Rats with Gats is a brand new TTRPG set in the world of Yeld and Modest Medusa!
This playtest PDF is a complete and ready to play 36 page game, available for just $3 from the Yeld Store, DrivethruRPG or itch (with a pay what you want option on itch).
"You are a magical creature made of equal parts rat and math, and somehow, this makes you a pirate. What I’m trying to say is that there are no bad ideas because we’ve already had them."
What kind of Ratvantages does this game have, you ask?
Quick setup and accessible rules makes Rats with Gats perfect for newcomers or those looking for a one-shot experience
Collaborative storytelling where players rotate between controlling their Pi-Rat and playing as "the Deep" (the shared game master roll) on a scene-by-scene basis
Clear and simple progression and resolution mechanics that keep the story moving and gives Pi-Rat players a great deal of control over the narrative
Made for short, 1-3 session Adventures with excellent replayability for a different experience every time!
Dinner time arrived, and I was seated across from Haru at the large dining table.
He gazed straight at me with a dreamy expression.
HAL: “……***.”
Every time he called my name, a gentle sense of reassurance spread through my chest.
He wasn’t the scary guy I’d met back then.
The leash that had once bound me to him was gone.
I’m no longer treated like a pet.
……It means he sees me as his “girlfriend” now.
That’s why—…the HAL I know now would surely forgive me.
That’s what I found myself thinking.
You: “HAL, I… I really want to go back to Earth.”
At those words, HAL stopped his hand mid-reach for his wine glass.
He furrowed his brow slightly and glanced at me.
HAL: “Go back? …What’s wrong, ***? What are you unhappy about? Tell me. I’ll take care of everything.”
You: “It’s not that I’m unhappy… I just want to go home.”
HAL: “No way.”
He cut me off coldly, and I fell silent.
HAL: “I’ve told you this so many times. You can’t run away; you have no choice but to stay here quietly.
We decided this together. So just give up and enjoy the moment.
Come on, let’s drop this. …Let’s get back to dinner. I had them prepare the dish you said you liked today, didn’t I?”
You: “HAL, but…”
HAL: “Shut up!!! Don’t make me angry… I’m begging you!”
BANG—!
He slams his fist on the table and screams, clutching his temples.
HAL: “I love you…! And yet you want to break up with me!?
If that’s the case, there’s no way I’m going to let you!
Were your words—‘I love you’ and ‘I like you’—just lies!?”
You: “No! They weren’t lies…!”
HAL: “Then why…! Are you testing me…!?”
His face twisted in pain, yet he still looked straight at me—and my heart ached sharply.
—LHA: “HAL’s brain resources are almost entirely consumed by his emotions, making it difficult for him to control himself.”
Suddenly, LHA’s words flashed through my mind.
Right now, he must be desperately holding back his anger.
For my sake… and because of me.
Even so… I want to go home.
I wonder why. Even though I love him… I felt something like a mission—or a sense of urgency—telling me I had to go back.
…Ever since I met that red-haired young man…
You: “I’m sorry… HAL…”
HAL: “……!!”
I sensed HAL gasp.
I must have hurt him.
I was too afraid to look at his expression, so I could only keep my head down and apologize.
The next moment—
You: “!!”
Suddenly, HAL leaped onto the table.
He, who had always valued manners so highly and hated getting dirty, was there with his shoes on.
Crushing plates and kicking glasses aside, he walked toward me without a care.
And when he reached me, he forcefully pulled me close.
HAL: “…I won’t let you go.”
His eyes, different colors on each side, looked darker and cloudier than usual.
HAL: “I’ve finally got you. Stay by my side. …You’re leaving me? Talking back to me like that… You need a lesson.”
You: “…!”
His hand raised.
He’s going to hit me…! Thinking that, I instinctively flinched.
…But the pain never came.
HAL: “…You really are a sly woman.”
A low, hoarse voice.
HAL: “Are you saying that knowing full well I can’t hit you? …Hey, that’s it, isn’t it?”
Slowly, he brought his face closer.
HAL: “…That’s how much you mean to me, how much I love you… Why can’t you understand that?”
He lowers his eyebrows sadly and, with the hand he’d raised, slowly and gently strokes my cheek.
