BioWare Video Game Developer
BioWare Description: BioWare founded in February 1995, is a Canadian video game developer. Currently, BioWare is owned by Electronic Arts which is an American company. Bioware was founded by newly graduated medical doctors Augustine Yip, Greg Zeschuk and Ray Muzyka. It is specializes in role-playing video games & launched highly successful and praised licensed franchises, Neverwinter Nights, Baldur's Gate and Star Wars: Knights of the Old Republic. Greg Zeschuk, Augustine Yip, and Ray Muzyka proceeded to make several other games based on original intellectual property: the Mass Effect series, Jade Empire & the Dragon Age series. The company launched first MMORG, Star Wars: The Old Republic in 2011. BioWare is well known developers and its developed games have their own world around the world. Almost all the games are available on internet, few are premium and rest can be downloaded for free. BioWare’s game collection is available on http://www.freezone360.com with relevant brief description, HD screenshots and much more. Muzyka, Zeschuk and Yip did some programming for use in med school & played video games for recreation and then eventually they decided to develop their own video games. With the success in the medical field they were provided funding which were needed to launch a video game company. They pooled their resources, to make their first game, which resulted in capital of $100,000. Shattered Steel was their first game and began its life as a proof-of-concept demo, similar to MechWarrior games. Its demo was submitted to 10 publishers, 7 of whom returned to company with offer. BioWare's staff and founders were keenly interested in both pen-and-paper and computerized variants of the role-playing games.
BioWare Game engines: BioWare developed a number of in-house video game engines between the year 1998 & 2011, in order to serve as technical basis for their games. Some engines were licensed to other companies to develop own games while rest of the engines came with modding toolkit which allowed fan community in order to implement original adventures using technology of BioWare's games.
BioWare Eclipse Engine: It is also known as Lycium Engine, succeeded Odyssey Engine & among other things which is supported by PhysX hardware acceleration.
BioWare Unreal Engine 3: The company licensed Epic Games' Unreal Engine 3 to develop original Mass Effect trilogy.
BioWare Aurora Engine: It features real-time shadows and lighting, full 3D environments, and the surround sound, it was the successor to Infinity Engine. Neverwinter Nights and BioWare included "Aurora toolset", which is a collection of tools allow the users to create digital adventure modules to be played either in online multiplayer or single-player.
BioWare Infinity Engine: The Infinity Engine created by BioWare is use as a core component for 2D role-playing video games development, based on Dungeons & Dragons. Infinity engine was used by Black Isle Studios in order to create critically acclaimed Planescape: Torment (1999) & the Icewind Dale series.
BioWare Odyssey Engine: The Odyssey Engine is an updated version of the Auror, to produce critically acclaimed Star Wars: Knights of the Old Republic in year 2003 & in 2005 their first original intellectual property role-playing game Jade Empire.
BioWare Frostbite 3: EA confirmed in 2013 that all future games developed by BioWare will made on EA DICE's Frostbite 3 engine. Both Mass Effect and Dragon Age: Inquisition Andromeda have been announced to be based on Frostbite 3 engine, as part of general move towards a unified technology foundation across all of the Electronic Arts' developer studios.