Brythonic names for sims
There's probably altogether something like three people out there who might be excited about this, but as I already made it for myself, why not share? An override of the names the game generates for newly made sims, both in CAS and in game.
Based on:
this amazing page (most of the names are given in a newer form, but many of them come with a possible reconstruction of what they might've sounded like back in Common Brythonic times);
names appearing on actual coins from the British iron age (and shortly afterwards);
those couple of names the Romans were kind enough to write down;
my own attempts at tracing some medieval Welsh names back to their ancient roots (as shared here and here);
as even after said attempts I ended up with 4 pages of male names and not even 1 of female, I tricked the system by simply 'feminising' a bunch of male names, i.e. swapping the male -os ending for female -a. I tried to avoid the names ending in nouns, but the ones ending in adjectives have all been indiscriminately gender-swapped. I make zero claims to their historical accuracy, but at least they have the right vibe... I guess?
For your casual townies only. Any sims with special names (natives of San Myshuno, Mt Komorebi, Sulani, Selvadorada, Chestnut Ridge, Tomarang and what not), servos and animals will source said names from their default (EA) lists.
Should work for all languages (many thanks to @kyriat-stories for testing!).
However!
This is achieved by tweaking the simspawner tuning so that all languages would source their name lists from English. That means any of the special sim-types listed above will show up in your games with English-template names, not the ones you used to have. That applies mostly to animals; as for the world-specific sims, I guess you shouldn't notice any difference unless you've been using non-Roman-alphabet-script until now.
Will likely break when EA releases another DLC with world-specific names. If we're really getting fairies soon, I'm afraid they might do just that. I'll try to keep the mod updated (as long as I hear no reports of disastrous bugs after the game update, that is). In case I don't, in my experience name mods rarely turn dangerous; the worst that can happen is that the game gets confused and spawns townies with no surnames etc.
Not compatible with any other name replacements. Duh! (including kuttoe's Townie Demographics mod, judging by the comments section.)
Oh, and two linguistic notes:
all male names on my list end in -os. I don't care what the Romans thought or wrote - they might've just assumed it's the same ending they were using in Latin, or thought that's how proper names 'should' look like so they kept romanising them on purpose; and as for the coins, endings tend to be cut off anyway (cause otherwise the names wouldn't fit, lol). I haven't seen that accursed -us ending in any linguistic sources, so... yeah. Os it is.
surnames are male names in their genitive form: -os turned into -i, meaning basically 'of X'. Short for 'son/daughter of X', which would be too long. TS4 is like those ancient coins, apparently. Too long names don't fit. The game rebels if you dare to try it.
Let me know if anything doesn't work as intended. The chosen three, enjoy!
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