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friend boy DX charm
🇺🇲 Let's explore the captivating rise and fall of Virtuality Group, a pioneering force in virtual reality gaming that made a lasting impact on the industry!
📑 Virtuality Group was originally founded in October 1987 as "W Industries", named after Dr. Jonathan D Waldern, and later rebranded as Virtuality in 1993. The company quickly became a trailblazer in VR technology, crafting immersive gaming experiences that ignited the imaginations of players worldwide. Their innovative arcade systems offered unprecedented levels of interactivity and immersion.
🚀 Virtuality's timing was impeccable, coinciding with a surge in public interest in virtual reality technology in the early 1990s, fueled in part by the film "Lawnmower Man." Recognizing gaming as the primary market for VR devices, Virtuality released the 1000CS arcade variant of the 1000SU in 1991, leveraging the "cyberspace" branding that resonated with the era's VR buzz.
💰 Virtuality's groundbreaking VR systems found diverse applications, from networked telepresence experiments at British Telecom Research Laboratories to corporate use by companies like Ford, IBM, Mitsubishi, and Olin.
🎮 The mid-1990s marked a pivotal moment for Virtuality Group with collaborations alongside gaming giants Sega and Atari, resulting in groundbreaking products such as Sega's VR-1 motion simulator and Atari's Jaguar VR headset. These partnerships underscored VR's potential for mainstream gaming audiences.
💔 Despite early success, Virtuality Group encountered significant challenges that led to their bankruptcy. Factors like high production costs, limited consumer adoption of VR technology, and fierce competition in the gaming market contributed to their decline. The shift towards home gaming systems accelerated the decline of arcade sales, and Virtuality's attempts to penetrate the home VR market fell short, ultimately leading to bankruptcy in 1997.
🌐 Virtuality Group's legacy endures as a testament to the early days of VR gaming, highlighting the risks and rewards of innovation in the tech industry. Their collaborations with Sega and Atari continue to inspire advancements in VR technology today.
(via Reboot Your Nostalgia: Make Your Own Paper Models of Retro Computers and Games — Colossal)
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Why i laughed at this
Hey, have you guys seen the Intellivision Amico yet? I think it’s a neat little system but it promises only ‘family friendly’ games downloaded from their free app with prices ranging from 2.99-9.99 usd, so it’s sounds almost like an Ouya situation.
Some product highlights are (from the GameStop website)
Easy-to-Use Controllers - Two wireless color-touchscreen controllers come standard and feature motion control, directional disc and buttons, interactive LED lights, speaker, microphone, force feedback, and RFID
Family-Friendly Content - Games are appropriate for everyone — no bad language, graphic violence/blood or inappropriate content
Dynamic Multiplayer Experience - Up to eight can play at a time with two included controllers plus up to six more using mobile devices and the free app, or additional Amico controllers (purchased separately)
6 Premium Games Included - Fun for all ages and skill levels, with additional games available for purchase typically ranging from $2.99–$9.99
Extensive Game Library - Broad-appeal game categories from sports & recreation, educational & brain games, to party games and retro reimagined classics, there’s truly something for everyone
The purple galaxy edition is a GameStop exclusive and retails for 299.99 usd (with a 25 usd gift card to the Amico game store) and the black and white editions will be 249.99 usd.