine Favor in weakness, at the end, prioritize detonating the orb over empowered charged attack. The timing is tighter here because of the missing MS cards and some skill delays.
- Attacks from Ignis Golem's right arm are faster. Take note of this for dodging.
- Ideally, finish wave 1 by 2:15. 2:10 at most.
✦ Team B: 1:31 clear. Abysswalker always comes through for me. Refer to the video for beacon timings.
- Use reliable claymore weakness combo. AB resonance places you far from the enemies.
- Wave 1:
-- Finish by 2:45. It helps to fish for crit on the first resonance.
-- Quick charged attack spam after the active skill.
- Wave 2:
-- 1 Searing Slash outside of weakness.
-- You can shorten the distance of Luminivore's dash attack by dodging backwards along its path.
-- If you can time shieldbreak to just before the first lock at 70% 3x HP, you can shave off a few seconds. For most of my attempts I just let the lock happen.
-- Finish by 2:10 or earlier.
- Wave 3:
-- 1 Searing Slash outside of weakness, 1 within weakness.
-- Must have at least 3 Potential before final shieldbreak, and be able to use support skill early and trigger Searing Slash in the final weakness. You may need to use empowered support skill for the extra beacon.
✦ Team C: 1:30 clear. Artist, because why not? In Round 3 I used Fresh Paint instead of Artist.
- Use optimal claymore weakness combo for a bit of extra damage, and because Artist resonance places you close to the enemies.
- Delay using resonance at the start of wave 3, just until you fully calibrate claymore again. This is to give Artist some time to regenerate Flame Lilies for the resonance buff.
- The dragon has a tendency to do one invincible jump starting at 3x HP, some time after the first roar attack. I've had so many active skills miss because I kept forgetting about it.
- Before final shieldbreak, use empowered support skill to increase the odds of getting the full 5 Flame Lilies buff from resonance.
░ 𝐃𝐢𝐫𝐞𝐜𝐭𝐢𝐨𝐧𝐚𝐥 𝐎𝐫𝐛𝐢𝐭: 𝐄𝐧𝐞𝐫𝐠𝐲 𝟏𝟐𝟎
⠀ 𝐆𝐚𝐦𝐞 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 𝟒.𝟎
⠀ ① ᴄᴏᴍᴘ: Abysm Sovereign [R0 AS]
⠀ ① ᴡᴇᴀᴘᴏɴ: Fiend Reaper
⠀ ② ᴄᴏᴍᴘ: Abysm Sovereign [R0 CA]
⠀ ② ᴡᴇᴀᴘᴏɴ: Fiend Reaper
⠀⠀-------------------------------------------
⠀⠀⠀☑ Stella Match⠀⠀☐ Brute Force
⠀⠀⠀☑ Video
⠀⠀-------------------------------------------
This was an interesting one. Oath Recovery + Expedited Energy and weakness build for T1, double Expedited Energy and hybrid build (CR + D2W) for T2.
I was overstat for T2 and used oath sub-optimally outside of weakness. Don't do what I did - PLEASE USE OATH WITHIN WEAKNESS! My estimate is that this is clearable with at least 5k-8k less HP, maybe even less if you can time another rock spike at the very end.
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐒𝐭𝐚𝐭𝐬── .✦
𝐕𝐢𝐝𝐞𝐨── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2025-11-02 8:29 PM
T1 notes:
- Alternate regular resonance and Fury resonance. Fury resonance for the last one at around 0:13.
- 2BA combos and support skills to stagger enemies. 1 active skill only per Fury resonance.
- At the start, push the Fissionform (skinny guy) on the right towards the other one -> regular resonance. Aim to get them to the northwest corner. Focus on them for the first minute.
- Close to the 1:00 mark, group the Fusionform (big guy) close enough to the Fissionforms so that they're all hit by resonance. This is so they all get hit by first oath in weakness.
- Focus on the Fusionform for the second minute. Push it towards the other enemies as you're attacking it.
T2 notes:
- I was overstat for this! Again, PLEASE USE OATH WITHIN WEAKNESS! Don't do what I did in the video!
- Phase 1:
-- I reset until I get the blue Despairra. This is so I can get Despairra: Gravitas (red) for phase 3, and lets me do perfect dodges during the rock spike phases.
-- Regular resonance -> Fury resonance (shieldbreak) -> charged attack 4x -> Fury resonance (shieldbreak)
-- Weakness rotation: Active skill -> 3BA/2BA -> 2BA -> 2BA -> active skill. Support skill somewhere in there.