HAL: “I trust you, so I didn’t think I needed a leash.
I thought you felt the same way I do.
But… I guess I was wrong.”
As his finger slowly slid from my cheek down to the nape of my neck, a sudden, sharp jolt of electricity shot through me.
Everything went white before my eyes, and HAL caught me as I fell forward.
HAL: “I was wrong. I’ll keep you even more tightly enclosed so you won’t go anywhere, okay? Until then, just sleep for a little while.”
Feeling those words as if from a distance, I let go of consciousness… ーーー
―――
……When I woke up next, I found myself in a dark, cramped, and cold place.
On a hard floor.
Completely naked, with handcuffs and shackles, and heavy chains wrapped around my body, I couldn’t move properly.
You: “Anyone…! Is anyone there!?”
My voice echoed hollowly, but there was no reply.
Overwhelmed by the sudden loneliness and sense of confinement, I instinctively curled up on the spot.
The only thing that came to mind was his face…
――HAL, where are you…?!
HAL: “…Did you wake up?”
You: “…!”
Hearing that gentle voice, I instinctively tried to run toward him.
But a solid barrier blocked my path.
By the light of the lantern he held, I finally understood.
――I was locked inside a cell surrounded by iron bars.
You: “Let me out of here…!”
HAL: “I’d like to let you out, too. …But this is a punishment.
As long as you keep saying ‘I want to go home,’ I have no intention of letting you out.”
With a faint smile, HAL reached his hand through the bars and gently stroked my head.
HAL: “It’s okay. Don’t be afraid. I’ll come visit you like this every now and then.
Meals, bathroom breaks… I’ll take care of everything for you, okay?
You’re my cute little pet cat, after all. It’s only natural, isn’t it?”
You: “…”
…I can’t find the words.
Am I really going to have to… keep living like this… in this place without light…?
HAL: “Are you scared? Seeing that frightened look on your face makes me want to protect you even more. …Hey, what do you think you should do?”
What should I do…?
You: “…Do you want me to say I won’t go back to Earth, that I’ll stay by your side, HAL…?”
HAL: “Haha… That’s right. You’re such a good girl.
Don’t try to go back to Earth. Stay by my side.
If you can just keep those two things in mind… I’ll give you anything.”
Slowly, he whispers sweetly.
HAL: “If you’ll say that, I’ll do anything for you.
I’ll get you out of this place right away, wash your body with a warm shower… you’ll sleep with me at night, and I’ll wake you up in the morning.
And I’ll comb your hair for you.
I’ll get you as many dresses as you want, ones that suit you.
More than ever before… I’ll pamper you sweetly and lavishly.”
Saying that with a smile, HAL lifts my chin.
And, through the iron bars, he kissed me.
HAL: “…Now, choose. I’ll respect your decision.
Though I suppose there’s really only one answer you’ll give.
Besides… you can’t escape me.
Not on your own… absolutely not.”
ここから、日本語版とちょっとした制作話が続きます!↓
From here, the Japanese version and a bit of behind-the-scenes development talk will follow!
Alright, Baltimore! A new gaming conference is here at our very own convention center! 🎮🎲🕹
It seems to be that most people don't realize just how many game studios are here in our city—even though there are a TON—so, let's show 'em about the gaming hub we are! 💪
War Of Crowns Step into the shadowy world of War Of Crowns, a gripping interactive fiction that blends the intrigue of political drama, the brutality of medieval warfare, and the enduring legacy of a fractured past. You are the illegitimate child of King Aldric the ruler of one of the seven kingdoms Ceryndor, marked by your half elven heritage and shunned by society. Born under a cloud of prejudice and tragedy, you are feared as the “Black Wolf” – an omen of misfortune and a harbinger of chaos.
Your 21st birthday brings no celebration, only a revelation that will send you spiraling into a dark web of murder, betrayal, and destiny. When the son of a wealthy trader is found dead, the fragile peace in your land begins to crumble. The investigation leads you to uncover secrets that could shake the foundations of the seven kingdoms. Will you embrace the tyranny they accuse you of, or will you rise above the scars of your past and forge your own path?
