The bugs persist, but so do I. Weakness build for T1, hybrid build (CR + D2W) for T2. Double Oath's Strength betas for both teams.
T1 notes:
- Using FA solars on LR companion, so support skill is only for extra damage and stagger.
- First oath: 0-Particle active skill -> resonance -> 4-Particle active skill (push Pale Myst to northwest corner with CAs) -> resonance -> oath
- Second and third oath: 0-Particle active skill -> 4-Particle active skill (3 with 2BAs, 1 with CAs) -> oath
- Fourth oath: 4-Particle active skills (2BAs) -> oath
- During oath:
-- Stick close to Pale Myst and use it as your "anchor point" for every Synced Strike.
-- If the enemies are grouped together tightly enough, you can switch targets between them quickly and repeatedly to trigger a 4th Synced Strike. In this clear, I triggered it only 1 time.
T2 notes:
- The skill timings and positioning for this clear are very specific to maximize the 4 oaths. I retried until I got a good crit run.
- Use active skill at 2s left on resonance for time efficiency.
- First oath:
-- 4-Particle active skill (2BAs) -> resonance -> 4-Particle active skill (2BAs, CAs, support) -> resonance -> oath
-- Position at long range when releasing the second 4-Particle. ALL clusters must hit after oath. Doing 2-3 dashes before hitting active skill will usually be enough distance.
- Second oath:
-- 2-Particle active skill (1 support, 1 2BAs) -> resonance -> oath
-- Release active skill at close range to fill the oath faster.
- Third oath:
-- 1-Particle active skill (support) -> 4-Particle active skill (1 2BAs, 1 CAs, 1 support) -> resonance -> oath
-- Release active skill at mid range, tap the oath repeatedly so extra clusters go into the next oath. At least one cluster MUST carry over, 2-3 clusters is better.
- Fourth oath:
-- If you are at 0:28-0:30 here, you are making good time.
-- Support skill -> resonance -> 4-Particle active skill (CAs and support skill) -> resonance -> oath
-- Release active skill at close range to fill oath faster.