Hello :)) could i request a straw hat, heart pirates (law) , kidd pirates(kidd and killer) having a gem! Reader (from steven universe) that can fuse with people? (Its not a devil fruit and they are actually a side project from vegapunk).
If its too many characters, perhaps only the strawhats?
Have a nice day ♡
—Strawhats, Heart Pirates & Kid Pirates x gem!reader
—Summary: A Vegapunk experiment gives you life, a gem with powers beyond a simple devil fruit user.
—Warnings: none
I apologize again for another break :/ and sorry if this is a bit brief, I don't know much about Steven Universe or what a gem can do specifically
─ It feels strange to have any kind of power that isn't conceived by a devil fruit, but at least you have the advantage of being able to swim in the sea.
─ Robin and Chopper are the most interested in how your abilities work; the fact that you can bond with someone who isn't a gem is fascinating.
─ Luffy will just want to team up with you for fun; you'll have to explain to him that you should only do it at certain times.
─ You tend to combine more with those who already have a powers; Luffy, Robin, or Brook, you're usually more powerful because they already have other abilities.
─ Although combining your own powers with Sanji's kicks, Zoro's sword style, or Nami, Usopp, and Jinbe's knowledge is also very beneficial depending on the situation.
─ Franky is the most excited to do the little dance to blend in with you, unlike Zoro, who prefers not to have to.
─ Sometimes you've even separated in the middle of a transformation just because you had an internal argument with that person.
─ Once your gem cracked a little, you gave Chopper a heart attack because he'd never seen you hurt before, but it was easily fixed.
─ They're extremely careful not to damage your gem for fear that you won't be able to regenerate.
─ The most aggressive combinations are Zoro, Sanji, and Luffy; the most defensive are Nami, Robin, and Brook.
─ It's quite incredible to see you in action, your abilities as a gem are a complete enigma to him; you just keep coming up with new tricks.
─ But what fascinates him most is your healing process, at first, he found you as a broken gem he was going to sell.
─ Then he found you as a human body, with that broken gem completely repaired attached to you.
─ He asked you a ton of questions and tested you after you joined the crew, even though you were just discovering your powers a bit, you were an experiment, just testing out everything you could do.
─ Then he discovered you could combine with non-gems, you're a real treasure trove of surprises.
─ He loves the way you two combine, your abilities and his knowledge (plus his own power) make you a real threat to your enemies.
— Although Law is very strict about this, you've done some testing and you can't combine for too long, or it will create instability.
—He'll bandage the area where your gem is located to protect it from damage, just in case.
—Combining with Law is both an offensive and defensive card.
— Probably the most unstable (at least Kid) you can mix with.
— Killer is always the best choice, although of all the crews, this is the one where your gem has broken the most.
— They're more careless, but they still worry if your human form disappears for too long.
— Kid is a little devil who enjoys mixing with you even if he has to do that stupid dance, but it's easier for you to end up in your own bodies after a short time.
— His fierceness and spontaneity make the transformation unstable, sometimes even impossible if he's very angry.
— Killer is the one you have the most compatibility with for a battle of attrition, his calm but aggressive nature and your skills combined make you two a very offensive individual for a battle, capable of holding together for longer.
— Although if you're also in a bad mood and you team up with an equally angry Kid, it can become a time bomb.
— It only happens in exceptional cases, where there is a rush to crush opponents effectively and quickly with aggression.