Ros-
Elena/Erik Rutherford
Elena/Erik is earnest, loyal, and idealistic. As a relatively new knight, she takes her duties seriously, striving to live up to the expectations of her house and her mentor, Knight Garrick. Beneath her brave exterior, Elena has moments of self-doubt, questioning whether she is ready for the challenges ahead. Her youthful spirit often clashes with the grim realities of her missions, but she finds solace in camaraderie and her unwavering sense of justice.
Rika
Rika is introspective, observant, and fiercely resilient. Though her voice was stolen long ago, she communicates with an eloquence that transcends words—through hand signs, expressions, and gestures. Her past has hardened her, but deep down, she carries a quiet hope for freedom and belonging. She is slow to trust but fiercely loyal once someone earns her faith.
- Pick Lists, Not Stats: Rather than stats, players select a custom list of 12 actions that they can perform at any time.
- Automatic Successes: Performing actions from your pick list allows you to succeeed automatically, unless the GM issues a challenge.
- Real-Time Refreshes: You can overcome ANY challenge by using your character's personal Ace (a phrase detailing your character's core powers), which refreshes every 15 minutes in real-time.
- Crises, Not Hit Points: Rather than using abstract HP totals, PCs manage a list of crises, such as injury, exhaustion, and incapacitation. So long as they have less than four, they are alive.
GM Features
- Hard & Soft Events: You can cause anything to happen at any time by using the GM Events table, and interpreting the results as you see fit.
- Intiative-less Combat: Combat is dynamic and relies upon the GM following the logical narrative flow, rather than an artificial turn-based system.
- Narrative-Based Monsters: Monsters are composed of a list of events, a list of overwhelming powers, and a list of weaknesses that can be exploited.
- Rulings, Not Rules: Everything from monsters to events to crises to situational bonuses and penalties is designed to provide maximum support for GMs interested in running the game with important OSR principles.
A yuri visual novel about stargazing, bravery, and falling in love with the cute neurodivergent girl you play MMOs with
IT’S LIIIIIIIIIIIIIVE! I’m so proud to be able to share the finished version of FLOWERS OF STARLIGHT with you all! This is a yuri visual novel that I’ve been working on in collaboration with several close friends for the last few months, it’s about a gay as heck uni girl who’s not addicted to MMOs, but just might be addicted to the cute nerdy girl she plays them with.
If you’re a fan of my fics, or any of the work of the wonderful people who helped bring this project to life, I can pretty much guarantee you’re going to love this game almost as much as Maristela loves nerding out about space. With that said, I’d like to extend some HUGE thanks to the people who made this game possible:
@suntann - Programming / UI Design / SFX / Additional Background Art / Game Assembly
@arjyles - Character Art
@vhalesa - Character Art / Additional Background Art / Programming / Game Assembly / Additional SFX
@tanuki-pyon - Background Art / Insert Art
@shintorikhazumi - Music Composition
ty ily all so much and ily anyone who plays this game, thanks so much!
nope, i didn’t spell it wrong! purrgatory is a pun-tastic game, with a great lesson. it is mostly a free-range story game, allowing you to better yourself while bettering others.
ranking:
story: 5/5, a clear but not too clear story, containing romance, comedy, depth, and emotion. this game was like a piece of art: it conveyed a vague theme while giving emotions.
characters: 4/5, the characters are great, with a funny dynamic. though the characters themselves were good, i wish there was more of them to see. the game is about getting to know people, and i feel like there was so much more to know.
visuals: 4/5, the whole layout is completely black and white, and the only color was on the characters: portraying the rainbow [how gay!]. though a bit plain, it still has the occasional detail and easter egg. again, i wish there was more, but i must admit, it looks like purgatory.
gameplay: 4/5, a little hard to use, with some confusing graphics. the controls are a little wonky, but overall the gameplay was smooth. combined with the music, this game is very good at hitting a heart string.
overall: 17/20, 85%. this game was really really great. i find myself thinking about this game and the impact it had on me over time. if it were the story and theme alone, it would be 100%. all i wish is for it to have more, but considering it was free i think it was a steal. do i recommend? yes, it’s a heart happy, calming game while still being active.