Another game already?!
Tear off a quest for the day in "A game in 14 sessions". A one-pager (or two, if you count the multiplayer rules) for printing yourself.
https://ranarh.itch.io/14-sessions

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Another game already?!
Tear off a quest for the day in "A game in 14 sessions". A one-pager (or two, if you count the multiplayer rules) for printing yourself.
https://ranarh.itch.io/14-sessions
It’s not a very good quality video, but here’s a little look at the project so far!
After a VERY busy month, not much progress has been made, but it is starting to shape up I think. My goal design-wise is to create the “bones” of the level design, then fill the gamespace with detail.
I’ve leart that the two main ways to make an environment feel alive are sound design and movement, so I’ve worked to add these elements in three key ways:
-Water that moves/has sound effects
-A day/night cycle
-Movement sounds/animation
There are additinal steps I’m going to take to build further “living” elements into the game space, to really make it feel like a place worth exploring. I am DEFINITELY dodging the harder parts of development (i.e. actual coding), but I’m still happy with the progress so far.
Taking a periodical break to enjoy the wonders of tea too... I first discovered this amazing book when researching for my 'Equal to Tea Time' card game such a lovely and informative book #reading #personallibrary #teabook #gamesdev #pocgamedevs #gamedesigner #igped #womenwhoread #dyslexicandproud https://www.instagram.com/p/CJiT6AhnNOs/?igshid=1884kod2fv0gi
My next upcoming brief is “The Lighting brief”.
The idea is the base a level design around the idea of light funnily enough, and here are a few of the ideas I came up with.
1. “The Projector” The idea is that you explore a mansion and its many dark rooms eventually finding a room which in its centre holds a projector facing a blank wall and around the room 3 portals. Each portal takes you to a different room of the mansion holding different puzzles and traps rewarding you with a different coloured light for each room. After you retrieve all the lights you find your way back to the project room and place them inside the projector. After this the projector projects the lights on the wall blending them all into a white light and creating a transparent material you can walk through. This leads into a long dark corridor with a very well lit room at the end. This end room holds another final puzzle which is lots of mirrors you must rotate to beam the light back at the projector down the hallway. When both lights finally meet you create a final portal taking you to the end of the game.
This is only one of my ideas and is currently in the making, stay tuned throughout the next few weeks to see more development and progress eventually ending with a final finished level!
Some characters inspired by my friend @bucketofrobots testing my ability to change style up. Guys name is Spark, girls name is Uzu. I like to think they would be characters in a fighting game, or a beat em up. Been playing a lot of those recently with the Capcom bundles. More soon? Maybe...
crystal!!!!
We can’t wait for PC Gamer it’s gonna be a blast!! #101 #legion #legionofhell #red #gaming #gamesdev #pcgamer #pcgamerweekend #pc #developer #cool #freefall #interactive #training #education #itonlinelearning #it #coding #programming #programmer #cool #awesome #indies #ffi (at Olympia London)
Game Analysis - This War of Mine
Initial Release Date: 14 November 2014 Genre: Survival/Management Platforms: Android, PlayStation 4, Xbox One, iOS, Microsoft Windows, Linux, Macintosh operating systems
This War of Mine is Survival/Management game by 11 Bit Studios where you are to survive through the after-effects of war. You are set out with 3 people randomly chosen and have to set up a home, defend it and go out scavenging for supplies each night, however there is a catch. When scavenging the characters only have a limited amount of space which they can hold items with. This means if you bring weapons or armour for protection that takes up inventory spots. See how long you can survive.