So anyway, time for your daily "PLEASE PLAY THE GLITCHED DEMO AND SHOW THE GAME SOME SUPPORT" reminder to all my followers because I have been loving this game so damned much ever since I've found out about it and played its demo.
I added the link to the source of this post cause tumblr works better with that but anw.
Just a little bit of warning about GLITCHED. It's a very heavy fourth wall breaking (if the fourth wall even exists in this game) meta game with the characters directly mentioning you and the main character talking to you. In fact, with what the game is planning on exploring in its themes, the main character's derealization and existential crisis might trigger your own derealization so please keep that in mind. And uh, there may be some... Deaths. There's one in the demo, I won't say where but yeah, some trigger warning on that too.
That aside, GLITCHED is a really good game and it has so much lore brimming within its surface and so much stuff to discover with its essence system that every single replay will give you something new to discover. Not only that, each essence basically gives you a new set of choices, a new set of possible scenarios for a situation and wide varying options for how you can resolve or exacerbate a situation that no single playthrough is going to be the same. And I literally mean that.
So basically how it works is that there are different essences in the game, like... Major personality quirks and whatnot. That's not to say you can't change essences mid game because you actually can! Depending on how you've been venturing through the world of Soren and the choices that you make you can change from one essence to another.
So the main character, Gus, he's basically ala... Frisk but he KNOWS that you are there. Like he literally talks to you and you can talk to him. With those six essences, the major one basically presents his main personality. For example, Insight Gus would make him more curious and more prone to asking the right questions to the other characters, you also get a bit more lore about the world in this playthrough. Harmony Gus on the other hand would have an easier way of deescalating a conflict, letting you go for a more 'pacifist' sort of playthrough. Those kind of stuff.
So a good example on how diverse and complex the choices system based on the essence system is that... In Insight vs Harmony Gus, one of the possible boss fights would be sort of an unavoidable conflict because only Harmony Gus could appeal to the boss' actual feelings about their role and encourage them to take the path that they actually wanted to take (I'm being as vague as I could because I don't want spoilers ha). Drift Gus on the other hand would be more likely to rush into a situation and then be more dismissive or far too curious that it's too much. Like an example of this would be, one character in the game demo laments that their life has never been the same since the incident. Drift Gus could pry for details on what event exactly caused that situation and the character would tell you their backstory AT THE COST of getting into a fight with them because their emotions overwhelmed them while telling you their story and they just... After the battle, they're just basically given up. Harmony Gus in that situation would be able to empathize with the character and soothe them, reassuring them at the cost of not being able to find out about their backstory BUT the character would give you a neat equip item and would be able to overcome their own grief over their situation.
And that's just like... Two of the differences that your main essence could cause in your gameplay! There's so much more! Outside of the essence system, you can also choose how to proceed in a location.
For example, Covewood, there are at my count four different ways you could exit out of Covewood. Three requires you to communicate with the characters in the location and the last one is a shortcut out of Covewood that I found with the essence skill that Drift essence gave me! And of course, with this game being heavily dependent on the choices that you make, the way you went through Covewood will affect future events in a way that we currently haven't seen since... You know, that's for the full game.
Oh and another thing! So magic exists in the world of Soren and you have a main magic skill based on your Main Essence. The ones that I've found are
1. Harmony - Eases the worries of the other characters when used on them and also gives your character the ability to see lost souls and help them pass on with the magic
2. Insight - Allows you to examine every item and character with more details. I've found a lot of lore stuff about the world of Soren from the artifacts that I've examined with this skill
3. Drift - Allows you to find hidden pathways and items. A good example of this would be, I was able to find a path into a house that I didn't even know was there in my past playthroughs without having to get the key to go inside it from another character. I also found hidden pathways to nice items and also majorly, a hidden pathway to an exit out of Covewood without having to deal with the other characters and routes in the location.
I still haven't seen the other skills since I've only done those three essence playthroughs but yeah! There's so much stuff that you can do here.
Anyway, that's it for my daily PLEASE PLAY GLITCHED AND SUPPORT IT reminder to everyone lmao.
You can access the demo in the source link that I attached to this post! :D