-- Parry the repulsion attacks with your back against the closest blue rock. Sylus will still try to hide, positioning in this way guides him towards shortest distance.
-- Use support skill before Sylus gets a chance to hide behind the blue rock or else you won't be able to use it until after the repulsion attack.
-- Don't stand too close to the blue rocks or else Sylus will get confused and keep trying to hide. 💀
-- Finish by 1:05 at most.
- Phase 2:
-- Use charged attacks on the blue core until fully healed. The timer freezes for a good amount of time for this.
- Phase 3:
-- DON'T use oath at the very start like I did here. I was attempting a strat that ended up being unnecessary. Save your oath for weakness to maximize damage.
-- Start with Fury resonance -> support skill -> active skill. You want to get these hits in quickly before the first rock spike phase.
-- Perfect dodge the rock spike. You can use the empowered support skill for damage, or leave it alone if you can't afford the additional delays on your timing.
-- First weakness rotation: Active skill -> 2BA spam. Support skill and oath in there. Only 1 active skill because we need the energy to use regular resonance ASAP.
-- One parry/active skill before the final Fury resonance (shieldbreak) at 0:13.
-- Final weakness rotation: Active skill -> 3BA -> 2BA -> 2BA -> active skill. Support skill in there.
░ 𝐃𝐢𝐫𝐞𝐜𝐭𝐢𝐨𝐧𝐚𝐥 𝐎𝐫𝐛𝐢𝐭: 𝐆𝐫𝐚𝐯𝐢𝐭𝐲 𝟏𝟒𝟎
⠀ 𝐆𝐚𝐦𝐞 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 𝟓.𝟎
⠀ ① ᴄᴏᴍᴘ: Ultimate Weapon X-02 [R0 FA]
⠀ ① ᴡᴇᴀᴘᴏɴ: Awakened Vitality
⠀ ② ᴄᴏᴍᴘ: Ultimate Weapon X-02 [R0 LR]
⠀ ② ᴡᴇᴀᴘᴏɴ: Awakened Vitality
⠀⠀-------------------------------------------
⠀⠀⠀☑ Stella Match⠀⠀☐ Brute Force
⠀⠀⠀☑ Video
⠀⠀-------------------------------------------
The bugs persist, but so do I. Weakness build for T1, hybrid build (CR + D2W) for T2. Double Oath's Strength betas for both teams.
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐒𝐭𝐚𝐭𝐬── .✦
𝐕𝐢𝐝𝐞𝐨── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2026-01-09 9:00 AM
T1 notes:
- Using FA solars on LR companion, so support skill is only for extra damage and stagger.
- First oath: 0-Particle active skill -> resonance -> 4-Particle active skill (push Pale Myst to northwest corner with CAs) -> resonance -> oath
- Second and third oath: 0-Particle active skill -> 4-Particle active skill (3 with 2BAs, 1 with CAs) -> oath
- Fourth oath: 4-Particle active skills (2BAs) -> oath
- During oath:
-- Stick close to Pale Myst and use it as your "anchor point" for every Synced Strike.
-- If the enemies are grouped together tightly enough, you can switch targets between them quickly and repeatedly to trigger a 4th Synced Strike. In this clear, I triggered it only 1 time.
T2 notes:
- The skill timings and positioning for this clear are very specific to maximize the 4 oaths. I retried until I got a good crit run.
- Use active skill at 2s left on resonance for time efficiency.
- First oath:
-- 4-Particle active skill (2BAs) -> resonance -> 4-Particle active skill (2BAs, CAs, support) -> resonance -> oath
-- Position at long range when releasing the second 4-Particle. ALL clusters must hit after oath. Doing 2-3 dashes before hitting active skill will usually be enough distance.
- Second oath:
-- 2-Particle active skill (1 support, 1 2BAs) -> resonance -> oath
-- Release active skill at close range to fill the oath faster.
- Third oath:
-- 1-Particle active skill (support) -> 4-Particle active skill (1 2BAs, 1 CAs, 1 support) -> resonance -> oath
-- Release active skill at mid range, tap the oath repeatedly so extra clusters go into the next oath. At least one cluster MUST carry over, 2-3 clusters is better.
- Fourth oath:
-- If you are at 0:28-0:30 here, you are making good time.
-- Support skill -> resonance -> 4-Particle active skill (CAs and support skill) -> resonance -> oath
-- Release active skill at close range to fill oath faster.