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How do you try to make it as frictionless as possible to digest a game where the primary interface with the world is reading text? We tried to hook into some psychological behaviors that influenced our UI. This approach was modeled after I watched a talk by the Disco Elysium creators on how they focused modeled their UI to work like Twitter, hoping to hook into the users tendency to scroll. We took that principle and approached it from a different angle, attempting to model our dialogue UI like texts, since everyone these days texts all the time.
We gave a bobble to our bubbles to draw attention to interactable objects! 💬🫨 Never miss game dialogue again!
What do you think, #ScreenshotSaturday followers? Does this addition catch your attention? 🤔
Tales from the Borderlands UI assets
UI screenshots from my game
I haven’t been able to draw much lately due a repetitive strain injury in my right elbow that has been flaring up. :/ I do have some new work to show, though! I created these icons for the game Godhood by Abbey Games! The game has just come out of early acces on Steam, check it out if you’re into strategy games!
The icons represent personality traits, can you guess which represent what? ;)
My new game banner #gameartist #gameart #banner #game #gameui #gui #uidesign #ui #illustrator #illustration #rpg #interface #gameartwork #gameartdesign #vector #vectorart #ink #draw #drawing https://www.instagram.com/p/B0YLLMiCT3p/?igshid=1ayvdiyqe8yi3
New UI for holo phone calls